Ok, so I'm willing to admit I have a problem......I was reading a post on Dakka regarding the viability of a Sternguard list and I simply couldn't help myself. So at first I was playing with a standard SM list in Army Builder but I couldn't get something I really wanted. I could make the Sternguard score and get some decent support to the list but I just couldn't make one I was happy with. Then I had a thought!
"Blood Angels have Sternguard too"
Well that could be fun so this is what I came up with as a rough draft (this is not my Nova Army):
HQ
Librarian-100
Sanguine Sword & Shield of Sanguinius
Honor Guard-260
4 Power Weapons, Chapter Banner, Razorback w/Heavy Bolters
Elite
9 Sternguard-275
3xCombi-Melta, Rhino
9 Sternguard-275
3xCombi-Melta, Rhino
Sanguinairy Priest-50
Power Armor
Troop
5 Assault Marines-130
Melta, Razorback w/Heavy Bolter
5 Assault Marines-130
Melta, Razorback w/Heavy Bolter
5 Assault Marines-130
Melta, Razorback w/Heavy Bolter
5 Assault Marines-130
Melta, Razorback w/Heavy Bolter
5 Assault Marines-130
Melta, Razorback w/Heavy Bolter
Heavy Support
Dreadnought-120
2xAutocannons
Dreadnought-120
2xAutocannons
Dreadnought-120
2xAutocannons
So this list is designed around the speed of the Razors and Rhinos to deploy my units where they need to be and use my Autocannon Dreads to open up enemy transports to give my Sternguard targets. The Sternguard are hell on wheels in a lot of situations and they are supported by the Honor Guard who can put a dent in most units in CC. It's got 11 Vehicles (3 Dreads and 8 Transports) and 50 Marine Models. I think it's solid.
I am considering a few tweaks but I like it as a rough draft. Thoughts?
Tau2007 · 714 weeks ago
When do we get the GK All Terminator List? I'm eagerly awaiting it!
:-)
Cheers,
Tau2007
L'Etat C'Est Moi · 714 weeks ago
In terms of regular marines, what is your thoughts on the viability of sternguard in drop pods as an armies core? The idea of an all drop pod army led by Pedro seems enticing, but clearly has some slight issues.
Hulksmash · 714 weeks ago
Lyracian 59p · 714 weeks ago
Hulksmash · 714 weeks ago
inquisitor_dunn 51p · 714 weeks ago
Special ammo is nice but you will find yourself looking to use the meltas and combi-meltas more often. I think of the special ammo as a bonus and not the feature.
Of coarse my experience is tainted as of lately. I have been using Lysander in a 10 man unit and using them as a hammer unit.
Lysander
10 sternguard- 2x meltas, 2x combi-meltas. sarg with pair lightning claws
Drop pod.
Gets peoples attention.
Xaereth · 714 weeks ago
A couple thoughts:
-1 priest isn't going to be enough to cover this army, or even the majority.
-Heavy Bolter Razorbacks are interesting- I guess I wonder if you'll miss the ability to shoot out of your vehicle for the sake of a Heavy Bolter though. A FlamerBack or two might be extremely useful (and no extra cost to upgrade), especially against armies like Tau or Orks, where you'll be at a severe disadvantage with *only* shooting and a little mediocre close combat ability. You could go either way, just worth thinking about.
- Honor Guard + claw (instead of the extra attack) is statistically better in almost every situation worth calculating, especially with that banner in there.
-In a super-shooty army, you only have 12 TL S7 shots at range. Sure, you could mess with Dark Eldar (who can't :-p) with all those bolters, but... how do you intend on ruining IG armies with 14 AV12, 3 of them being Vendettas? Not quite enough long range, or not enough melta... you pick which one you need/want more haha.
Or maybe I'm just dumb, figured I'd give you some feedback though. Overall I like the feel of this list though- 18 Sternguard is 18 more than I've ever seen across the table from me with BA :)
Hulksmash · 714 weeks ago
So I'll do it in order:
-I have 2 priests. One is basically for the Sternguard (the IC one) and the other is part of the honor guard and runs with the standard squads most times.
-I had considered the Flameback and think 1-2 of my vehicles might get that upgrade, I've got some awesome conversions I like for them. I'm one of those players who doesn't mind getting out so that's not to much of a worry.
-Good call on the claw....I'm slightly torn though cause I've got a bitch thought on how I'm going to build the unit to make them truly stand out and lightning claws don't look as cool but even if I don't go shield I'm considering the switch.
Hulksmash · 714 weeks ago
I think the list just looks like fun and the Sternguard do give me the ability to adjust to a lot of extra situations which I love. I think most people, when they play BA's, don't think of Sternguard just because they're thought of more as a standard SM unit. Hell, I did the same thing at first but I think they fit better with BA's since you can take Dreads in another slot without using an HQ spot.
inquisitor_dunn 51p · 714 weeks ago
Xaereth · 714 weeks ago
Skillful use of terrain FTW :-p
If you build this army and take it to a tournament, you should do batreps for it :)
keith · 714 weeks ago
Hulksmash · 714 weeks ago
My ass beating will be up soon for all to see along with my analysis of how I could have at least made it a game with the list I was running :)
whitedragon · 714 weeks ago
2nd, I would swap some razorbacks for Rhinos, so that your guys inside can shoot their special weapons without having to disembark. The Rhino is like your forcefield! Then (if I remember right), you could use the extra points to upgrade the remaining Razors to Las-Plas or AssCan or whatever to have a little more bite.
And final comment, Space Marines get typhoon landspeeders and they are always appropriate even if I don't really like the model/concept.
GreySeerZ · 714 weeks ago
Byte · 714 weeks ago