Thursday, September 22, 2011

I Pity The Guard – A 2,000pt. List

Been busier than I thought so this is another tied over while I finish a few deeper articles.

Based on my previous post I thought I’d throw out a list in the 2,000 range. I feel like it has a few more tools to use than the standard lists out there do though there is naturally room for improvement as this is a first draft. Here we go:



HQ

Command Squad – 135
3xMelta, Chimera

Elite

5 Ogryn – 265
Chimera w/H.F.

5 Ogryn – 265
Chimera w/H.F.

Troop

Veteran Squad – 165
3xMelta, Autocannon, Chimera

Veteran Squad – 165
3xMelta, Autocannon, Chimera

Veteran Squad – 165
2xPlasma, Autocannon, Chimera

Veteran Squad – 165
2xPlasma, Autocannon, Chimera

Fast Attack

Vendetta – 130

Vendetta – 130

Hellhound – 130

Heavy Support

Colossus – 140

Colossus – 140

Total: 1,995

It’s definitely not a list you’re going to see very often but I think it’s actually pretty well rounded. You have the tools to eliminate any non-meched anti-infantry on turn one even if you go second since the Colossus generally can’t be seen behind a standard Chimera by most opposing anti-tank. You’ve got a fair bit but not too much ranged anti light tank in the form of the 4 BS4 Auto-cannons and 6 TL-Lascannons. You’ll not that I don’t consider the multi-lasers to be ranged anti light mech because it’s not something to count on. You have the ability to project force into your opponents deployment zone in the form of the Ogryns. Might have to find 10pts to add a standard to the HQ to support the Ogryns though. This is my starting point that will be tweaked and tuned moving forward from here. How tuned will depend on my attention span J

Thoughts?

Comments (11)

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Drop one of the autocannon from a melta-vet squad -- you'll probably be pushing forward most of the time with at least one of them.
Ironweevil's avatar

Ironweevil · 705 weeks ago

Getting those Ogryn into a transport w/o Lord Commissars is potentially challenging.

The meltavet heavy weapons are also questionable, as IG vet units don't generally handle dual roles well. I suggest using those points to upgrade the plasma vets to lascannons instead of autocannons.

Without a significant infantry detail to protect them, I think that artillery units in general are not worth it. They don't gibe well with a fast mech force. I'd swap them out for LRBTs.
3 replies · active 705 weeks ago
Ogryns can start in the transports so that's not really an issue. The heavy weapons on the Melta Vets are for games where the opponent has to come to me. The extra shots can pick off another vehicle a turn. Where as a single lascannon shot isn't normally good against light mech. And you don't need infantry to protect the artillery. They will normally accomplish their goal in the first 2ish turns and then anything past that is a bonus. And while I generally like LRBT's I don't think they fit in as well in this list.
Ironweevil's avatar

Ironweevil · 705 weeks ago

I look forward to hearing about how you do with it. I had a list where I used Ogryn as a bodyguard for Yarrick, and it was fun.

I'm curious, what you use to model the Collosi?
is the collosus one of the new models being released? I know its the Hydra and something else.
Can the ogyrns take multi meltas?
1 reply · active 705 weeks ago
No, I think you're thinking of Servitors.
willydstyle's avatar

willydstyle · 705 weeks ago

I'd rather have commissar blobs than ogryns.
2 replies · active 705 weeks ago
Commissar blobs cant fit into a chimera, shoot 15 s5 shots, or beat certain things in combat quickly like Ogryns can. That doesn't make them worse, but really that's like saying you'd rather have an apple than a toothbrush. One does not replace the other.
Problem with commissar blobs are that they're fairly static. As Hulksmash said, the purpose of the Ogryn is to project force forward.
Lets just say that this list would be a bit of a nightmare for my Raven Guards. I usually go about the thing just driving next to Chimmy, meltagunning it down and then just assaulting the puny Vets off the table. A simple half of a tactical squad with 5 tactical marines can easily overpower a similar sized Veteran squad. the other thing I run much to same effect is CCW Scouts... In 2000 points I can probably run enough of each to overpower all 4 Veteran/Chimmies in one round.

Now drop five of Ogryns on either one of the forementioned marine squads and I'll be in deep trouble. The Ironclad dreadnought is pretty much only thing in my typical list that can eat those Ogryns without trouble, but he is too slow to be where he needs to be each time.

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