Monday, January 30, 2012

Modified Boom-Boom List - Necrons 2k



With the coming out of the FAQ I decided I'd do a bit of a redesign on my Tomb Blade list. Here is what I'm thinking would be pretty effective:

HQ

Overlord - 195
Warscythe, Septimal Weave, Command Barge

Overlord - 195
Warscythe, Septimal Weave, Command Barge

Royal Court - 195
5xHoDestructors, Solar Pulse

Royal Court - 195
5xHoDestructors, Solar Pulse

Troop

10 Immortals - 170
Tesla Carbine

5 Warriors - 65

5 Warriors - 65

5 Warriors - 65

5 Warriors - 65

5 Warriors - 65

Fast Attack

5 Tomb Blades - 150
5xParticle Blasters

5 Tomb Blades - 150
5xParticle Blasters

5 Tomb Blades - 150
5xParticle Blasters

Heavy Support

Annihilation Barges - 90

Annihilation Barges - 90

Annihilation Barges - 90

Total: 1,995

So this list has 5 AV13 vehicles (at least till they get penned) for some decent armor saturation. It's got 5 mobile missile launcher squads which are basically wolf guard squad without storm bolters and extra bodies for way less (135 vs. 163). The warrior squads are for opening transports and enemy vehicles and the 15 st.6 templates are for eliminating the units that fall out. And the Immortals make excellent anti-infantry and a resilient scoring unit. Overall I like it. It doesn't have the CC support that my wraith lists have but I like the sheer amount of firepower. Thoughts?

Comments (19)

Loading... Logging you in...
  • Logged in as
Why you got 5 Warriors on foot for? I cannot see them lasting that long and they haven't even got a Ghost Ark. I would combine them for units of 10 or just switch them for more durable Immortals, who are a lot better on foot.
4 replies · active 687 weeks ago
The 5 units on foot are there to create the 5 mini-dev squads. By adding 2 HoD's to each squad (one from each court) I get the walking dev unit. They are relatively safe the first two turns of the game thanks to solar pulses. And later if they start to take out a squad or two a turn I still have the Immortals for tough scoring units.

The sheer number of them and the sheer number of deadly units is also a protection in itself.

Regarding the durability of the Warrior squads I think a lot of people overate how fast infantry goes down in this game. A standard TL-HB will drop .58 warriors after RP's. A single venom will drop 1.3 after RP's (2 before). So while 4 venoms (the most efficient of ranged infantry killers) can wipe out single units (except that there is still a chance the Cryptek can stand back up) I think the rate of fire drops off significantly if the Necron player applies his firepower appropriately. ____
The pulses would give them some nice cover from shooting, though once the opponent as got closer it's not hard to takethem out in assault or with small arms fire. I also would say sheer number is a good choice of words, there's only 4 units and they aren't massive. I think Venomsor something with high antiinfantry would give those units massive problems.

I think looking at single weaponsi.e heavy bolter and single splinter cannon isn't a good example. It's not like a single one of those is going to causehuge amounts of damage and will be multiples. I think another problem for them(Warriors) will be flamers etc, just park your ass on the top floor of a building ;).

<DIV> <DIV id=SkyDrivePlaceholder></DIV> From: notifications@intensedebatemail.com
To: dudelovehavemercy@hotmail.com
Subject: Hulksmash replied to your comment on Modified Boom-Boom List - Necrons 2k
It was an example to show durability. And the Venom example is for the entire venom (2 Splinter Cannons). Hence needing 4 venoms to statisically kill 8 models which only allows the Crypteks a chance to stand back up. Even in multiples you aren't really doing a ton of damage to these squads. And with proper 2" spacing small templates might as well be solid shots.

Close fire support/assault are excellent ways to eliminate them. However due to the small unit size you'll likely wipe them out in CC which leaves you standing in the open for next turn which is a death sentence with this kind of firepower.

And yes, flamers are scary. But outside of Hellhounds or H.Incinerator DK's I'm not to worried. And even against the ranged flamer's I'll have a turn or two before they can eat a squad :)

.
Why do you need to kill models when there's only 6 in a unit? Wouldn't that be three Venomsto kill a squad?

Death sentence? Not really, depends what'sbeen shot at. If I remember you've got three Anni Barges, double Catacombs and the rest is Immortals and Warriors?

<DIV> <DIV id=SkyDrivePlaceholder></DIV> From: notifications@intensedebatemail.com
To: dudelovehavemercy@hotmail.com
Subject: Hulksmash replied to your comment on Modified Boom-Boom List - Necrons 2k
7 Per unit (5 Warriors, 2 Crypteks). No sure what you mean by the first question. As for shots it's 3 Annihilation Barges, 15 St.6 Small Blasts, 10 Tesla Immortals, and all the additional warrior squads (which probably won't be needed.
You could gain a substantial amount of toughness and non-trivial firepower by dropping the fifth warrior squad (and the 2 crypteks assigned to it) by turning the other 4 into Immortals.

