Monday, June 20, 2011

Dashofpepper at the Railhead Rumble GT: Game Six

June 10, 2011: Dashofpepper makes the drive the Dallas, TX for the Railhead Rumble GT. I arrived in Dallas, checked into the hotel, picked Hulksmash up from the airport, and headed to the Sheraton to scope out the GT area of A-Kon.


19,200 mostly 16-25 year olds swarming an anime convention…an hour after arriving and pushing our way through dressed up (or undressed) anime fans, we finally discovered that the GT was in the attached Marriott and made our way there to check it out. I’m glad that we did an advance recon, or we would have been extremely late the following morning, which is probably why the GT was an hour late kicking off – others weren’t so fortunate!


I brought my Dark Eldar to the Railhead Rumble. The list is as follows:


Dashofpepper’s Darklight Storm:
HQ: Baron Sathonyx
HQ: Haemonculi with Shattershard and Crucible of Malediction

Troop1: 5x Warriors with a Blaster inside a Venom with Dual Splinter Cannons
Troop2: 5x Warriors with a Blaster inside a Venom with Dual Splinter Cannons
Troop3: 5x Warriors with a Blaster inside a Venom with Dual Splinter Cannons
Troop4: 5x Warriors with a Blaster inside a Venom with Dual Splinter Cannons
Troop5: 5x Warriors with a Blaster inside a Venom with Dual Splinter Cannons
Troop6: 9x Wyches with Haywire Grenades inside a Raider with Torment Grenade Launcher, Grisly Trophies, and Flickerfield


Elite1: 4x Trueborn with 4x Blasters in a Venom with Dual Splinter Cannons
Elite2: 4x Trueborn with 4x Blasters in a Venom with Dual Splinter Cannons
Elite3: 3x Trueborn with 4x Blasters in a Venom with Dual Splinter Cannons


Fast Attack1: 3x Beastmasters, 5x Khymerae, 4x Razorwing Flocks


Heavy Support1: Ravager with 3x Dark Lances and Flickerfield
Heavy Support2: Ravager with 3x Dark Lances and Flickerfield
Heavy Support3: Ravager with 3x Dark Lances and Flickerfield


The missions can be found here!


I don’t have Will Ferguson’s army list, so I’m working from pictures and memory here.


HQ: Rune Priest with Terminator Armour, Power Weapon, Murderous Hurricane, Living Lightning, Chooser of the Slain
HQ: Rune Priest with Terminator Armour, Power Weapon, Jaws of the World Wolf, Living Lightning, Chooser of the Slain


Troop1: 9x Grey Hunters with a meltagun, wolf banner, mark of the wulfen, powerfist in a Rhino Troop2: 9x Grey Hunters with a meltagun, wolf banner, mark of the wulfen, powerfist in a Rhino Troop3: 6x Grey Hunters with a flamer, powerfist in a Las/Plas Razorback
Troop4: 6x Grey Hunters with a flamer, powerfist in a Las/Plas Razorback


Elite1: Some number of Wolf Guard
Elite2: Dual Twin-Linked Autocannon Dreadnought
Elite3: Dual Twin-Linked Autocannon Dreadnought


Heavy Support1: 5x Missile Launcher Longfangs + Pack Leader, Las/Plas Razorback
Heavy Support2: 5x Missile Launcher Longfangs + Pack Leader, Las/Plas Razorback
Heavy Support3: 5x Missile Launcher Longfangs + Pack Leader, Las/Plas Razorback
Here’s a shot of our table!
Table Quarters with Killpoints as the primary objective, and the secondary being having the most units outside of any deployment zone. Bonus points for having an HQ and highest point unit within 12” of the center of the table.


We roll for deployment option and Will wins, and elects to deploy and go first.


Here’s his deployment: Long fangs lined up to shoot at anything, an autocannon dread at both ends of deployment zone, and las/plas razorbacks all around with the rune-priests holding up the center in their rhinos.
For my deployment, I go full reserves. I fail to seize and we start turn one!
Enemy Turn One:
The right side of the board shifts to the right, and not much else.

Dashofpepper Turn One:
Nada!

Enemy Turn Two:
The right side of the board shifts right some more.
The left side of the board shifts forward, and he pops smoke on the whole army.

Dashofpepper Turn Two:

Reserve rolls! I get three troop venoms, the wych raider, all three trueborn venoms, and one ravager.

