Since my batreps (which I totally forgot to take pictures of....I know!) are going to take a few days to get written up I'm throwing this up here first.
I want to start this out by saying I had a really good time. The TO's were approachable and good guys. There were actively out amongst the tables and seemed to enjoy what they were doing. Every opponent I had seemed like a great guy that I had good, fun game against and they seemed to think the same. I also want it to be clear that I knew the format going in and have 0 problems with the results of the tourney. So with that said let's get down to business.
Venue: Good, once we found it. It held in the Marriot at the convention center in Dallas. Our actual location was great even if finding it originally meant wading through the costumed and sometimes unwashed masses. But once we found where it was we got to avoid that treat to our senses on day one. There was plenty of food options near by and we were tucked aside a little so there weren't a ton of the several thousand A-Kon attendees wandering thru which can always be a problem at enormous Cons.
Terrain: Excellent. There were actual line of sight blocking terrain. There was terrain that could give LR's saves. It was definitely 25% on every table I saw and played on and they were very clear that all terrain was area w/4+ which cut way down on the time needed to talk about terrain. You'll see the terrain in Dash's photos since he did remember to take pictures for his batreps!
Prize Support: Good. Everyone is getting tac-templates and all in one templates from Gale Force 9. The top spots also got some decent loot including Battleforces, credit to a store in Houston that will mail them their product, some credit to various 3rd party bitz companies. For the turnout I was impressed with the loot given across the winners.
Turnout: Not so good. There were 34 people on day one with 3-4 dropping on day 2. Meaning by the end of the tournament here were around 30ish people playing. It's probably the smallest 2-day tournament I've been to in a long time. I think the lack of turnout was mostly related to lack of buzz generated but I think it'll be much better next year. First year events are always tough.
Format: This one is going to take a little bit. First I'll describe how the format worked and then I'll explain the issues I currently see with it and how I personally would tweak it. Bear in mind I knew the format coming in. This isn't a complaint, just a look at the format and my thoughts.
So this tournament was a 7 game tournament over 2 days. 4 on day one and 3 on day two. All rounds were 2.5 hours (more than enough time so this is good) and it was a 2,000pt tournament. Day 1 was strictly win/loss with the same idea as Adepticon (3 overall objectives, most objectives wins) but without the ability to tie as it went to a straight VP tie break. Day 2 was 3 battle point games. Day 1 was strictly to seed for day 2 since they broke the tournament into two brackets on day 2. Day 2 was a total reset from day 1 meaning the only point to those 4 games was to determine which 15-16 dudes you would be competing against on Day 2.
The scoring breakdown worked like this:
-80 Possible Sports
-80 Possible Paint
-72*3.45 Possible Battle Points
Only the battle points from day 2 counted toward the possible battle score for the event toward best general/best overall. What this means is that it was basically a 2-day RTT since you played 4 games to determine which RTT group you would play with. Also with the low number of players it meant quite a few 2-2 players from day one wound up in the top bracket. The TO's were basically trying for a best of both worlds approach with the straight w/l and BP's but I feel like they might have done it backwards in this case.
Possible Solution:
I think that if you are going to mix BP's with Win/Loss make day 1 the BP event, 4 games. Then, based on how many games you have for day 2 you take the corresponding number of players for that bracket. Meaning 3 games=8 players, 4=16. Then you have straight win/loss and only one possible winner for the "best gen" award. I'm honestly not sure how you would workout the Battle Points portion of the Best Overall at this point so I'm honestly inclined to lean to one format or the other and not a mixture of both. While I think win/loss makes for much less tense games since people aren't trying to curb stomp their opponents you can do a pure BP system though you won't need as many games in this case.
The problem as I see it is in a pure win/loss or bp's would probably have had a different outcome on either Best Overall or Best General. However it this format did allow for a sort of "come back" which is good from the viewpoint of the TO's based on our conversations. But I do think this format simply won't work if they wind up having more than 32ish people for day two. Why? 3 Games just doesn't spread the field enough and makes it far more match-up reliant and all to likely that some of the better players can avoid each other.
