Monday, August 8, 2011

Nova Invitational Tyranids Take #3 - Big Bugs!

Welcome to the big bug rodeo. At 1750 there is a lot of nasty you can build around T6 creatures. This is a tweak on the last list. Enough talk, here we go:

HQ

Hive Tyrant-265
Old Adversary, Paroxysm, Leech Essence, 2xTL-Devourer, Armored Shell

Hive Tyrant-265
Old Adversary, Paroxysm, Leech Essence, 2xTL-Devourer, Armored Shell

Elite

2 Hive Guard-100

2 Hive Guard-100

2 Hive Guard-100

Troop

13 Termagant-65

13 Termagant-65

Tervigon-195
Catalyst, Adrenal Gland, Toxin Sac

Tervigon-195
Catalyst, Adrenal Gland, Toxin Sac

Heavy Support

Carnifex-200
2xTL-Devourer, Adrenal Glands

Carnifex-200
2xTL-Devourer, Adrenal Glands

This has 40 T6 wounds. 8 of them are on 2+ save models. It's got 4 sets of 2xTL-Devourers which translates into 48 TL St6 shots per turn that reduce leadership by 1 which is pretty solid. All of them are on heavy duty platforms. The Tervigons and Gants double as CC units when you combine the Tervi's gifts and the Hive Tyrants Old Adversary. And behind that the Carnifexes re-rolling to hit at St10 is pretty huge as a utility unit. This list does have more to fear from Jaws than most of my other lists but it has a ton going for it in every other category. It's probably one that I'm happiest with so far unless I go no big bugs.

Comments (12)

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newtoncain's avatar

newtoncain · 711 weeks ago

Nice list but...
Don't you think you will lose 1-2 MC a turn from DE poison/DL or imperium LCs?

Were are you going for A'hole boys? Pheonix/Misty/Dreamers/Tower/MD/AoG?
1 reply · active 711 weeks ago
Phoenix Games for Ard Boyz.

As far as losing a unit a turn yeah I expect it. But unlike the little bug lists I probably have enough platforms to outlast the paper airplanes on this. But we'd have to see :)
Surely a Tyrant Guard for each at the cost of a fex would good?
But then i guess there isn't a heap of long range ap 2 fire.
Thats my thoughts, not to many lascannons or plasma cannons out there. Only really guard w/their vendettas to worry about.
NIce list but those Tyrants on foot badly need Tyrant Guard, that way they can get cover and won't be blasted to bits by plasma and melta.
4 replies · active 711 weeks ago
I disagree. Properly played I should rarely be in range to eat more than a single melta shot. Regarding plasma it's a rarity to see it honestly. The only issue I see is Ravagers w/their Dark Lances which would make it worthwhile but I'd have to drop something solid and useful get add 2 things that just increase life expectancy. Just doesn't generally work out. And I expect decent quality terrain at this event so I'm inclined to think I might actually be able to use cover :)
Devourers are 18" range so if you can shoot at a enemy unit they can shoot at you. Both plasma and melta can move6" in a transport and then fire giving them a total of 18" range, same as your guns. Melta and plasma should be able to shoot the Tyrant easily.

<DIV> From: notifications@intensedebatemail.com
To: dudelovehavemercy@hotmail.com
Subject: Hulksmash replied to your comment on Nova Invitational Tyranids Take #3 - Big Bugs!
I agree you could in fact move that close and open fire. But how many transports are you going to be able to get into range? And if by doing that is 1-2 wounds on a tyrant worth losing the transport and squad? It's not just about ranges and numbers. There are a ton of other factors that negate high amounts of short ranged AP1-2 from the equation.
A I.G CCS could easily take down a Hive Tyrant with 'bring it down' order. Sacrifice depends if the Tyrant is around next turn, which is unlikely with all the plasma and also what other threats are in range too. Depends how desperately you want that transportgone. Lots of variables.

<DIV> From: notifications@intensedebatemail.com
To: dudelovehavemercy@hotmail.com
Subject: Hulksmash replied to your comment on Nova Invitational Tyranids Take #3 - Big Bugs!
Hulk - if you're going to run a list with a lot of T6 wounds, you need to maintain more Tervigons to handle anti-infantry duty with poison furious, and to cast FNP on your T6 units. If you don't, venomspam DE (as silly a list as it can be against the wrong opponents) will eat you, and things like Chimera Guard or Psyback GK will have a field day with your T6 4+ hive guard ... after whose death things like Venoms and Chimeras and the like are far safer.

Just my $.02 ... the lists that are your Achilles heel lack psychic defense, and struggle more with eating through FNP (dark lances alone won't do it ... cover against those is fine ... it's dozens of multilaser/psybolt/venomspam type wounds you will fall to).
2 replies · active 711 weeks ago
I agree about certain armies being my bane. And normally I'd content myself with building to take care of everything except extreme Venom spam since you rarely see it. Unfortunately I expect to see it since my fellow author runs just such a list and will be at both events. I'm having a really hard time right now building a list I'm happy with regarding my chances of taking the Invitational. I've got a ton of fun, workable armies for 2k but that's also something I'm not worrying about as much as my "main" event is Friday....
speedfreek's avatar

speedfreek · 711 weeks ago

It would be some kind of awesome if you meet in one of the tournaments.
I'd expect two competely different battlereports here on the blog, and one of them might even be based on how the other guy is a cheater, unsportsman and the like.

Lots of humour... And AWESOME!

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