Movement onto the table. There’s not very good cover in range for my trueborn to move up and disembark for an alpha-strike, and that left razorback has a unit with a flamer in it….I don’t want to lose a trueborn unit to a flamer.

I *do* move one venom 12” forward and disembark what I think is far enough away from the razorback with the flamer in it for an extra blaster shot. The wyches…well, I can move 12” on and use my lance and get my wyches shot down the following turn, so I choose to move them flat out instead. Even if I lose the raider, the wyches will be in range to threaten something in subsequent turns.

It is *so* danged hard to get models to stand upright on those bloody craters.

Shooting!
I stun the far left razorback with the guys inside, and wreck the one next to it (a longfang razorback). Splinter cannons take down three of the missile launchers in the front unit.
On one of the rear longfang units, I take down one missile and the squad leader.

Enemy Turn Three:
He moves around to try getting optimal shots – the bunker thingy in the middle is tall enough to prevent most of his right side of the board from being able to shoot at me, so he’s got the three longfang units, a dreadnought, maybe the second one, a rhino, and a razorback, maybe two to shoot at me. One of the razorbacks on the far right immobilizes itself on terrain.

Shooting!

He explodes one of my trueborn venoms, which kills one of the trueborn inside. He also shakes the lead empty troop venom and weapon destroys another trueborn venom.
Longfangs on the left open up on my ravager and weapon destroy and immobilize it.
My wych raider gets exploded. My wyches all pass their saves, but the haemonculi takes a wound, and they fail their pinning check and go to ground.

Dashofpepper Turn Three:
I roll for reserves and get…a single ravager and my Baron+Beasts *sigh* Ravager moves on 12” on the far left – I’m trying to minimize exposure to the razorbacks on the right side of the board.

Meanwhile, my whole army shifts forward. Venoms move forward 6” so that the passengers can still fire, and one venom drops its troop load into cover. Trueborn from the exploded venom move forward as well.
The shaken venom moves flat out trying to hide behind the central piece of terrain since it can’t shoot anyway.
My beast unit in the backfield in from reserves.

Shooting!

On the far left, I dark lance his previously stunned razorback and explode it. The marines inside pass their armour saves, but fail their pinning check and go to ground – which is fortunate since I won’t have to deal with them this turn.
The rest of my anti-tank (true-born, dark lances, warrior blasters) manages to shake and weapon destroy the auto-cannon dreadnought in an incredibly unimpressive display of firepower.
Splinter Cannons go to work and finish off the lead unit of Longfangs!
The rest of my splinter cannon fire goes into the unharmed Long Fang unit – I’d rather kill them than finish off the one without the squad leader since they can’t split fire anymore; I’d rather have one guaranteed dead vehicle than two probably dead vehicles. I wipe them out.
My beast unit runs and spreads out – I don’t want to pick up frag templates or a flamer if he’s feeling up to trying it.

Enemy Turn Four:
He shifts on the right more to line up shots, while the left side of the board is mostly decimated by this point. The shaken dreadnought retreats 6”.

Shooting!
The middle trueborn venom gets exploded, true-born die, and fail pinning and go to ground. Meanwhile, the left trueborn venom is immobilized.
He opens up on the same venom from anything that can see it on the other side of the board and also scores a shaken and weapon destroyed result, but doesn’t kill it.
My lead ravager suffers two penetrating results from longfangs in the rear, and I pass my first flickerfield saves of the game!

Dashofpepper Turn Four:
I roll for reserves and don’t get my ravager, but I get another troop venom. It moves on 12” and lines up for shots at the grey hunters who were just pinned. Meanwhile, my mobile ravager moves 12” to the left to line up shots at his dreadnought. My units on foot move forward trying to keep in blaster range of targets.

Trueborn from the immobilized venom disembark and move over towards his vehicles as well.

My beast unit moves up some more, and the previously shaken venom moves to try creating a roadblock from his flamer-toting grey hunters to my beasts – while also angling for shots at the previously pinned grey hunter unit.

The wyches aren’t pinned anymore and get 5-6” of movement forward. The hill in the middle was terrible for putting models on, so we marked the front and rear of where my unit was with dice.
Shooting!

I immobilize the weapon-destroyed dreadnought but can’t finish it off with five dark lances. All my blasters kill the nearest rhino with a rune-priest in it (it took 10 of them), and my splinter cannons finish off his last long fang unit and wipe out the grey hunters that were in the wreckage of the far left razorback.

The haemonculi pops the shattershard onto his grey hunters and kills 1-2 of them, but none of the special weapons or wargear.
Assaults!

