Friday, November 18, 2011

Codex Review: Heavy Support


Here is the next stop on the Necron review train. The heavy support section is much different from the Fast Attack in that it’s not so full of awesome. I find most of the choices in this section a little lackluster but I’ll try present some uses for all the choices even if I don’t see a use for them in my forces. So onto the review.

Doom Scythe

This is the polarizing unit in the heavy support section. People love or hate them.  This is a supersonic flyer that is pretty heavily armed. It starts out with the Tesla Destructor which is probably my favorite gun in the book. This is a heavy doody anti-infantry gun that doubles as a suppression weapon on vehicles. But this is only the secondary armament for this choice. The weapon that has people all excited is the Death Ray. This weapon is pretty unique in that it’s a St10 weapon that can hit multiple units at once.

For me this unit is a no go. I’m not a fan of a unit that’s likely to get a single shot off before getting burned down. It’s also something that can be easily managed by opponents using intelligent movement. The only list I see this being effective in is a Imotehk list as the night fight might allow you to isolate the flanks of the enemy and get more than a single round of shooting in before you go boom. Either way this is the only possible dud I see in this section.

Monolith

This is a unit I haven’t used and preferred not to under the old dex. It did lose its immunity to melta but it got a significant price reduction. Overall I think it’s a nasty unit. The mobile cover, pie plate launcher, transport ability, and extra firepower this vehicle provide makes it a solid choice.  With its new changes you will need to focus on the ability to drop transports a little farther out to make sure you can pie plate those melta squads before they close the range. So what I’m saying is it’s a useful unit if you build your army around it (which means it doesn’t work for me J). Overall not the worst choice in this FOC but not my favorite.

Doomsday Barge (or Ark)

Forgive me for not having my codex at hand. Here we have the magnificent cannon of doom! I'm being only slightly sarcastic. The weapon on this bad boy is indeed nasty but the issue you run into is it's immobile and 175pts. To be fair positioning two of these bad boys in corners and using the solar pulses to prevent them getting smashed means they have a purpose. It just feels to much like IG for me to be happy with it. Like the Monolith it's a fine choice but it's one you have to kinda build your army around if you are taking more than one and this lowers it's usefulness. Overall I can't imagine a situation where you wouldn't pay 25 more points for the monolith if you're going to go with an expensive vehicle in your heavy support.

Canoptek Spyder

This is one of the allstars of the heavy support section. Cheap and resilient MC wounds that produce more models? yes please. This is a unit that if you take a single squad of scarabs will pay for itself over 3 turns. It's important to remember that after only 2 turns this model costs you 20pts. This is why you have to look at some of the upgrade and realize how useful they could be. If you're not taking a ton of shooting look to the TL-Particle Beamer which is a solid choice on an MC like this. A gloomy-thingy is mandatory if you're taking spyders if only as support for different parts of your army in allowing them to possibly stop lash or JotWW. If you are providing a decent amount of fire support elsewhere then naked with a gloom prism or two is a perfect unit. Carnifex's cry when they look at the cost of these models and their abilities.

For me the best use will be in conjuction with Tomb Blades. Since they would be replacing Wraiths you need to replace your CC blunting units and spyders fit the bill. Be careful of overcommiting to these units. I wouldn't recommend more than 2 squads of 3 at most myself as I feel at least one slot should be for the best fire support you can get in the heavy slot right now from.....

Annihilation Barge

That's right. This guy right here is my favorite unit out of the heavy slot. It's not just the fact that it's cheap in an expensive codex. It's the fact that it provides rocking firepower in an army that's a little harder to get it in. It's also pretty resilient in conjuction with Solar Pulses and works well for blocking enemy troops from being able to assault your troops. It's 24" range is a bummer but you honestly don't need much more in 5th edition. They are an excellent support unit and the Tesla arc is fun and sometimes surprising (one of mine did 2 wounds to a Tyranofex, killing it) but it isn't something to be relied on. For 90pts there really isn't anything beating this in the heavy support section. I'd expect most armies to consist of 2-3 of these until the Night Scythe become available and frees up the heavy support slots by offering Tesla Destructors on another, faster, platform.

