Friday, January 13, 2012

Tyranids 1,850 - No MC Starting Point List


Well I said I’d be posting the a list showing where I’m starting from based on my last article. Here is the seed I hope to grow a usable army out of:

HQ

Prime – 95
Dual Boneswords, Deathspitter

Prime – 95
Dual Boneswords, Deathspitter

Elite

2 Hive Guard – 100

2 Hive Guard – 100

2 Hive Guard – 100

Troop

15 Genestealers – 210

15 Genestealers – 210

10 Termagants – 50

5 Warriors – 225
Deathspitter, Toxin Sacs, Rending Claws

5 Warriors – 225
Deathspitter, Toxin Sacs, Rending Claws

Fast Attack

5 Raveners – 175
Rending Claws

5 Raveners – 175
Rending Claws

15 Gargoyles – 90

Total: 1,850

I know, it’s different but bear with me. The Primes join the Warriors naturally to form a very solid shooting and CC unit. The Prime provides additional survival for the squad against instant death while making the Warriors WS6 BS4 which is real nice.  The Gargoyles are naturally a moving screen for the army that can at least mildly threaten units that are in the open.  The additional termagant squad is pretty much an additional scoring unit whose job is to survive to score objectives. The Raveners and Genestealers do a lot of the heavy lifting while the Hive Guard do what they do. I think it might be enough. I plan to give this list a run later today against one of the better local players to see how it shakes out so expect a battle report by Monday J

Thoughts?

 

Comments (27)

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L'Etat C'Est Moi's avatar

L'Etat C'Est Moi · 690 weeks ago

I must say I wouldn't want to face this list. Most list with this many bodies are just there are meat shields or tarpits, but here besides the Gants/Gargoyles they all can deliver in combat. Unless someone have very plentiful S8 shooting this would be a nightmare to face. I could see this being very successful.

I assume you take Dual Swords to make them the primes better character killers?
1 reply · active 690 weeks ago
So, the Hive Guard are probably dead on Turn 1 against Dark Eldar. I take it you're counting on massed S5 shooting and rending to take care of all the Venoms? And the Hive Guard are more for SW and GK?

I'd be interested to know what you think of the list I posted in the comments of your last post.
4 replies · active 690 weeks ago
You said you'd bring cover for those Warriors to keep them from getting mulched by AP 4 weapons, but 25 guant-types is hardly cover.
1 reply · active 690 weeks ago
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There's a lot of diversity in this list. I'm intrigued by all the raveners. Have you had good success with these in the past?

Also I'm curious about the termagants. Have you considered a tervigon to go with them as a troops choice?

In any case, it's great to see 'nids being blogged about. It's why i started my own blog. ;)
How would you handle a Land Raider or Monolith with this list?
spyguyyoda's avatar

spyguyyoda · 689 weeks ago

Hmm...I think I like it. My main reservations are synapse for Genestealers (assuming infiltrate at least some of the time) and Raveners (which I really like, btw), and I'm not sure that the gants help that much. There is something to be said for a unit that can just sit in the back and score, though.
How would you handle a Necron anti-combat squad? 20 Necron Warriors + Cryptek (Harbingers of the Storm; Lightning Field) + Cryptek (Harbingers of Destruction; Gaze of Flame [Defensive Grenades]) + Trazyn the Infinite (Mindshackle Scarabs; Empathic Obliterator). The Lightning Field and Mindshackle Scarabs hits our assaulting unit(s) before we get to get our attacks off, the Defensive Grenades take away our bonus attack, then we attack (unless we move through cover, of course), then they attack, then the Empathic Obliterator will (probably) go off. Hard to crack with an assault heavy army without whittling it down though shooting first. Yes, there are 6 Hive Guard and 10 Deathspitter Warriors in the list, but don't forget the Necron player still has a large amount of points in other things to bring at us at the same time while we try to deal with the Necron anticombat blob. One of my opponents plays just such a formation (we play at 1500 points) and it's hard to deal with. How would you suggest handling such a situation?
2 replies · active 689 weeks ago
By my understanding of the wording (only one member of the Royal Court can join each unit in this manner), he can only have 1 Cryptek from a specific Royal Court in the unit, but since he can take 2 Royal Courts (one per each of his 2 Necron Overlords), he can have 2 Crypteks in each unit if he wants. This is have Miniwargaming Matt does his Necron Crypteks also. So it might be right.

Going by the mathhammer, it would certainly weaken the blob. Unfortunately, if two groups of 5 Raveners assaulted the above Necron anti-combat blob, they would lose combat on average. After the Raveners all die off, there would still be about 7 Necron Warriors and both of the Crypteks and Trazyn the Infinite alive (roughly).

It appears to be very durable against assaults. We’d definitely have to throw more Tyranids at it or weaken it with shooting first or something like that to take it down from what I can tell.
2 replies · active 689 weeks ago
I do not understand why you field 10 termagants, drop that unit (bad idea) or make them 20. Did you think about replacing them with hormagants as a faster "meatshield"? Nothing is worse than a slow meatshield.
CaptainJay's avatar

CaptainJay · 689 weeks ago

The termagants are there to score not be a meat shield, they're his sit on his home objective unit, hence why its only models.
Overall it looks good and should give SW/GK a run for their money but I'm not sure if it can compete with DE, looking forward to hear your results.
I've fought Venomspam to a draw with horde Nids at 2K (100+ models). After turn 2 when your 6-9 Hive Guards are gone, it's down to your run rolls and ability to roll those 6's to rend vehicles, that decide whether you lose, draw, or in some cases eek out a win. As I see it, Venomspam is the worst matchup by far for Nids. It's just a hard counter.

At 2000 points, full null deployment has been working fine for me, although I've yet to go up against Venomspam and GK with it.
Tyranid FAQ 1.1 is now up - SitW finally affecting embarked psykers, Tyrant with Guards counting as 1 kill point, small expected nerf to Lashwhips, silly cover saves from Mawloc remains, Prime can't join spores remains, and this gem is new:

Q: Can a unit take cover saves from any source other
than the terrain they are in, or touching, against
Wounds caused by an impaler cannon? (p47)
A: No.

To me it reads clearly that Impaler Cannons now ignores all forms of cover other than terrain. So for instance smoke, Kustom Force Fields and Venomthropes are all out.

I suspect that it's not what's intended, but by RAW it is what is written.
2 replies · active 689 weeks ago
As a Necron player I wonder how this list would deal with AV13/Tesla spammage? I'm talking about something along the lines of three Annihilation Barges and Ghost Arks each with a group of Warriors and two Destruction Crypteks in them...

Oh, and you can put two Crypteks into one unit if you run two courts. Its in the latest FAQ.
When I was still running my nids this is the exact list I used to use. I always had fun, but with the plethora of firepower around, its hard to survive against any army that uses guns in any way.

I would recommend not running up with the raveners to tie things up and get early kills though. use the gargs to tie something up. only take on a third of their army at a time. except Tau which you can just look at funny and theyll die.

Dark Eldar will give you headaches though. honestly without the range from venom cannons you will hate playing against them.

My buddy is usually able to piecemeal me at range. once your thinned out blocking skimmers from contesting gets hard fast.

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