Saturday, October 23, 2010

Imperial Guard Assault Army


So I've been bored and trying to throw together a way to play IG that I enjoy. If you read my other IG army list you'll know of my love for our large, slow brethren and this list is going to include them too. This list is even more close combat centric than the last one but I think it's pretty well rounded for what is out there nowadays on the tournament scene. Here we go:

-HQ-
Company Command Squad-150
3xMeltas, Regimental Standard, Chimera w/ML and HF


-Elite-
5 Ogryns-260
Chimera w/ML and HF


5 Ogryns-260
Chimera w/ML and HF


-Troop-
Veteran Squad-155
3xMelta, Chimera w/ML and HF


Veteran Squad-155
3xMelta, Chimera w/ML and HF


Veteran Squad-180
3xPlasma, Auto-Cannon, Chimera w/ML and HF


Veteran Squad-180
3xPlasma, Auto-Cannon, Chimera w/ML and HF


-Fast Attack-
10 Rough Riders-105


10 Rough Riders-105


-Heavy Support-
2 Hydras-150


2 Hydras-150


Colossus-140


The theory behind this army is you have a pretty decent amount of St7 Twin-Linked shots (16) to take out mobility early or engage Long Fangs. The Colossus serves the same purpose as in the previous article in that it's purely for destroying dug in units and helping keep the enemies objective clear in a 2 objective mission. The Rough Riders are one-shot wonders and I'll probably be playing with finding the points for melta bombs on the sergeants so that they can go tank hunting in style after they down the first unit. If they manage to hit a unit at full strength (unlikely but possible with a Chimera wall for cover) they'll eat 6-7 marines on average which isn't half bad and I'll trade non-troops for troops all day long in 5th edition. The Ogryns are the constant hammer unit. 16 St6 attacks on the charge preceded by 15 St5 shots is absolutely brutal. They can eat an entire Ork Boy squad no problem and a tactical/assault/GH squad without breaking a sweat. The Command Squad stays with the Ogryns and camps in the Chimera for as long as possible to allow re-rolls on their stubborn leadership. The Plasma Vets add a little more ranged punch, quantity AP2 shots, and make excellent objective campers in this style of game.

Basically it's a very aggressive force relying on part of the army to cripple enemy mobility early so that the combat squads can eat the content. It also makes an excellent anvil style army against the more aggressive codexes out there such as Orks or CC Heavy SW's. I think this army would also do pretty well against DE with all the shots I can cripple their heavy units early with the Hydra's and use the Chimera's to neuter their troops mobility. Thoughts and opinions are always welcome.

4 comments:

fluger said...

Hmmm, I like this list a lot. I've been banging around ideas for aggressive IG forces that get up close and personal. Instead of the more MSU approach you took, I went for a kind of IG horde. I was inspired by the idea of an IG unit being tasked to dislodge an enemy force holed up in a city.

CCS: 210 + 55
Straken, standard, vox, 1 meltagun,
medi-pack, krak grenades
Chimera: HF

2 Priests: 90

5 Ogryns: 210 + 55
Chimera: HF

Infantry Platoon: 530
PCS: 50
4 sniper rifles
Squad: 120
Grenade Launcher, Power Weapon, Vox
Caster, meltabombs
Commissar: Power Weapon
Squad: 70
Grenade Launcher, Power Weapon, meltabombs
Squad: 70
Grenade Launcher, Power Weapon, meltabombs
Squad: 70
Grenade Launcher, Power Weapon, meltabombs
HWT: 75
Autocannon
HWT: 75
Autocannon

Infantry Platoon: 530
PCS: 50
4 sniper rifles
Squad: 120
Grenade Launcher, Power Weapon, Vox
Caster, meltabombs
Commissar: Power Weapon
Squad: 70
Grenade Launcher, Power Weapon, meltabombs
Squad: 70
Grenade Launcher, Power Weapon, meltabombs
Squad: 70
Grenade Launcher, Power Weapon, meltabombs
HWT: 75
Autocannon
HWT: 75
Autocannon

Leman Russ Demolisher: 160
Heavy Flamer

Leman Russ Demolisher: 160
Heavy Flamer

2000 points

With Furious Charge from Straken and the re-rolls to hit in melee from the priests (who I keep WAAAAY in the back of the blob), those blobs can beat some serious face against almost any unit in the game if they charge. If they get assaulted, they're still no joke as they have counter attack.

Anyway, like the ideas and lists you've been posting up.

Chumbalaya said...

It's just not me, sorry. Not my style at all. I'm sure it would do well, I just prefer the Demos+Exec+Hellhound+blob+Vets set up.

Hulksmash said...

Not a big deal at all Chumb :) I wanted a radical approach to aggressive guard that I've never seen before. This army combines units I almost never seen into a greater hole. I'm thinking personally something like this is all that could get me to play Guard. Seeding the internet with ideas is all that this is about.

@Fluger

Thanks! I considered a blob army but I just didn't like the way I kept building it up. I kept seeing issues during list building I didn't like and couldn't get everything I wanted in. I like your list but the problem I kept coming up with in a list like yours was how large a target Straken is. Glad you like the blog so far :)

fluger said...

Your blog is excellent, like the list building and ideas that you put out there. I love building lists and you have a lot of thought processes that are similar to mine own (its more fun to agree!).

Straken is certainly a target, but I'd run the Leman Russes in front of his Chimera and try and use the Ogryn Chimera to block LoS as well. Thing is, with FnP and his 3+ save, its hard for him to die even if he gets knocked out of his chimera (then I can certainly hide him behind other units). Frankly, he isn't even a lynchpin for those blobs to be effective in melee. They grind down all but the best melee units over time. Re-rollable Stubborn Ld 9 is just awesome.

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