Conclusion

That's it for Heavy Support. As you can tell I'm less impressed with this than with the Fast Attack and even the Troop section. I feel like Heavy Support was the most lackluster slot on our chart but time will tell. What do you guys think?

Comments (11)

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I think you're spot on in your assessments of the Barge and Spyders; they're the cheap utility support that can be repeated for redundancy rather than the expensive pieces that tempt a man to go battleforcey.
One of the interesting things in regards to the Monolith, is the ability for the gate to insta-gib nearby units. As an Ork player, that's just a tiny bit worrysome, considering how Orks generally have to deal with high armour. Already I've had a monolith nom a few kanz of mine D:

Doom Scythes, I suspect, *may* show more promise with the supposed new flyer rules coming in 6th edition - particularly if the 6th edition rumours we see now have any grain of accuracy to them (especially the variable hit chart, which if correct, would mean that flyers would always only be hit on 6's with bs4, 5's with bs5, and so on)
As I recall, not looking at the book right now, the Spyders will still suffer a wound on a roll of 1 to produce Scarab swarms, so while it can produce 9 Scarab swarms over three turns, it can also killed itself in two turns (assuming W2 - is that right?). More likely it'll be ~2 wounds and ~7 Scarab swarms.

The Scarabs seem cool, but I worry about the multi-charge effect, that they're so easy to kill they'll make rolling up units of other Necrons so much easier.
1 reply · active 697 weeks ago
It's now 3 wounds. You still come out way ahead on points (they are practically free) using them. As for the multi-charging you should control the flow of those charges so I wouldn't worry to much about it. You should have more than enough to wrap units with them so that there is no chance at a multi-charge. It'll be much like how bugs play by keeping MC's and gants out of the same combats.
ShadarLogoth's avatar

ShadarLogoth · 697 weeks ago

Good review Hulk. I've been gravitating to one (selection) of each, Spyder, Mono, and A-Barge in my current Imo list. Initially I was wanting two A-Barges but after extensive deliberation I just love what the Mono can do. Fire at 6 targets at once (with the suckysucky), AV14, bg mobile LOS blocking terrain, I mean whats not to love? Personally I think Monos amplify HD's significantly, giving them a mobile shield they can poke around the corner and aim at the flanks while minimising return fire. Good times.
I don't like the new Monolith. The Doomsday Ark at least has range. If the Monolith is doing anything useful it's in range to get melta'd, and it is nearly impossible to hide or give cover to defend against rending or lance shots.

The Death Ray I see as pure anti parking lot.
tbh, de doomscythe aint that bad, put in reserve, the turn he comes to you and he will force him to a side, if two of this badboys come up that will mean massive death for him, it can still fly 12 shoot 12 and 3D6, i don't see what you cant hit after that one of the units you have hit will also suffer the tesla destructor...

No army is going to go in a ranged firefight with crons, apart from maybe Tau and even then...
1 reply · active 697 weeks ago
Except that your likely trading a 175pt vehicle for something much cheaper in today's meta. Take Space Wolves for instance. Generally transport heavy but they spread out a bit supported by ungodly numbers of missiles. How are you going to kill more than 1-2 40-75pt transports? You're not and then you lose those support choices. It's just not a cost effective vehicle. You're paying 75 points for a deathray. The Nightscythe, while not amazing, is a much better purchase.
Hulksmash, wondering if you had any insight on:

Wether a Monolith can tank shock when it deep strikes?
spaguatyrine's avatar

spaguatyrine · 695 weeks ago

Is it a tank?
1 reply · active 694 weeks ago
Farteous Max's avatar

Farteous Max · 694 weeks ago

It was a skimmer and a tank in the old book; I would assume that that hasn't changed.

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