Well the codex finally dropped. I’ve been playing with it off and on for the last few days and I’m really excited about this book. Here is where my playtesting is starting for 2k. Naturally this is my starting point for what I hope will be a solid 2k list but after reading the book I have a feeling I’m going to be making a fairly different 1,850. This codex has a ton of potential builds and looks like it’s going to be able to manage to build to the point level which is great.
Well enough waiting, here is the first 2k list:
HQ
Overlord-100
Warscythe
Overlord-100
Warscythe
5 Crypteks-195
5xHarbringer of Destruction, 1xSolar Pulse
5 Crypteks-195
5xHarbringer of Destruction, 1xSolar Pulse
Troop
10 Immortals-170
Tesla Carbine
10 Immortals-170
Tesla Carbine
5 Warriors-65
5 Warriors-65
5 Warriors-65
5 Warriors-65
Fast Attack
5 Wraiths-175
5 Wraiths-175
8 Scarab Swarms-120
Heavy Support
Annihilation Barge-90
Annihilation Barge-90
3 Canoptek Spyder-150
That’s 2k on the nose. It’s got a solid CC element and a good chunk of ranged firepower. It’s also got staying power in the form of 6 troop units. The Spyders naturally have my swarm up to 14 models by turn two. I’ve also squeezed in two turns of forcing enemies to nightfight to see me which will allow my ranged shots to start to go to work while my Wraiths and Scarabs get into position. Regarding the Crypteks it'll depend on my opponent but generally two from each squad will be attached to all the warrior units so they can support the army through means other than scoring. The remaining three from each squad will form a mobile "long fang"-esque unit. Against units with less Mech or more worrisome individual units I might keep the crypteks together. The ability to choose before each game is huge.
The 2-3 turns of free shooting will be used to give my anti-infantry units an opportunity to contribute which is solid. I’m honestly a little in love with the Annihilation Barges at their point value. The four twin-linked strength 7 that “explode” on 6’s and the extra shots that can arc into the infantry is just too good. There will probably be a bit of a rules issue with how arcing works until the FAQ but I’ll just let me opponent choose how to play it before we start.
And as a side note but I’ll be doing an article for the book as a whole and my take on it but I find that there are good choices in all slots which has me super excited! So what are you guys planning?
Aldaris · 699 weeks ago
In heavy Support I tend towards two Monoliths and a unit of Spyders - the Monos add some nice punch and allow the units on foot to get around. It would very propably mean less than 6 troops choices though, without compromising too much in other areas.
theorius · 699 weeks ago
I personally am leaning towards the ctan with writhing worldscape and some tremor stave crypteks.
i also cant see passing up a monolith that can pull units from reserve and they get to shoot/assualt!
scarabs swarming out a monolith seems awesome!
The Antipope · 699 weeks ago
A Repeated Meme · 699 weeks ago
I'm curious as to what you think about the special characters...they have some ...certainly unique abilities and aren't terrible expensive.
When you post about the full Codex I'd love to hear about your thoughts on general strategies versus other army types.
For example:
Do Monoliths have a place vs Marines? When is it better to do a reserves/DS list versus starting all out on the field?
Would be interested in your initial thoughts as a veteran player.
Thanks Hulk!
Dosinik · 699 weeks ago
Valek · 699 weeks ago
Necron Overlord, Warscythe, Command Barge
Cryptek, Harbringer of Destruction, Solar Pulse
Cryptek, Harbringer of Destruction
Cryptek, Harbringer of Destruction
Cryptek, Harbringer of Destruction
Necron Overlord, Warscythe, Command Barge
Cryptek, Harbringer of Destruction, Solar Pulse
Cryptek, Harbringer of Destruction
Cryptek, Harbringer of Destruction
Cryptek, Harbringer of Destruction
9 Warriors (joined by the pulse)
9 Warriors (joined by the pulse)
10 Warriors
8 Scarabs
8 Scarabs
Monolith
So in essention this list has 3 scoring units, 2 Barges to harras the enemy , 8 S8 shots, Monolith Template and teleport if needed, 2 rounds of nightfighting for the opponent...
What do you think about this?
Valek · 699 weeks ago
any thoughts?
Valek · 699 weeks ago
that would make it very nasty to the opponent
Zjoekov 74p · 699 weeks ago
Imotekh 225
Solar Pulse Cryptek 55
C'tan; Writhing Worldshape + Pyreshards 235
3x5 Immortals w/ Telsa 255
1x10 Immortals w/ Gauss 170
6 Wraiths 210
2x 10 Scarabs 300
2x 3 Spyders 300
Total: 1750
Imotekh joins the large Immortal unit and gives them Relentless, which is why they have Gauss blasters.
Valek · 699 weeks ago
Still looking to get some points so the lord can get a 2+ save
newtoncain · 699 weeks ago
mercer 84p · 699 weeks ago
Skarboy · 699 weeks ago
While a lot of the Cryptek gear sounds fun, the Eldritch lance seems pretty much the obvious winner at this point, so I expect to see a lot of them piggybacking into bullet shield Warrior units like this.