First off, sorry! Work has been crazy and I've barely had time to type a thing. Hopefully I'm a little more consistant again.
So that bastard Nick (Yermom) put up a post the other day on Nids and the possibility of bringing them to Nova. You can find it here: http://thebrownpaintbrush.blogspot.com/2011/07/tyranids-are-retuning-to-nova.html
Anyway this made me start thinking. I'm playing in what is likely to be a very intense and draining ( in a good way) tournament on Friday with the Nova Invitational. So my initial reaction was just to bring my trusted Space Wolves for the big 2-day event as they are so on auto-pilot that I actually have more time to think about things that come out of left field with them and otherwise they'll require much, much less thinking than some of the lists I've been toying with. Enter Nick. I've officially offered to bring my Nids if he does. Why? Because it'll be a grand time. Last year Nick and I both played daemons and finished 3-1 on day one but his massacres got him into day two where my squeeks weren't enough. It'd be interesting to see if we could do better with Nids.
Anywho, on to the army list!
HQ
Tervigon-195
Adrenal Glands, Toxin Sacs, Cluster Spines, Catalyst
Elite
2 Hiveguard-100
2 Hiveguard-100
2 Hiveguard-100
Troops
10 Gaunts-50
Tervigon-195
Adrenal Glands, Toxin Sacs, Cluster Spines, Catalyst
15 Genestealers-210
15 Genestealers-210
15 Genestealers-210
15 Genestealers-210
Fast Attack
6 Raveners-210
Rending Claws
6 Raveners-210
Rending Claws
This list is a little different. For starters I'm taking a Tervigon as an HQ which is totally different for me. This is mostly because I've been on a Genestealer kick lately and 60 Stealers is enough to give most people pause. I've got the standard screen but I've also added in some Raveners. Raveners have a special place in my heart since I pick up 12 of them and actually got them built. They are fast and hit like a truck. Generally flattening most 5-10 man squads in a 1-2 rounds of combat. Add in 6 Hive Guard per standard and I think I've got a list that would be hella fun to play and that would be a challenge for most players.
Feel free to critique or throw out ideas :)
Monday, August 1, 2011
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Comments by IntenseDebate
Posting anonymously.
Damn You Yermom! 2k Nids for Nova
2011-08-01T05:00:00-07:00
Hulksmash
Army Lists|Nova '11|Tyranids|
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inquisitor_dunn 51p · 713 weeks ago
Did you see this? http://darkstargt.com/index.html
Looks like they run a comp heavy fantasy Gt and are expanding into 40k. Still the lack of GT's around make it tempting. just so much soft scores.......
Hulksmash · 713 weeks ago
And Secondly yes, I have a problem with picking armies. I've got my Invitational Army on lockdown but damn me if I can figure out what I want to run for the regular 2k GT. I can always fall back on my wolves, just would prefer not to :)
Dan Winters · 713 weeks ago
My only concern is having to rely on tervigons to remove land raiders (or having to ignore them). I hate zonathropes but I put them back into the list when I started going MC light. They are a good screen for the tervigons and hive guard, are another synapse point and will at least give the land raiders pause for a bit. Still on the fence on them though and have considered trying adrenal gland broodlords as an alternative.
Xaereth · 713 weeks ago
As far as the list goes though, it looks solid- Raveners are fun for sure, and though they die to melta... what in the 'Nid codex *doesn't*? lol
Hulksmash · 713 weeks ago
And if the Rav's are getting shot by melta I'm doing something horribly wrong. I'm far more worried with that list about things like Long Fangs or Battle Cannons :)
newtoncain · 713 weeks ago
Why Cluster Spines over Stinger salvo?
Both range 18", one scatters 4" 2/3rds of the time on average, the other just hits 50% of the time.
Ghostin · 713 weeks ago