Scenarios: Alright. I say alright because 3 of 4 missions on day one had special rules that could heavily impact the overall outcome of the game which sometimes can make things unfun for some players. Also the set turn length of 6 turns. I had a good time with it but I wonder if my 4th round opponent would have lost if Night Fight hadn't falled on turn 4 for us or exactly what the result would been for my round 3 opponent without the Warp Rift rule (one infantry unit can deepstrike to anywhere else on the table per turn) that I used once to move my lonewolf into assault range for turn 6. Knowing when the game ends is huge and allows you to play for it. I personally would say full random game length (which would have lost me game 7) or 6 turns w/7 on a 4+ (and I had this opinion before I would have one on turn 7 in my last game..hehe).
Also the missions on day two were fine with the exception of again set 6 turns and mission 3 on day two which was designed to be a drawfest. To me this made it very, very match up dependent. You can find the full list of scenarios here: https://sites.google.com/site/therailheadrumble/sample-missions
Overall it was a good event. It was well run. The TO's were open to talk about all aspects of their event. It's likely that unless work keeps me from it I'll attend next year as well.
Tuesday, June 14, 2011
Comments (14)

Sort by: Date Rating Last Activity
Loading comments...
Comments by IntenseDebate
Posting anonymously.
Tournament Review: A-Kon 2011
2011-06-14T05:00:00-07:00
Hulksmash
GT Reviews|
Subscribe to:
Post Comments (Atom)
Pride · 720 weeks ago
There can be no forgiveness. Dash gets a gold star though.
newtoncain · 720 weeks ago
StrictlyBrent 38p · 720 weeks ago
From my perspective, there was little advance notice. Had I had a few more weeks notice, I would definitely been down there - it's only two and a half hours from my house, after all.
More than that, I could have pimped it on SA and probably Bell, in the same way you did here, to hopefully help with the buzz.
In fairness to the organizers, they did reach out to me, but it just didn't hit my radar, busy as I am, and I never followed up. I'm disappointed I didn't get a chance to help these guys out.
Obviously I'm writing this in part to Uncle Buck or another TO who might happen to read it - this community is willing to help you pimp your event! Don't get discouraged; Year One is always toughest.
I'm glad you had a good time Hulk - hopefully I'll see you there next year!
Hulksmash · 720 weeks ago
I'll be more than happy to pimp for them here next year. The guys who ran it did a great job. Hopefully TO's aren't afraid to reach out to some of the bloggers out there that have people that might be attending their event or who could maybe bring in a few more. Timing is critical. If you don't advertise a couple months out your turnout will show for it. Hopefully next year it's a packed house and I'll see you there :)
Xaereth · 720 weeks ago
What tournament is next for you?
Hulksmash · 720 weeks ago
Xaereth · 720 weeks ago
Anyways, see ya there! :)
Hulksmash · 720 weeks ago
Mark Krueger · 720 weeks ago
Being your fourth round opponent Im pretty sure I would have lost if it wasn't for the turn one mistake and the fourth round night fight. Sorry I couldn't give you a rematch I spent way to much time hitting the bottle after the last game and didn't wake until 1 the next day. Glad to hear thAt you took best general it was well deserved. It was a great game. Hopefully will meet across the tables at wargamescon
inquisitor_dunn 51p · 720 weeks ago
Bugeater is another "first year" event brought on by Nova. Tim seems very open to hearing suggestions, so I am looking forward to this event. 47 registrations is not bad considering I know of a group in Sioux City that was not going (about 5-6 gamers). Hopefully it goes well and he can build on it.
Hulksmash · 720 weeks ago
Dashofpepper · 720 weeks ago
My only critique is the fixed "Dice Down" ruling. While I agree that you shouldn't start another turn without being able to finish it...you can't precisely determine that. 15 minutes? 30 minutes? During my sixth game, I was going second. My turn started with 17 minutes left. I have a *lot* of stuff. I was down a raider, wyches, haemonculi, and 4 venoms - everything else was still alive. Four Venoms worth of units on foot, along with several other units on foot. It takes time to move, shoot, and assault. "Dice Down" was called halfway through my assault phase - I had rolled with my beast unit, done enough rends to finish off his space marine squad, and Baron Sathonyx had assaulted a vehicle. He hadn't removed his models from the board yet....and the game was tied 7-7 on the main objective (killpoints). While we both would have preferred a sixth turn...3/4 of a turn for one player is a bad situation. I see a lot of tournaments call time, then individually evaluate any games still going. Obviously halfway through a turn...in movement...those things need to be evaluated, but halfway through assaults on the bottom of the turn, with models needing to be removed - would have liked to have finished my turn. More on that in my batrep,
Mark Krueger · 720 weeks ago
Dashofpepper · 720 weeks ago