HQ
Overlord - 195
Warscythe, Septimal Weave, Command Barge
Overlord - 195
Warscythe, Septimal Weave, Command Barge
Royal Court - 195
5xHoDestructors, Solar Pulse
Royal Court - 195
5xHoDestructors, Solar Pulse
Troop
10 Immortals - 170
Tesla Carbine
5 Warriors - 65
5 Warriors - 65
5 Warriors - 65
5 Warriors - 65
5 Warriors - 65
Fast Attack
5 Tomb Blades - 150
5xParticle Blasters
5 Tomb Blades - 150
5xParticle Blasters
5 Tomb Blades - 150
5xParticle Blasters
Heavy Support
Annihilation Barges - 90
Annihilation Barges - 90
Annihilation Barges - 90
Total: 1,995
So this list has 5 AV13 vehicles (at least till they get penned) for some decent armor saturation. It's got 5 mobile missile launcher squads which are basically wolf guard squad without storm bolters and extra bodies for way less (135 vs. 163). The warrior squads are for opening transports and enemy vehicles and the 15 st.6 templates are for eliminating the units that fall out. And the Immortals make excellent anti-infantry and a resilient scoring unit. Overall I like it. It doesn't have the CC support that my wraith lists have but I like the sheer amount of firepower. Thoughts?
mercer 84p · 687 weeks ago
Hulksmash 54p · 687 weeks ago
The sheer number of them and the sheer number of deadly units is also a protection in itself.
Regarding the durability of the Warrior squads I think a lot of people overate how fast infantry goes down in this game. A standard TL-HB will drop .58 warriors after RP's. A single venom will drop 1.3 after RP's (2 before). So while 4 venoms (the most efficient of ranged infantry killers) can wipe out single units (except that there is still a chance the Cryptek can stand back up) I think the rate of fire drops off significantly if the Necron player applies his firepower appropriately. ____
mercer 84p · 687 weeks ago
I think looking at single weaponsi.e heavy bolter and single splinter cannon isn't a good example. It's not like a single one of those is going to causehuge amounts of damage and will be multiples. I think another problem for them(Warriors) will be flamers etc, just park your ass on the top floor of a building ;).
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Hulksmash 54p · 687 weeks ago
Close fire support/assault are excellent ways to eliminate them. However due to the small unit size you'll likely wipe them out in CC which leaves you standing in the open for next turn which is a death sentence with this kind of firepower.
And yes, flamers are scary. But outside of Hellhounds or H.Incinerator DK's I'm not to worried. And even against the ranged flamer's I'll have a turn or two before they can eat a squad :)
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mercer 84p · 687 weeks ago
Death sentence? Not really, depends what'sbeen shot at. If I remember you've got three Anni Barges, double Catacombs and the rest is Immortals and Warriors?
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Hulksmash 54p · 687 weeks ago
Guest · 687 weeks ago
This leaves 55 points to spend.
Hulksmash 54p · 687 weeks ago
Granted if I was running Wraiths instead of Tomb Blades I'd heartily agree with your suggestion as the increase in shooting would be majorly helpful even if it does start to confuse the roles of the unit.
Panzerboy26 · 687 weeks ago
Hulksmash 54p · 687 weeks ago
Panzerboy26 · 687 weeks ago
Granted, you've got enough Str 7 to keep a decent number of Chimeras suppressed, and enough Str 8 to reliably open them up, then the templates to obliterate what falls out, I just don't see how you can answer AV 14 gun platforms.
This is mostly from a Guard perspective, however. Pretty sure this list will rip up most GK, SW, and BA mech lists I see running around.
Troy · 687 weeks ago
Against this army, I'd shoot at a squad until it goes to ground or dies. Denying RP is important, it robs you of a lot of your survivability. I'm not sure if the better target is the Warriors or the Blades though. Putting all the blades down would cull a lot of your ability to kill units not in transports, but footslogging infantry aren't going to catch your units. They all move and shoot for almost full effectiveness.
My fear playing this would be, once again, somebody with heavy flamers and the ability to put them on your infantry. Although who could do so and how remain questions. Landspeeders may not survive long enough, thought they could draw an awful lot of fire. And AV14. The GK army that goes with Raiders full of DCA and Psibacks for example, or Russ heavy IG. An Eradicator could make you weep real fast.
polaria · 687 weeks ago
Hulksmash 54p · 687 weeks ago
newtoncain · 687 weeks ago
5xParticle Blasters
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Hulksmash 54p · 687 weeks ago
newtoncain · 687 weeks ago
Happy ground hog day BTW.
Hulksmash 54p · 687 weeks ago
Luke · 685 weeks ago