Thursday, November 17, 2011

Necron Boom Boom List – 2k



Well I got excited by my review of Tomb Blades in my Fast Attack review and so I’ve been toying with a list that included them. In fact it’s a list designed around them. I've also got an idea on how I'm going to build them since I'm not a huge fan of the artwork on them. Anyway, here we go:


HQ

Overlord – 120
Phaeron, Warscythe

Overlord – 120
Phaeron, Warscythe

5 Crypteks – 195
5xHarbringers of Destruction, 1xSolar Pulse

5 Crypteks – 195
5xHarbringers of Destruction, 1xSolar Pulse

Troop

10 Immortals – 170
Tesla Carbine

10 Immortals – 170
Tesla Carbine

10 Warriors – 130

10 Warriors - 130

Fast Attack

5 Wraiths – 200
2 Whips, 1 Pistol

5 Tomb Blades – 150
5xParticle Beamer

5 Tomb Blades – 150
5xParticle Beamer

Heavy Support

Annahilation Barge – 90
Tesla Cannon

Annahilation Barge – 90
Tesla Cannon

Annahilation Barge – 90
Tesla Cannon

So as you can see the list is extremely shooting oriented. It’s got 10 St6 small blasts, 3 4-shot TL St7 arcing shots, and a hefty amount of infantry shooting. Between the blasts and the St7 I should be able to dismount most armies and once most armies are on the ground they are paste. The Wraiths will naturally screen the Tomb Blades to give them cover saves as well as prevent counter assaults. This will also allow the Tomb Blades to soften up any units the Wraith might be preparing to engage in CC or to open transports for the Wraiths. You could drop the Wraiths and add another Tomb Blade unit with 3+ Saves but I think the CC is required at this point. 

Two turns of night fighting should give me the ability to drop a few transports before return fire can hit me. Overall it’d be a very fun list. The only problem is the lack of a model for the Tomb Blades which makes me a sad panda. Hopefully it’ll be in the second wave as I’m going to be getting some practice in with it over the next few months since I think this unit has a ton of potential though choosing between Wraiths and Tomb Blades isn’t going to be easy once the models do arrive.

Thoughts?

Comments (16)

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Don't want to poo poo you ideas, but I run 9 Grotzooka Kans in my Orks lists, and on average they kill 0 vehicles a game. Best I've managed is 2 weapon destroyed and a immob on a single dread.

The s6 blasts eat infantry, even with armor saves, but don't get the volume of hits you need vs vehicles. Scatter sucks in that regard.

Just my 2c
1 reply · active 697 weeks ago
But if you look closer you'll notice I'm not 100% relying on them to pop tanks. And while I've had a different experience in 5th than you with my Tyranids before the change I accept they won't drop tanks by themselves. However I was popping transports this last weekend with less units so it's more of an added bonus.

Also with Kanz it's a little different in reference to their ability to choose their targets. A 36" range vs. 24" makes a difference too. Good point though.
Of course. With S6 fire, blasts aren't the best for killing tanks. It you were rolling shots, like a fex or warwalker l, then yea, that's good.

I know you also have the s7 shots to help with mech, just don't rely on it is all I'm saying :)
2 replies · active 697 weeks ago
Plus, of course, those S7 shots are AP-, which makes it difficult for them to nuke armour too...suppress it, yeah, but destroying it is more unreliable.

For me, the S6 blasts are going to be most useful against the like of Scarab Swarms - and I'm not sure you have a lot to fear from them anyway...
Or DE Beastmasters which I do have a lot to fear from since they could multi-charge my army into nothing in short order.

