Tuesday, September 13, 2011

Ard Boyz - Grey Knights Take 2!


After looking over my models and seeing what I had I think I like this a little more. It’s a tweak on the old list. Enjoy!

HQ

Grand Master-190
Incinerator, 2 Servo Skulls

Coteaz-100

Elite


5 Purifiers-180
2 Psycannons, Rhino

5 Purifiers-180
2 Psycannons, Rhino

5 Purifiers-180
2 Psycannons, Rhino

Troop


5 Henchmen-82
2xServitors w/MM, 3xWarrior Accolytes, Razorback w/Psybolt Ammo

5 Henchmen-82
2xServitors w/MM, 3xWarrior Accolytes, Razorback w/Psybolt Ammo

5 Henchmen-82
2xServitors w/MM, 3xWarrior Accolytes, Razorback w/Psybolt Ammo

5 Henchmen-82
2xServitors w/HB, 3xWarrior Accolytes, Razorback w/Psybolt Ammo

5 Henchmen-82
2xServitors w/HB, 3xWarrior Accolytes, Razorback w/Psybolt Ammo

5 Henchmen-82
2xServitors w/HB, 3xWarrior Accolytes, Razorback w/Psybolt Ammo

Fast Attack


10 Interceptors-310
Psybolt Ammo, Hammer, 2 Psycannons

10 Interceptors-310
Psybolt Ammo, Hammer, 2 Psycannons

Heavy Support


5 Purgators-185
4 Incinerators, Assaultcannon Razorback w/Psybolt

5 Purgators-185
4 Incinerators, Assaultcannon Razorback w/Psybolt

5 Purgators-185
4 Incinerators, Assaultcannon Razorback w/Psybolt

Total: 2,497

So it has 6 less models than the last list but it adds a lot more firepower. Granted the odds are pretty good I won’t be getting out of the transports unless I have to but now a few of the models have a 4+ save and can start shooting the next turn assuming they don’t pin or break. It also allowed me to free up the points for 2 servo skulls which will matter to keep pesky infiltrators away from me. I like it. The other option for the henchmen regarding survivability would be to take 3-man squads w/2 Arco-Flagellants and 1 Warrior acolyte. This would give me the ability to go to ground and have a 3+ and 4+ saves against incoming fire. But I’m not sure it wouldn’t be better to have more bodies. Thoughts?