Well I got excited by my review of Tomb Blades in my Fast Attack review and so I’ve been toying with a list that included them. In fact it’s a list designed around them. I've also got an idea on how I'm going to build them since I'm not a huge fan of the artwork on them. Anyway, here we go:
HQ
Overlord – 120
Phaeron, Warscythe
Overlord – 120
Phaeron, Warscythe
5 Crypteks – 195
5xHarbringers of Destruction, 1xSolar Pulse
5 Crypteks – 195
5xHarbringers of Destruction, 1xSolar Pulse
Troop
10 Immortals – 170
Tesla Carbine
10 Immortals – 170
Tesla Carbine
10 Warriors – 130
10 Warriors - 130
Fast Attack
5 Wraiths – 200
2 Whips, 1 Pistol
5 Tomb Blades – 150
5xParticle Beamer
5 Tomb Blades – 150
5xParticle Beamer
Heavy Support
Annahilation Barge – 90
Tesla Cannon
Annahilation Barge – 90
Tesla Cannon
Annahilation Barge – 90
Tesla Cannon
So as you can see the list is extremely shooting oriented. It’s got 10 St6 small blasts, 3 4-shot TL St7 arcing shots, and a hefty amount of infantry shooting. Between the blasts and the St7 I should be able to dismount most armies and once most armies are on the ground they are paste. The Wraiths will naturally screen the Tomb Blades to give them cover saves as well as prevent counter assaults. This will also allow the Tomb Blades to soften up any units the Wraith might be preparing to engage in CC or to open transports for the Wraiths. You could drop the Wraiths and add another Tomb Blade unit with 3+ Saves but I think the CC is required at this point.
Two turns of night fighting should give me the ability to drop a few transports before return fire can hit me. Overall it’d be a very fun list. The only problem is the lack of a model for the Tomb Blades which makes me a sad panda. Hopefully it’ll be in the second wave as I’m going to be getting some practice in with it over the next few months since I think this unit has a ton of potential though choosing between Wraiths and Tomb Blades isn’t going to be easy once the models do arrive.
Thoughts?
fester40k 73p · 697 weeks ago
The s6 blasts eat infantry, even with armor saves, but don't get the volume of hits you need vs vehicles. Scatter sucks in that regard.
Just my 2c
Hulksmash · 697 weeks ago
Also with Kanz it's a little different in reference to their ability to choose their targets. A 36" range vs. 24" makes a difference too. Good point though.
fester40k 73p · 697 weeks ago
I know you also have the s7 shots to help with mech, just don't rely on it is all I'm saying :)
TheKingElessar 71p · 697 weeks ago
For me, the S6 blasts are going to be most useful against the like of Scarab Swarms - and I'm not sure you have a lot to fear from them anyway...
Hulksmash · 697 weeks ago
The Destructors aren't amazing for destroying vehicles but they consistantly damage them and sometimes make them go boom which is all I've really needed.
deviant cadaver · 697 weeks ago
Hulksmash · 697 weeks ago
TheGrog · 697 weeks ago
Hulksmash · 697 weeks ago
Gibious · 697 weeks ago
Additionaly you have very little that can deal with the new necrons AV13 until penetrated. Unless your a master at getting rear shots with your Blades...
Additionaly a question, is phaeron worth to points just to make 10 Gauss Flayers Relentless? Twice?
-Gib-
Aldaris · 697 weeks ago
but yes, AV14 would be a problem I suppose.
0ca · 697 weeks ago
Hulksmash · 697 weeks ago
For AV14 I don't sweat it to heavily. Their shooting doesn't generally contribute to heavily to the battle and whatever gets out will kill a unit and then go boom in my turn. The Wraiths can pen in CC if needed but that would generally hopefully be after immobilizing it via the Gauss Flayers or Eldritch Lances.
I think you underestimate the mobility that Phaeron gives you. Yes, I could drop it and split the squads into smaller squads for objective holding but then they would have less impact on the game and be easier to destroy. There are no points for a command barge so why not enhance a troop unit and allow it to contribute. It'll also allow you to keep shooting while playing keep away from your opponents. I find it worth it but it might not be your style.
Gibious · 697 weeks ago
And actualy I am pro relentless rapid fire guns, being an ex Deamonhunters player the assault guns allowed me to push or retreat whisle still laying fire. What I was really getting at is spending 120points to give 130points of 10 gauss flayers relentless. I have been toying with inside 10 immortals with Gauss blasters personally (playing to my meta, keeps 4+ in cover)
I know their main purpose is to unlock the crypteks, but would not dropping pharon and a handfull of warriors will get you the points of the command barge. Leaving either a weakend warrior squad or 1 less troop and a larger relentless warrior squad?
Please note I am not intentionaly slating your list. I am just trying to learn about why you put it together and belive it to be an effective list.
-Gib-
Hulksmash · 696 weeks ago
2 command barges could be added to the list. It'd be pretty simple. Drop a single warrior squad and Phaeron upgrades, split the remaining warrior squad for scoring purposes, start them in reserve, and then also use the command barges for anti-tank/sniping attacks.
In my opinion you'd have to do one or the other honestly. Don't split the difference as you need the redundency. Not sure it's a better list with it as I like the relentless squads but that's probably just me.
AchillesFTW · 696 weeks ago