This leaves 55 points to spend.
1 reply · active 687 weeks ago
A 16% increase in survivability across the units in exchange 20% of the models and 20% of my ranged anti-tank? Doesn't seem like a substantial toughness upgrade or a good idea for the rest of the unit. Though it would increase my anti-infantry if I gave them Tesla's which isn't a bad thing.

Granted if I was running Wraiths instead of Tomb Blades I'd heartily agree with your suggestion as the increase in shooting would be majorly helpful even if it does start to confuse the roles of the unit.
Panzerboy26's avatar

Panzerboy26 · 687 weeks ago

How do you fight AV 14 outside of the Command Barges? Scouting spot-lights aren't exactly uncommon, and while AV 13 is sorta resilient, I doubt it'll stand up when the majority of a list's heavy AT has nothing else to do with it's first 2 shooting phases besides aim at whatever was spot-lighted.
3 replies · active 687 weeks ago
If the opponent has a ton of spot lights and landraiders then just don't run your barges up to get smashed. You use the warrior squads to take out transports and such. If he moves the LR toward you then you've got a good chance at taking it out with the sweep attacks. If he doesn't move toward you then you can pick his army apart around the expensive transport and unit. And remember the more LR's the opponent has the less other multiple shot anti-tank he's likely to have (take up the same spot), at least in the armies with the cheaper multi-shot anti-tank (i.e. GK's, BA's, SW's).
Panzerboy26's avatar

Panzerboy26 · 687 weeks ago

Well, that's okay for Land Raiders. But what about LRBT's? That's more what I was concerned about. They don't have much incentive to get closer than 36" depending on their sponson choices, and with spotlights from Vendettas/Valks are perfectly capable of slinging templates at the Barges/small squads.

Granted, you've got enough Str 7 to keep a decent number of Chimeras suppressed, and enough Str 8 to reliably open them up, then the templates to obliterate what falls out, I just don't see how you can answer AV 14 gun platforms.

This is mostly from a Guard perspective, however. Pretty sure this list will rip up most GK, SW, and BA mech lists I see running around.
Necrons don't have good tools for dealing with AV14 outside of the CCB and Entropic. Even Russ hulls will need to be melee'd. You just don't have the weapons. S9+ weapons are rare and often come on gimmick platforms with drawbacks, and there is only one melta weapon in the book.

Against this army, I'd shoot at a squad until it goes to ground or dies. Denying RP is important, it robs you of a lot of your survivability. I'm not sure if the better target is the Warriors or the Blades though. Putting all the blades down would cull a lot of your ability to kill units not in transports, but footslogging infantry aren't going to catch your units. They all move and shoot for almost full effectiveness.

My fear playing this would be, once again, somebody with heavy flamers and the ability to put them on your infantry. Although who could do so and how remain questions. Landspeeders may not survive long enough, thought they could draw an awful lot of fire. And AV14. The GK army that goes with Raiders full of DCA and Psibacks for example, or Russ heavy IG. An Eradicator could make you weep real fast.
Its a solid list. I'm sure it will suffer against AV14 and 2+ spammage, but then again there is very few tools in Necron Codex for dealing with AV14 or 2+. Come to think of it, there is quite a lot of Codices that don't have the proper tools for AV14 and 2+.
1 reply · active 687 weeks ago
It deals with 2+ with sheer firepower. Also the lances will help against an all 2+ army. As for raiders I can probably manage one easily and two with a bit of work. After that I don't really need to worry as they won't have the needed firepower to drop the Barges anyway :)
newtoncain's avatar

newtoncain · 687 weeks ago

I hope you run this army in 10days minus the 5 Tomb Blades - 150
5xParticle Blasters
.
3 replies · active 687 weeks ago
Unfortunately due to the rule stating that if you didn't paint it you can't win Best Overall I won't be running my Necrons. Not sure what I'm going to be running but naturally it's limited by painted armies :)
newtoncain's avatar

newtoncain · 687 weeks ago

Bummer, I thought army lists had to be in by the 1st.
Happy ground hog day BTW.
Well I sent in a list. But we'll see if it gets painted. If not I'll be taking the 5 point hit and showing up with Wolves :)
Stelek just posted pretty much this same list a week after you did on his site. I would have commented there to tell him, but I really don't respect him. I respect you and just thought you should know.

Post a new comment

Comments by