My wyches assault into the grey hunters, and multi-assault into the razorback there as well – from their original positioning and my 2D6, I can move them in such a way that I don’t have to get into dangerous terrain. He pops his wolf standard so that he can reroll all 1s for the phase.
I whiff against the Razorback with haywire grenades – not a single hit. I kill all but three grey hunters and the rune-priest in exchange for losing three wyches, and we stay locked in combat.
Enemy Turn Five:
His units on the right swing back in towards the center and open fire on me.
The far left venom suffers two weapon-destroyed results, but doesn’t die!
He shoots down a fourth venom, and we move to assaults.
My wyches COMPLETELY whiff. Not a single wound. He kills…something in return; enough that I fail my leadership and attempt to run. I fail and he catches me.

Dashofpepper Turn Five:
As we’re starting my turn, the judges announce that we have 17 minutes left. At this point we’re tied 7-7 killpoints. I’ve lost the wych raider, wyches, haemonculi, and four venoms. I’ve killed three longfang units, one grey hunter unit, two razorbacks and a rhino.

I didn’t take any more pictures because I was trying to rush through the game, but here’s the short of it:
-Ravager in reserve comes into play in centerfield to try killing a razorback on the right.
-Baron Sathonyx detaches from the beast unit and jumps 12” forward to get into assault range of a razorback.
-Venom on the far left with twin-weapon destroyed results moves 12” to the right and disembarks warriors.
-All my warriors and trueborn – everything foot mounted moves towards the center of the field to have range on him – ravager on the right that isn’t immobilized lines up for more shots at his dreadnought.
-Beast unit moves up 6” on their own without the Baron.

Shooting! 12 blasters and 8 dark lances fail to kill ANY vehicles.

Assaults: Baron Sathonyx assaults into a stunned razorback, and the beasts make a 12” assault and make it into the rune priest and the three tactical marines. He swings and kills beastmasters and a khymerae. I did have to assault through dangerous terrain here. As I start rolling dice against him (razorwings into the tactical marines, everything else into the rune priest), the judges call the one minute mark. I do a bunch of wounds to the rune-priest and the razorwings do three rending wounds to the three grey hunters. Meanwhile, my opponent is arguing with the judges for another turn – and says that if he doesn’t get another turn, he’s not touching the table again. I’m like, “Dude, here’s the wounds – make your saves.” Judges call time and “Dice Down!”

Will argues with the judge some more, and I’m like, “Dude, I just need you to pick up your dead models.” And he’s like, “No, the game is over. I’m not touching the table.” The judge steps in and rules that the game has ended. I say, “If he wasn’t busy arguing with you at the end of the time, we could have finished my turn.” The Baron didn’t get to attack, and his marines were auto-dead, which would have put me 8-7 on killpoints.
As it stands, we tie on killpoints, and I get secondary – I have 14 units outside of any deployment zone to his 11. We both get the bonus points for having the highest point unit within 12” of the center of the board and a chosen HQ within 12” of the board, so I come away with 16 points instead of 24.

Post-Game Assessment:
After the game, Will got a judge and took me outside to talk – and said, “Did you intentionally slow play me?” And I said, “No – I’ve finished every game so far, usually with 45+ minutes to spare.” He said, “Well, why didn’t we finish the game then?” And I said, “You tell me, I was in reserves for the first two of your turns.” Taking pictures takes time…but it doesn’t hamper me finishing games.


With careful thought, here’s what I think: Me taking pictures takes a bit of time. Not a huge amount, but some. Having to go back through pictures to show him how far I moved because he didn’t believe me takes time. His deployment took a while, as did his first two turns of movement; after deployment, he redeployed most of his vehicles differently. Judge calls took quite a bit of time. Whether I had LOS from my immobilized ravager to him. Whether I could multi-assault my wyches (he wanted me assaulting his grey hunters and rune priest through dangerous terrain of his wreckage). Him disembarking from wrecks 3-4” out, and having to redo it because I was like “Uh…that’s too far.” Second-guessing his own disembarks to try minimizing what my shattershard could hit. More judge interventions. I was rushing through my fifth turn and skipped reserves – judge ruled that reserve rolls are mandatory, and since it automatically comes in on turn five, I needed to place my last ravager on the board, which my opponent was unhappy with. Judge calls, time time time.