The Destructors aren't amazing for destroying vehicles but they consistantly damage them and sometimes make them go boom which is all I've really needed.
deviant cadaver's avatar

deviant cadaver · 697 weeks ago

I had a question about the Harbringers of Destruction, you are running 10 and have 4 units of troops. They are divided in to two courts so you can put 8 of them with troops, but that leaves 2 with no unit to go in to. Do you just run them as their own unit with no transport or am reading the rules wrong?
1 reply · active 697 weeks ago
I only put 1 from each squad into the Warrior units as I don't think post-FAQ will allow you to attach one from each squad and people are deluding themselves if they think differently. The other 4 each run as their own squad.
With the Blades I worry that somebody with AP 4 fire will just down the whole unit at once. Well, I worry about that with all the Necron units that have 4+ saves, but the Blades more than most since they are jetbikes and tend to stay out of terrain to avoid the tests. I'm not so sure that a single unit of Wraiths will cover two units of Jetbikes against much of anything, and they are going to be prime targets.
1 reply · active 697 weeks ago
A single unit of Wraiths will be enough for cover generally for both units. It doesn't even take super careful positioning. As for their 4+ save it's definitely a worry that they can be eliminated in a single go but remember you're using night fight to mitigate return damages and hopefully deploying second. This means that you should be able to deploy in the best position to inflict damage and mitigate the response. Your mileage may vary though to be fair I've been thinking about a 3+ save on the units but I'm not sure the cost increase is worth it. Playtesting will tell :)
Strength 7 tops with str 6 following. This army could weep at any sort of Land Raider Or Russ.

Additionaly you have very little that can deal with the new necrons AV13 until penetrated. Unless your a master at getting rear shots with your Blades...

Additionaly a question, is phaeron worth to points just to make 10 Gauss Flayers Relentless? Twice?

-Gib-
5 replies · active 696 weeks ago
Str7 tops? There are 10 S8 AP2 shots in there as well...

but yes, AV14 would be a problem I suppose.
The Phaerons can pop AV14 if really necessary.
Aldaris covered the 10 St8 AP2 shots which should be fine for anything short of AV14.

For AV14 I don't sweat it to heavily. Their shooting doesn't generally contribute to heavily to the battle and whatever gets out will kill a unit and then go boom in my turn. The Wraiths can pen in CC if needed but that would generally hopefully be after immobilizing it via the Gauss Flayers or Eldritch Lances.

I think you underestimate the mobility that Phaeron gives you. Yes, I could drop it and split the squads into smaller squads for objective holding but then they would have less impact on the game and be easier to destroy. There are no points for a command barge so why not enhance a troop unit and allow it to contribute. It'll also allow you to keep shooting while playing keep away from your opponents. I find it worth it but it might not be your style.
Ahh yes your right with the crypteks, still running as mostly royal court squads? Just curious but is their range sufficiant enough to have them stuck to cover? 4+ does not really cut it in the open at my local meta.

And actualy I am pro relentless rapid fire guns, being an ex Deamonhunters player the assault guns allowed me to push or retreat whisle still laying fire. What I was really getting at is spending 120points to give 130points of 10 gauss flayers relentless. I have been toying with inside 10 immortals with Gauss blasters personally (playing to my meta, keeps 4+ in cover)

I know their main purpose is to unlock the crypteks, but would not dropping pharon and a handfull of warriors will get you the points of the command barge. Leaving either a weakend warrior squad or 1 less troop and a larger relentless warrior squad?

Please note I am not intentionaly slating your list. I am just trying to learn about why you put it together and belive it to be an effective list.

-Gib-
No worries. I never mind explaining. Regarding the Crypteks your basically using them for the their ability to eliminate enemy units on your solar pulse turns. And I have found 36" to be enough to be able to stay in cover.

2 command barges could be added to the list. It'd be pretty simple. Drop a single warrior squad and Phaeron upgrades, split the remaining warrior squad for scoring purposes, start them in reserve, and then also use the command barges for anti-tank/sniping attacks.

In my opinion you'd have to do one or the other honestly. Don't split the difference as you need the redundency. Not sure it's a better list with it as I like the relentless squads but that's probably just me.
AchillesFTW's avatar

AchillesFTW · 696 weeks ago

I'd also like to note how Necrons can *ALMOST* walk without the safety of cover due to their RP rule. I've done this in many games with 20-man Warrior squads, much to the ire of my opponents. Has anyone else had this epiphany. Of course its not always practical if that unit can be taken out with average rolls, but I have done this several times with few regrets.

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