Monday, September 26, 2011

Ard Boyz Finals - Tyranids?


Well with the Ard Boyz Finals local I’ll actually be attending. And I’ve been itching lately to pull my bugs back out and go a stomping. This is just a ramped up version of my standard 2k list that I think I’d do pretty well with:

HQ

Prime-100
Dual Boneswords, Toxin Sacs

Prime-100
Dual Boneswords, Toxin Sacs

Elite

3 Hive Guard-150

3 Hive Guard-150

3 Hive Guard-150

Troop

10 Gants-50

10 Gants-50

20 Genestealers-280

20 Genestealers-280

Tervigon-195
Toxin Sacs, Catalyst, Adrenal Glands

Tervigon-195
Toxin Sacs, Catalyst, Adrenal Glands

Fast Attack

6 Raveners-210
Rending Claws

6 Raveners-210
Rending Claws

Heavy Support

Carnifex-190
2xDual Dev’s

Carnifex-190
2xDual Dev’s

Total:2,500

So this list obviously follows my normal style of having multiple powerful waves that can keep hitting the enemy and keep him off balance. It’s got a lot of speed and resilience in the form of the infiltrating Genestealers and Raveners. It’s got 3 full units of Hive Guard which are pretty much required at this point level to make sure you have some survivors from shooting and naturally my two mini-fexstars which I’ve come to love.

My greatest concern is a lack of terrain that could just destroy me but that’s the risk you run anytime your run Nids. I think it could be fun since the Finals are just for bragging rights anyway. What do you guys think?

Comments (19)

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well, My only thought is maybe replacing the third Hive guard with zoanthropes, because CC a land raider with shooting Fexes is not ideal. besides that, it is almost the exact list I am running, scaled up.
OldSchoolTermie's avatar

OldSchoolTermie · 705 weeks ago

I have enjoyed running a very similar list for some time and I wonder if you have ever given thought to replacing the fex/prime combos with tyrant/single guard with devourers still just to get that mid to late game paroxysm when it counts?
1 reply · active 705 weeks ago
Well I've been running this just since around January/February of this year. And I've found it's not the shooting that I'm completely relying on the Fexstar for. It's also it's counter assault ability against things like TWC and Nobs. Basically the unit eats some of the more prolific death starts out there and puts out a threat. That's something that the Tyrant/Guard combo doesn't do for less points. Definitely something I've thought about but it rarely pans out.
spaguatyrine's avatar

spaguatyrine · 705 weeks ago

When is the final info going to be posted? Congrats! Where are you going to play? I am still undecided on Space Wolves of Grey Knights. Depends on the missions I guess.....
3 replies · active 705 weeks ago
I might play my bugs since this is pretty much for bragging rights. Or maybe my Orks. Or who knows, I might run a pure DoA army since that would be fun. I honestly can't say what I'll be running until I see the missions since I don't want to completely bone myself. Does that mean we can expect to see you up here that weekend? The midwest finals will be held at the Fantasy Flight Games Event Center. You can find the info to get there here:
http://www.fantasyflightgames.com/edge_npm_sec.as...

It's on their schedule and makes sense since they also hosted the Fantasy Finals.
Whatever is closer I guess. I will be driving to save money. If I come up there can I get a place to stay???? I won't bite I promise!
spyguyyoda's avatar

spyguyyoda · 705 weeks ago

I have a feeling we will see 7 more lists before the finals, then you'll end up taking....<spins a wheel, consults star chart>...Eldar.
3 replies · active 704 weeks ago
Ahhhh, your getting the hang of me now. Drive Dash insanse. I have the attention span of a ferret on speed when it comes army lists in both fantasy and 40k. It's gotten to the point in Fantasy while I'm building my Ogres that I need to put my other army books out of sight and in a roughly hard to reach place so that I won't get distracted since I'm on an October 8th timeline for a tourney :)
spyguyyoda's avatar

spyguyyoda · 704 weeks ago

Oooh...Ferrets. I like ferrets.
spyguyyoda's avatar

spyguyyoda · 704 weeks ago

Oh, right...I was talking about army lists...I have a GIANT binder filled with army lists...most of them are crap, but it's fun.
newtoncain's avatar

newtoncain · 705 weeks ago

I think you should dump 1 group of hive guard, add Onslaught to both tervigons (Running and shooting the Dakka Fexes/other hive guard units could prove to be game winning depending the d6 run you get) ans for the Extra 120 pts add 5 Yrgmal GS and 1 termagaunt.
1 reply · active 705 weeks ago
I just feel like the 9 Hive Guard are required at this point level. With all the mech out there and the sheer number of vehicles that can show up in a 2.5k game I can't justify leaving such a tough and high output unit out of the list. though the Yrmarl's would be nice....
I've had it contested in a discussion that the Fexstar gets a coversave. The cover save rules for MC's and units seem to contradict each other. Am I missing something, is there any FAQ that lay it down?

A WS 3 Carnifex without Scything Talons doesn't seem like a very hot counter charge either. Have they actually worked for you in a game, as a counter charge?

How do you keep Raveners alive? They just melt for me.
2 replies · active 704 weeks ago
Why would it need an FAQ? Half the squad is infantry and that model is in cover then 50% of the unit is in cover and therefore the unit receives a cover save. Pretty open and shut.

As for the WS3 it's more the 4 St9 attacks that hits on 4's combined with the primes 4 st5 attacks that hit on 3's. It's worked out really really well for it's intended purpose. As for the Raveners the only army they melt against is GK's and they normally have other targets. Though you'll lose a few on the way in.
Of course, but MC's have the 50% obscured requirement, and I can't find anything in the passage you refer to, that says 'the MC cover save rule only covers single models'.
Really scary list, but I wish the stealers had toxin sacs.... but I can't find anywhere to shave the points!
Excuse me if I'm mistaken, but I thought you couldn't join IC's to units of 1. That means if the 2 fexes is not a unit together, then the primes cannot join them. If this is not your strategy, then forgive my assumption.

Also, as your army isn't really shooty, consider swapping out one unit of hive guards for some ymgarls. I think they fit your strategy of swarming your opponents better. Moreover, they'll tie up long fangs and those dreaded GK dreads.

Good luck. Hope you take your nids.
1 reply · active 704 weeks ago
You can't join IC's to a unit that is always a single model. Since Carnies are 1-3 it means I can join an IC to them.

Ygmarls could be fun...I'm thinking about them too.

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