Ultimately, it comes down to this: Will believed that if we had a sixth turn, he could pull a win by bringing his other grey hunters in to support the assault I was in with my beasts. I disagree. I was down four venoms and my wych/haemonculi/raider. I didn’t *need* those splinter cannons anymore, he had two infantry units left. My anti-tank was completely intact. I was down a couple of blasters from trueborn, a lance from a ravager, and a lance from my wych raider. Those guys were more than 12” away from me, I’d still be locked up with the rune priest, and he wouldn’t have made the assault. And in return…I’m pretty sure that my entire army worth of anti-tank could kill another tank or two.


Ultimately, he did a *lot* of bitching. What’s more unfair than him not getting a sixth turn is me not getting to finish my fifth. I didn’t even need to finish my fifth turn, I just needed him to pick up the models that I had killed and remove them from the table. And he refused. The judges took the stance, “If you felt the game was slow-playing, affect it with sportsmanship.” I disagree.


Me getting the win took him out of the running. Affecting his sportsmanship is meaningless at that point. Him nuking my sportsmanship might take me out of the running as well. Ultimately it wouldn’t have because I took Best General anyway. But since I missed “Best Overall” by THREE points…and I had maximum sportsmanship at the end of the GT….what matters would have been being able to finish the turn. Or at least for the rended models to be removed.


I’m a little concerned about area drama – my wife was sitting outside reading during the last two games. My evil nemesis from the Alamo GT Chris Carlile was at this GT, and my attempt to reconcile with him Saturday morning was met with him yelling “DON’T FUCKING TALK TO ME!!” He’s got a very warped perception of events, and I’m told he’s been telling anyone that will listen in the area that Dashofpepper is a cheater. Interestingly, three of his opponents on the first day reported that he cheated during their games, so he had permanent judge attendance at his later games. Relevant to the point is that my wife was sitting outside reading when Will and Chris and an unknown couple were outside after the game talking some *serious* shit about how Hulksmash (whom Chris played) and I were serious cheaters. I’ll admit, it makes me uncomfortable.


Chris, if you read this: Grow up and stop being a fucktard. You’d be quite likable if you didn’t have the emotional maturity of an 8 year old.


Will, if you read this: Look me up on Skype; I’m Dashofpepper. I’d like to get in a rematch to get a game through to completion without a time limit. I hope that what my wife told me was you being caught in the moment and upset at a loss and not starting down the path of the kind of douchery Chris is capable of.

Comments (59)

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newtoncain's avatar

newtoncain · 719 weeks ago

Thanks for the report.
NIce to see the Space Wolves go down with the duel priest/ 18 LF/ Razor Spam.
As for behavior, GT or any high level tourney brings out the "Richard Carnium " in everyone (woo-hoo hardboys bound).

On a side note, I played at Waaagh fest this last weekend with 20 other fellows.
Totally low key just for fun drinking beer and rolling dice all day. Best event I've ever played in (fun wise, no stress).
3 replies · active 719 weeks ago
SonsofVulkan's avatar

SonsofVulkan · 719 weeks ago

Nice batrep

Wow that SW list looks pretty nasty... Surprised your DE did so well against it.
Jarik solol's avatar

Jarik solol · 719 weeks ago

great report and the rulling about him not removing his autodead squad was stupid espeically as it porbaly cost you best overall.
SonsofVulkan's avatar

SonsofVulkan · 719 weeks ago

hmm chris carlile talking trash about hulksmash too? hmm from hulk's batrep, they seemed to had a good game.
Douches are douches?
Important note- he needs to pop the wolf banner in a phase BEFORE he uses it. It allows rerolls in the NEXT Assault phase, so using it after being charged means it will not work in that assault phase.
3 replies · active 719 weeks ago
http://www.youtube.com/watch?v=Fa1Vw6aZEVA

Is it me or do all your "Douche" opponents keep showing up on BoLs?
You make the batRep out to be my fault that we didn't finish the game. I asked you in front of the judge if you would agree with me that my turns added up to maybe a total of 45 minutes, in which you agreed. You were told in the middle of your turn 5 that you had 17 minutes left, not the beginning. And yes, I was "bitching" alot I suppose, but it didn't start till the last 15 minutes of the game when I realized that you were magically going to get this awesome assault off on me in which you had to extend 2 kill points out to just get 1 and it would of cost you your only real threat anymore. On my turn 6 your blaster squads would of been no where near any of my tanks you hadn't popped. I could of used my dreadnought and 2 razorbacks to shoot at your venoms. I also had a Grey Hunter squad still in a razorback that could of assaulted a shaken/stunned venom. I would of counter assaulted the beasts/baron with a 10man GH squad with rune priest, you even had seperated the baron from the squad so I could of used razorbacks to shoot the baron for Instant Death.

