Thursday, January 19, 2012

No MC List Update & Deathwing RTT Results

I know I’ve been quiet this week but it’s been a bit busy. I did get a practice game in with my Nid list seen here: http://hulksmash-homeplace.blogspot.com/2012/01/tyranids-1850-no-mc-starting-point-list.html

I learned quite a bit about how the army functions and supports itself. However the game was against foot orks where I made almost innumerable mistakes due to DoW and me not being familiar enough with how this type of Nid army functions. Basically I got soundly thrashed. The issue was not focusing my forces and hitting together. I should have accepted an extra turn of shooting for all of my units to hit together. Also Orks are ugly for this type of list with all the Klaws that are around and the sheer number of attacks it makes the multi-wound creatures far less survivable than normal.

A good start to experimenting with the list. I'll be considering stripping and repainting my Nids for competitive play once my current projects are done. Next up is against a Venom Spam DE so we’ll see how it goes J

I also ran this Deathwing list this last weekend at an RTT:

Belial
3xDeathwing Squads w/5xTH/SS & Cyclone
1xDeathwing Squad w/2xCF, 1xPW, Cyclone
1xDeathwing Squad w/5xTH/SS, Cyclone, Apothecary
2x3 Ravenwing w/2 Meltas, PF & MM Attack Bike
Typhoon

Worst performace for me at an RTT since last year right before Adepticon. I played against Sisters which I beat, a foot GK list which barely beat me, and another Deathwing list that eeked out a win. What were the odds that I’d face 2 foot lists? Not good which is part of what happened. The second is that the bike squadrons just don’t pull their weight. It’s unfortunate but it’s simply the case. They are too small to effectively make a difference outside of shooting, they are too small to survive solid shooting back, and now Attack Bikes don’t always count as scoring. All of which combines to tossing them out for more Terminators when I run this list again J

The RTT was a warm-up for the Darkstar GT that is coming up in February. And it turned out to be a rather decent size with 22 people. Fun side note the Deathwing player I lost to at the end of the event took overall (gorgeous army!) and Orks beat out GK’s for general. It was an interesting field showing less mech spam outside of IG and less netty builds. Overall it was a good time and highlighted some of the issues my current Deathwing build had.

I’ll see if I have any pictures of the Deathwing that beat me in the last round. God they were gorgeous!

Comments (7)

Loading... Logging you in...
  • Logged in as
The Doctor's avatar

The Doctor · 689 weeks ago

So I'm curious to know, that looks exactly like the list I'm taking to Coastal Assault, except I'm bringing more shooty squads- What do you feel are the issues with this list?

(Deathwing not Tyranids)
spaguatyrine's avatar

spaguatyrine · 688 weeks ago

I like the wound allocation stuff on my deathwing when I very seldom play them that is. I used the Sgt w Th/SS, 1 TH/SS, 1 chainfist , 1 claw, 1 TH/SS Cyclone. GIves a few storm bolters and some initiative 4 attack. But I hear you on the bikes not being able to stand up to shooting. It's almost like people know they will have a hard time killing the termies so the bikes get shot up all the time. Outflanking is about the best thing or turbo boosting all the time.
I playtested the no-MC list I posted on your earlier thread against Venom Spam DE and got destroyed. I over-extended some Raveners and made the mistake of leaving the Parasite of Mortrex in with his gargoyles after they got shot up instead of joining him to a big Hormagaunt brood to protect him, but I don't think doing any of that stuff better would have changed anything. My whole screen just melted away under all that dakka.
Venom spam de seems like the worst match up nids can have. Looking forward to any advice from your upcoming game. I beat them once with nids but I really tweaked my list for them. Good luck.
I'm curious to learn what Hulksmash learned about Tyranids.
1 reply · active 688 weeks ago
It has more to do with what I learned about this style of build. The list is more succeptible to light arms fire than my standard bugs have been. That being said I should still have been able to pull it out against 240+ shots per turn if I hadn't committed piecemeal.

Proper screening is going to be important as well. I was impressed with the speed of different units engaging my opponent just not happy with the results of single units hitting single units because of poor planning on my part. Overall I think my heavier list would have suffered more in this fight but shoota armed foot orks are probably my worst match up with this. Since they have twice as many shots as a DE list and have PF's when I engage in CC.
Gw should be giving you a piece of the tyranid profits. Every time you go back to bugs and write articles I seem to buy more models......Good thing I love how they look no matter how they perform.

Post a new comment

Comments by