Tuesday, September 13, 2011

Ogres - Take 2




So I’ve made a few tweaks based on the previous feedback and this time around I’m also actually at 2,500 so my math isn’t horribly off J. I think this is a slightly more solid list that before however I did give up one ogre model to tweak it to this point. I’ll be taking this to a tourney this Sunday to give a whirl and try out fantasy so without further talking, here is the newest list:


Lords
Slaughter Master (250) – 385
Lvl. 4(35), Glittering Scales(25), Greedy Fist(40), Fencing Blades(35)

Heroes
Bruiser(105) – 158
Battle Standard(25), Lookout Gnoblar(5), Banner of Discipline(15), Heavy Armor(4), Ironfist(4)

Core
7 Ironguts(301) – 321
Champion(10), Musician(10)

6 Ogre Bulls(180) – 192
Ironfists(12)

6 Ogre Bulls(180) – 192
Ironfists(12)

Special
6 Lead Belchers(258) – 258

6 Lead Belchers(258) – 258

4 Mournfangs(240) – 290
Ironfists(20), Heavy Armor(20), Champion(10)

6 Maneaters(300) – 402
6xBrace of Pistols(72), Standard(10), Flaming Standard(10), Champion(10), Sniper, Scout

Sabretusk – 21

Sabretusk – 21

Total:                2498
Lord:                385 (15.4%)
Hero:                158 (6.3%)
Core:                705 (28.2%)
Special:           1250 (50.0%)
Rare:                0 (0%)

As you can see I added a Brusier BSB that has a little bit of protection in the form of Heavy Armor and a Shield. Meaning at 4+/6++ in combat which isn’t bad for a 4W T5 character. I also switched the character holding unit with Ironguts since they’ll add a good whomping to the combat results. You’ll see I added a Champion to the Maneaters. I did it because it’d be cool to pull down the bonus VP’s if he kills a character and also because 6 St5 WS4 attacks is nothing to sneer at. Not to mention my old pistol bruiser just looks bigger and meaner than the rest of my Maneaters so Captain fits him J

Not to many other tweaks. So thoughts?

Comments (6)

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Some comments. First, if you want standard of discipline, you could just give it to your IG, and put your SM with them. That way you get Ld9 inspiring presence, and can tweak your BSB to be more defensive.

Second, full command is very good on Ogres and Ironguts, because it allows you to place your character on 2nd rank.

An example, that is a very nice way to piss off opponent btw ;
6 IG + full command + BSB and SM (both relatively well geared).

When you get in close, your frontage is this ; SM - Champion - BSB.

your opponent then have to chose between ;
1 trying to hit your SM (hitting on 6s with infantry, 5s with characters),
2 trying to do 3 wounds on your champion (and only 3, since in 99% of the situation, everyone will strikes at the same initiative).
3 trying to hit your BSB with T5 wardsave 4+.

this can easily turn most combat into one sided.

For the rest, you need to chose what bonus you give your Maneater... if you're going with Brace of pistols, i'd suggest dropping the flaming standard, and giving them poison + Sniper.

That way you can kill character in units without them having any look out sir.
2 replies · active 706 weeks ago
Oops, good catch on the Maneaters. They are Sniper/Scouts and I've added that into the list. The reason for the Flaming banner is to help with eliminating Regen Vampire BSB's and any Tomb Kings. And doubles as an effective helper for killing regen monsters since that unit should stomp all over the big guys like Hydras and HPA's with the banner.

As for the full command thing for the Iron Guts I do have the extra points to put a standard in (I used it to put a champ into the Mournfangs) but I don't have the extra points to increase the defenses of my BSB so I'm not bothering. And obviously the SM and BSB go into the Iron Guts making it a 9-Ogre unit w/2 Ranks. Should be enough to lay on the hurt.

Good thoughts, thanks for putting them up.
I can see how you would expect the flammable targets would be good to shoot at, except that anyone worth their salt at building character puts the Dragonbane Gem or the Dragon Helm on their characters. Also, people have items like Dragon Armor as well. The former two items are found on many other normal characters as well.

That's why I think sniper is a waste of points for the maneaters. They'd be much better served by poisoned attacks.

With those, they can nail warmachines pretty easily, and even take on the monsters more effectively. Since it's an untyped Poisoned Attacks, they get it for both shooting and melee, meaning that with their 5 attacks each (four base and extra hand weapon for pistols), any 6's to hit autowound.

Besides, even if you get to shoot at the mage, there's still an awesome chance they'll put a unit in front of their block with characters so they'll get hard cover and be nearly impossible to snipe. Even with needed 6's to hit, you're still only going to get two hits in, in which case they get an armor save, wardsave or whatever. You're not even going to kill a naked T3 wizard on average.

My 2 cents.
I wouldn't drop the flaming standard from the maneaters, no matter which skills you give your maneaters. If you're taking this army to a tournament, which you are, you're very likely to run into big monster with regeneration (hydra, HPA). Having flaming attacks on your maneaters will strip those monsters of their regeneration save, allowing your leadbelchers to do some real damage... Poison and Sniper is a nice little trick, but so far I prefer using Scout and Stubborn on my maneaters. Scout makes the unit put on the pressure T1 and stubborn means they will hold out that much longer with their Ld 8.

I agree with putting the standard of Discipline in the Ironguts and then maybe seeing if you can give your BSB some extra protection (a more permanent ward save, for instance). Carrying the SoD doesn't really benefit your BSB, it will work just as well on the Ironguts, and it will then have the added bonus that it will still be around until you lose the Standard from that unit.

Just my thoughts :)
spyguyyoda's avatar

spyguyyoda · 706 weeks ago

Does this tournament have any Death or Glory missions? ( I think that's the one with standards) If so, then you need standards in your units more than champions. I would probably drop the Mournfang champion in favor of a champion for your Ironguts regardless. Besides the bonus to combat res, it does enable your BSB to hide in the second rank. As it stands, losing him will be a double-whammy because without him you're suddenly ld 8 with no rerolls. If I recall, the BSB only has 4 attacks, so you are only losing one if you leave him in the second rank in combat.

Just my thoughts.
Out of curiosity, why the aversion to Standards? I understand with the entire fresh model dying with fleeing, but then try not to get into combats you can't win. Plus, with the signature spell being so useful (plus the ever present Crown of Command available) it seems that you can at least be stubborn if you're losing combat.

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