.
All in all, I didn't think ill of you and asked you to your face if you slow played me and you said no so I didn't ding you, yell at you, cuss at you, or speak ill of you. Even in telling the story to my friends and fellow gamers and most of the same say I was slow played, buit I will never know and it doesn't really matter because I had alot of fun and played against good opponents. I never spoke ill of Hulksmash, who I played in game 4, I actually quite enjoyed the game and spent some time picking his brain. I believe he would attest to him and I getting along quite well. As for bad mouthing you/hulk with Chris, I don't recall that, I had plenty of other shennanigans happen at that tournament then to of been talking about you. I had to play a crazy nids player and then get dinged by my own friend on sportsmanship. I would appreciate it if you not make me out to be a cheater/manipulator
4 replies · active 718 weeks ago
sigh. so it begins. one more like this and i'll be un-subbing (sorry Hulksmash)
1 reply · active less than 1 minute ago
Will, I'd prefer to give you the benefit of the doubt than to think ill of you (regarding the outside situation), so here's to hoping.

In terms of the game length - I write truthfully - you asked the same question over and over, obviously looking for some answer....we had another game to get to, and I was trying to appease you.

So yes - I agreed with whatever you said. I *do* agree that my turns took longer than yours for Turn 3+. With a convenient judge sitting at our table the whole game, you called on him pretty often for LOS calls. During my shooting.

Eh - I'm not upset - Trying to be objective as I can. I'd play you again - just not sure what happened outside other than my wife, who doesn't know you, described you to a T and repeated your conversation about me to me. See you at WargamesCon, and we'll get all our turns in.

I *did* finish every other game of the GT with 45+ minutes to spare.
6 replies · active 718 weeks ago
Dashofpepper's avatar

Dashofpepper · 719 weeks ago

Thanks Greyseer. I definitely don't consider him a cheater - just noting that the game not finishing was not a one dimensional "Dash was slow" situation. As for sportsmanship, I've actually never once docked someone sportsmanship. Even when Chris Carlisle threw a temper tantrum during our game at the Alamo...and started yelling that I was cheating when he got ruled against...and other stuff.....I just don't think sportsmanship is a useful score. Either you are an adult, can treat your fellow gamers with respect, or you cannot. People who misbehave need to be ejected in public disgrace, not docked sportsmanship.
1 reply · active 719 weeks ago
Drama not withstanding I would like to know what was going through Will's mind when he deployed his Razors so far forward? allowing a blaster heavy DE opponent to stay in their venoms because you deploy/move too far forward is a major mistake IMHO, also spreading out to the right allowed the DE to piecemeal the wolves which plays to the DE's strengths.

Perhaps Will realized how poorly he deployed and made it worse by spreading out? I always tend to be hard on myself when I make mistakes like that and only through conscious effort do I pull myself back and have/provide a fun/good game to my opponent.

Anyway, I know it is easy to armchair a game after the fact, I just do not want the real lesson in this game to go unnoticed as a result of the drama.
Brad Smith's avatar

Brad Smith · 719 weeks ago

Dash im adding you on skype!
Calypso2ts's avatar

Calypso2ts · 719 weeks ago

Not allowing the other player to finish their turn is ridiculous. Even if there may have been another turn (random game length on a 4+ right?), that might net you the win it is silly to deny the person the bottom of their turn because you want to have a turn 6. That is like calling a baseball game in the 6th before the home team gets to bat. Maybe the visitors would have taken it back in the 7th, but guess what the game is over after 6 this time.
First of all dash, I would appreciate if you stopped your blatant lying. I cheated in my first three games? Really? Game one I actually almost lost and got lucky when the obj exploded and destroyed his vehicle contesting. second game was with Hulk and that was a wonderful game despite getting my ass handed to me by Brad and my dice. and my third game was against my good friend John. also just to throw this out there, my 4th and 6th round opponents didnt know their own rules so I helped them out. lost game 6 because of this but it was fun as hell cause me and that guy basically just shot the shit during the whole game. so claiming that I was cheating and had to be "watched" is a bold face lie.

As to yeling at you, I did not. I did however tell you not to f***ing talk to me and for that I apologize. I am a very irritable person in the morning and given our history I thought it best just to not talk to you to avoid any cofrontation.

