Thursday, August 11, 2011

Ard Boyz - Nid List

So I'm thinking about Ard Boyz this weekend and in my usual style I haven't decided what I'm taking yet. Here's a quicky list I was thinking about. It's an expansion on my Adepticon List and I think it could hang pretty well.

HQ

Prime-100
Toxin Sacs, Dual Boneswords

Prime-100
Toxin Sacs, Dual Boneswords

Elite

2 Hive Guard-100

2 Hive Guard-100

2 Hive Guard-100

Troops

11 Termagants-55

11 Termagants-55

Tervigon-195
Toxin Sacs, Adrenal Glands, Catalyst

Tervigon-195
Toxin Sacs, Adrenal Glands, Catalyst

15 Genestealers-210

15 Genestealers-210

Fast Attack

5 Raveners-175
Rending Claws

5 Raveners-175
Rending Claws

Heavy Support

Carnifex-190
2xTL-Devourer

Carnifex-190
2xTL-Devourer

2 Carnifex-350
Adrenal Glands, Frag Spines

Total: 2,500

Basically I took my Adepticon list and added a brood of 2 Carnies geared for smashing up tanked of things like TWC and other T5 units. I've also added even more speed in the form of the Raveners who I absolutely love. Not sure if it's the best list for Ard Boyz but it looks like fun and I get to use all the toys I enjoy using with my bugs excluding the Parasite and Gargoyle friends. What do you guys think?

Comments (13)

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Whips would be a significant benefit to the Primes, but I'm assuming that you don't have them because of the required modeling.

Likewise three more Hive Guard would help out a lot against tanks, which could be a problem at this point total, but lacking the models you might try some Zoanthropes.

You want Toxin Sacs on your 'Stealers. It's just such a wonderfully handy upgrade I would never go without it. Extra Rends on T4 or less units is just golden.

Ravener squads are a nice touch, but trimming them down to 4 models each to earn a few points for elsewhere is probably going to be necessary. (Likewise those 11th Termagants and a Genestealer or two.)

I don't think the melee 'Fexes are necessary- TWC will already be crying thanks to Tyranid Primes, Genestealers and Brainleech Devourers. Unless someone brings 15 of them, you should be doing pretty okay- and seriously, who has that many TWC models?
1 reply · active 711 weeks ago
We have a guy at our club with 17 T-Wolves (the other two being HQ) so a full army is possible. That said I agree with you that the melee fex are not really needed and whips for at least one prime would be a good investment.

Toxic Stealers are wonderful. Sometimes though you just want the extra bodies so I do not think they are a must.
newtoncain's avatar

newtoncain · 711 weeks ago

Nice army,
I'm using this on Saturday
HQ-Swarm Lord + TG x 2
Tervigon AG/TS/CAT

Troop-Tervigon AG/TS/CAT
Tervigon AG/TS/CAT
Termagaunts x 21
Devgaunts x 20

Fast-Gargoyle x 20 AG/TS

Elite-HG x 2
HG x 2
HG x 2

Heavy-Prime AG
Prime AG
Ptime AG

Power to the HIve
7 replies · active 711 weeks ago
Where are you playing at on Saturday buddy?

Looks like a pretty solid list. Just be careful of multiple Rune Priests ruining your day but otherwise I like it.
newtoncain's avatar

newtoncain · 711 weeks ago

undecided, someware where the competition is low, just for the 1st round. This weekend is all about making it ot the second round. MD or Dreamers.
o.O

I chose the largest venue available to me so that success will be amongst a greater field.� I must have this backwards. ><
Don't feel bad. I chose based on distance from my house and starting time. Don't wanna play till 7-8 before I drive out for Missouri on Sunday :)
newtoncain's avatar

newtoncain · 711 weeks ago

So is that Phoenix games or Dreamers?
Phoenix. Dreamer is safe since I don't really know where that is. Phoenix starts at 830 and is 10 minutes away at most :) So you're safe at either place you were thinking of.
newtoncain's avatar

newtoncain · 711 weeks ago

For this round playing vs the top players in the area (Hulksmash is one of them (0-1 vs him @ tower) will only dilute the 2nd round pool with lower skill level players if you don't try to spread out. We will all see each other on 17SEP2011 anyways.
Hulk - I think you and I have converged almost entirely on our Nids thinking at this point (queue obligatory "great minds" comments) with the POSSIBLE exception of the Carnifexes. I like them, I really do, but I have this deep seated fear of being unable to do anything against Land Raiders in the shooting phase. I would feel better about the Fexes ability to deal with Raiders in HtH if they had dual Scything Talons, but then you have legitimate concerns about loss of anti-infantry/mech suppression from the Brainleech. It's a conundrum.

In any case, I like the basic list. I too go back and forth between toxin sacs or more bodies on my Genestealers. I too have an unhealthy affection for Raveners. God speed friend!
Oh, to complete my thought, my deep seated fear of Land Raiders would see me swap out the Fexes for T-Fexes, but that's the only change I would make.
1 reply · active 711 weeks ago
I hear a Purg. I've just unfortunately come to the conclusion that over a greater spread of games the Carnies are going to produce more for me far more regularly. They aren't pigeon holed into a role. For just 25 more points (I include the Prime here) I have one more wound, get cover, and can wreck any non-fully dedicated CC unit and I can always charge and have a fair chance at hitting a LR even if goes flat out. I've found that LR's are a threat proportional to what they're carrying. Which means that I'll have a chance with my Carni to get at the LR 90% of the time. Meanwhile I'm putting the hurt on through shooting and within 24" I actually have the same chance of knocking out an AV11 transport.

Everything else we agree on :)

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