Saturday, October 30, 2010
Sneaky Nids w/Lictors!
Well some people on Dakkadakka have been asking if you can make a competitive list without multiple Tervigons and Hive Guard. I've been toying with the idea of a Tyranid reserve force for a while and my buddy Shep played one a few tournies ago and enjoyed it. So here is what I'm thinking of:
Wings, Dual TL-Devs, Hive Commander, Leech Essence, Paroxysm
Devourer, Spore Pod
Catalyst, Spine Cluster, Adrenal Glands, Toxin Sacs
There ya have it. My version of a Nid reserve army. The idea is that you have options for deployment no matter what kind of opponent you're playing. If you can opt to let your opponent have first turn for the obvious reason of taking away 2 full turns of his game. You start with a +1 to reserve rolls thanks to your Hive Tyrant so 2/3's of your forces should arrive by turn 2 with the rest following on turn 3.
As for the units in the army the Lictors are there to stun and then kill transports/enemy tanks. Ygmarls are hopefully there to fully tie up the dangerous enemy shooting unit or again to assault and stun/kill tanks. The Tervigon outflank, hopefully arriving early so that the Tervigon can spawn (in subsequent turns) and also FnP your 20 Genestealers. The Genestealers pod in and put hard, nasty pressure on the enemy. The Trygons are large and scary and with either draw heavy shooting when they arrive or will start munching full units on their second turn. Their limited shooting and safe deepstrike also make it possible to use their shooting attack to possibly stun something on the landing. The hive tyrant is obviously support. The podding Devgants are a fun unit that puts out a ridiculous amount of shots and average 15 wounds on T4 units on the drop and 20 on T3 so they can lay a hurt on large boy squads or on blob units. I think I'll start with the above list and tweak from there.
Is this the most amazing army ever? Not a chance. Is it a fun and decently competitive list? Definitely. You can control the tempo of the game and you've got a very resilient and fast force at your disposal. Your worst match-ups are probably still Mech IG though it'll be Mech IG that bring 3+ Valk/Vendetta units instead of your normal ones. Ork Nob units will also be a problem unless you can get the stealers into them with FnP. I don't think scoring will be an issue with the army as by the time your Tervigon arrives you should have enough threats on the table to make it a low priority target. It's a list I think will fair pretty well against Dark Eldar as well since almost every unit in the list has a shooting attack and will be able to fire it on the drop. Overall I like the idea.