Wednesday, November 30, 2011
Grey Knights 1850 - Pallies, Henchmen, and Dreads...Oh My!
My attention span lost traction again today and I started playing with army builder looking at 1850 lists that I might consider particularly nasty. This is one I came up with which is pretty gross:
HQ
Coteaz-100
Elite
5 Paladins-315
2xHammers, 2xHalberds, 1xSword, 2xPsycannon
5 Paladins-315
2xHammers, 2xHalberds, 1xSword, 2xPsycannon
5 Paladins-315
2xHammers, 2xHalberds, 1xSword, 2xPsycannon
Troop
5 Henchmen-70
Psyback
4 Henchmen-66
Psyback
4 Henchmen-66
Psyback
4 Henchmen-66
Psyback
4 Henchmen-66
Psyback
4 Henchmen-66
Psyback
Heavy Support
Dreadnought-135
2xTL-Autocannons, Psybolt Ammo
Dreadnought-135
2xTL-Autocannons, Psybolt Ammo
Dreadnought-135
2xTL-Autocannons, Psybolt Ammo
Total: 1850
It's got a more than respectable amount of firepower and the Paladins add a healthy amount of assault goodness combined with their firepower. Overall a pretty nasty list if I do say so myself. Thoughts?
Labels:
Army Lists,
Grey Knights
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Comments by IntenseDebate
Posting anonymously.
Grey Knights 1850 - Pallies, Henchmen, and Dreads...Oh My!
2011-11-30T06:00:00-08:00
Hulksmash
Army Lists|Grey Knights|
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Guest · 696 weeks ago
Hulksmash · 696 weeks ago
jy2 · 696 weeks ago
Also, combine 2 units of pallies into 1 10-man squad. You can always combat squad, but in annihilation, it'll save you 1 KP. Consider a banner for this unit (and perhaps psybolt ammo).
Hulksmash · 696 weeks ago
And it eases target priority while reducing your effectiveness. The trick is to make them decide between heavy weapons on the pallies or the tanks. Not make target priority easier.
Also regarding the 10-man squad the points at 1850 is a thought. Since I wouldn't be running a GM at this level it makes a bit of sense since I probably won't outflank. I could then drop 5 of the additional infantry to take psybolt...That might be a worthwhile tweak.
Kirby 118p · 696 weeks ago
general oadius · 696 weeks ago
Nurglitch · 696 weeks ago
Hulksmash · 696 weeks ago
Andrew G · 696 weeks ago
I need to paint both ;), so I'll probably give them some testing as well
Hulksmash · 696 weeks ago
Oddly you're only getting 6 more storm bolter shots when moving than the pallies. Same number of Psycannons on the move. The purifiers do have a superior psychic power but are far more vulnerable to small arms and the games favorite heavy weapon...Missile Launchers.
I will say it's a valid choice to swap out for the Paladins since it'll also enable you to buy an Inquisitor lord w/psycannon and 3 servo-skulls. I think it's comes down to your playstyle as both have extremely valid points and uses.
Andrew G · 696 weeks ago
-More shots (only 6 per unit as you noted)
-Cleansing flame
-You get double the psycannon shots if you stand still
-You're fearless so no morale/shenanigan vulnerability
-More attacks in close combat
-Can combat squad in non kp missions to have 6 obnoxious units for your opponent to deal with
-90 points cheaper
But then again as you said, the downside is that you're much more vulnerable to small arms fire, I wonder how it would come out (i havent table-tested either)
And painting?! All I've done is work lately, I haven't painted a darn thing...
Hulksmash · 696 weeks ago
I do agree with your points regarding the advantages. I think it can go either way with the advantages both provide. Maybe something to look into :)
spaguatyrine · 696 weeks ago
xnxx · 505 weeks ago