I have no clue where you conjured up this story of my talking trash about Hulk, cause I actually like the guy. i vaguely recall the group talking about you and wills game but that was it. in fact, of the three of us who played Hulk, not a one of us said anything bad about him. We enjoyed our games with him. of the people you played, i dont think anyone enjoyed playing you. I think you need to lighten up, dont be a WAAC player, just win. Having played you, I can safely say that you are a good player but you dont need to use every grey of the book, or stretch rules to do it.

or slowplay for that matter. I did get a chuckle out of the fact that your game two you complained about slow play and you turn around and do the same. our game was the same way, we were running out of time despite skipping first two turns. we had only enough time to resolve one conbat and if you rememeber I advised you to finish the one that mattered. you could of squashed my objective while yours was contested, so when i pointed it out you said your right and went back around to your side of the board. you ended up with the win because of it. so say what you want man, the evidence is there.

So see you at wargamescon, lighten up and have 7 great games.

P.S. catch up with me, preferably not in the morning. Maybe we can even get a game in!
2 replies · active less than 1 minute ago
I know this isn't actual journalism, it's a hasty post about warhammer, but If you're gonna use an internet Pseudonym you need to stop calling people out on the internet using their full first names.

Full disclosure, I'm a friend of C.C. and W.F., and I am not going to speak to the situation because I wasn't there. But it's a bit unsavory to hide behind a nom-de-plume while using your opponent's full name.
Dashofpepper's avatar

Dashofpepper · 719 weeks ago

Interesting. Its pretty common knowledge that Dashofpepper = Justin Hilderbrandt. All my emails are signed with my name. You can find me on RankingsHQ currently in the #2 spot. As it happens, most of the 40k community refers to me as Dash in real life too. If Will or Chris have internet names, I do not know them...thus referring to them by their names. If it makes you feel better knowing mine...great!
2 replies · active less than 1 minute ago
Someone start a petition to change Dash's handle from Dashofpepper to Dashofdrama.

I know correlation is not causation, but there a definite relationship between Dash and drama. Wherever Dash plays there's drama of one sort or another. Drama follows in his wake on forums and blogs. I don't know that anyone can pin down the precise causes, but I can't shake the feeling that there's something inherent in Dash that generates this stuff.
Crimson Devil's avatar

Crimson Devil · 718 weeks ago

Dash,

Maybe using a video camera to record your games would work better for you in the future. Leave it on for the whole game. It would save time and allow for more accurate reporting of the game. You also might get less drama if your opponent knows he will be recorded.

David
I seem to notice that in almost every batrep or incident that happens, is that there is a bad move by one of your opponents in the game which you capitilize on which then leads to the drama at the end of the game.

Seriously, this SW player could have played back a turn longer and even done a staggered pull back while still delivering fire, to get the kill points he needed to win. Instead he deployed to far forward and let you get into assault at least a turn too early.
1 reply · active less than 1 minute ago
The reason I initially deployed the way I did was because of the secondary mission which said have more units in the non deployment zones, it wasn't till later in the game that the judges clarified that the middle of the table counted aswell. I could of been anywhere on the board and still had shots at his vehicles, I just had some subpar rolling at bad times and so did he. My deployment did not cost me the game. Playing with 6 turns in mind and only getting 3 turns of shooting because of his mass reserve hurt my army.
@Will F. - while it no doubt hurt your army, it didn't give you the right to essentially throw a fit and refuse to touch any of your models despite you having three to remove from rending wounds that would have given Dash the edge on killpoints instead of a tie.

You lost the game, your gripe was with the judges, not Dash. Hurting him by refusing to remove models that were rightfully dead did nothing to further your point and instead just cost him points and potentially overall winner of the event.

Also, what's with the judging here? Dash, maybe you can clarify this for me: Was there any prior announcement that when time was called for a round the game was over then and there and you wouldn't even be allowed to finish a turn you were in the middle of? That just seems weird to me.
4 replies · active 718 weeks ago
No Will, you did the wrong thing in refusing to remove models that had been killed before the game had ended. That cost dash the win in killpoints and perhaps even Best Overall.

That isn't "everything I could to be as nice as possible", that's you being upset at the judging and taking it out on Dash.
Should turn 5 have even started if there was only 17 minutes, it seems unfair for both sides not to finish a turn. Or did they call that in the middle. They really should call it at 30 minutes minimum.

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