Thursday, November 10, 2011

Fear the Mechanical Bug - 2k Necrons

Figured I’d throw this up for fun while I’m writing my FOC reviews. It is based on the current understanding that Scarabs roll for penetration after Entropic Strike occurs. I realize I recently said I would play it differently but Yakface on Dakka stated that per the playtest dex the wording was clear that it occurred at the end of the assault phase but the wording was changed in the final version which leads me to actually think it was intentional. Anywho, onto the list:

HQ

Overlord – 100
Warscythe

Overlord – 90

5 Crypteks – 195
5xHarbringers of Destruction (Eldritch Lance), 1xSolar Pulse

5 Crypteks – 195
5xHarbringers of Destruction (Eldritch Lance), 1xSolar Pulse

Troop

10 Immortals – 170
Tesla Carbine

10 Immortals – 170
Tesla Carbine

5 Warriors – 65

5 Warriors – 65

5 Warriors – 65

Fast Attack

8 Scarab Swarms – 120

8 Scarab Swarms – 120

5 Wraiths – 175

Heavy Support

3 Tomb Spyders – 150

3 Tomb Spyders – 150

3 Tomb Spyders – 150

Total: 2,000

While this obviously will need to be tweaked as it’s playtested I think the idea is pretty clear.

So how does this work (in case it isn’t clear J)? Well your scarabs are obviously your heavy anti-tank lifters. At the top of turn two you’re looking at approximately 2 units of 17. Heck, delay until turn 3 to charge and you’re looking at 21-22 bases. The addition of a second scarab swarm allows you to spread your Spyders out more as well. I think it’s important to note that with the penetration roll coming after the armor reduction it only takes 3 bases to knock out tanks that move less than 7” which is just disgusting when you think about how many bases this army can have.

The Wraiths are there as a bit of a tarpit, designed to hold things up until 9 Tomb Spyders can charge. The list is rather heavy in the close combat department but has a fair amount of anti-infantry shooting in the Immortals. The lords are basically just there to open up the courts. I feel like the courts are needed as their job will be to bring down those extremely fast and hard to catch units that the scarabs might struggle with. Plus they work well in the opening phases helping to eliminate threats like Hellhounds, Heavy Incinerator DK’s, or other such threats to your scarab swarm of doom!

I feel the key to this list is going to be using the Spyders extremely aggressively. They need to be moving forward behind the swarms not just to create more babies but also to eat squads that fall out of transports. Let’s face it, even tactical marines are a bit of handful for Necron troops so it’s important that you never let them near your troops as you secure objectives. Which means a wall of spyders supported by a fast reaction force of Wraiths.

Anyway that’s one of the lists I think has a lot of potential though it can be tweaked slightly to accommodate a users preference. What do you guys think?

Comments (18)

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I think it's solid, but there are some shady areas rules-wise. First, whether Entropic Strike happens before rolling on the damage table, or not. They use the world 'immediately' but you also roll to pen right after roll to hit. Which 'immediately' comes first? GW could have just wrote '..., before you roll on the damage table' - but they didn't.
And no one but yakface know about the play test codex, so we have to go with the current wording until it's FAQ'd.
Also, some areas that might be legal but could cause some raised eyebrows - Spyders add models to a Scarab unit within 6", but AFAIK there's nothing stopping you from adding models to the FRONT of the unit even if it's more than 6" away, meaning each new Scarab brings the unit a bit more than 3" closer to the enemy, if you wish. First turn charge ohoy!

And the Stormlord, his lighting strikes work even in reserves, making for some off-table shenanigans were you hope he don't enter the game before turn 5.

I think within the context of a scarab spam list, the challenge will be to know when to go for it and when to hold back and build up your units, and how far forward to move without spoiling the points invested in Night Fighting
2 replies · active 698 weeks ago
Since the word immediately isn't in the pen roll rule (at least I'm pretty sure, I am at work) then even without the confirmation the entropic would occur first. The only reason I'm considering playing this way is the intentional shift in the wording. As far as the placings of the scarabs I'm going to be playing it as adding bases within 2" of the bases that started on the table at the top of the turn. Which means that I'll only gain about 4" per turn instead of 4" per base but I feel it's a fair interpretation I think.
spyguyyoda's avatar

spyguyyoda · 698 weeks ago

Yar, this is my interpretation as well. Sometimes I think that the entire GW staff is entirely guileless and non-sneaky.
What's the reason for min Warrior units dude?
1 reply · active 698 weeks ago
Rear area objective holders. It frees up the rest of my list to engage the enemy. Granted it does require that the location your playing at provide adequate terrain but that has been improving steadily at all the events I attend so I think they'll work out fine.
Love the idea! Might want to get a couple HQs and revise the Crypteks. Need an Overlord for each royal court and crypteks of the same court cant share the same "school." Other than that, awesome!
1 reply · active 698 weeks ago
Fair enough on the Lord choices. I didn't write Overlord so I can see where that confusion comes from. I fixed it.

Regard the Crypteks you can have as many of the same school/discipline/whatever as you choose. It's the wargear that's unique.
Unfortunately, I started advocating the Colossus to my IG players after the one time you mentioned it a few months ago. It caught on like wildfire. Haven't gotten a game in yet, but I'm hesitant to rely on scarabs as the Colossus makes them go squish.
LOL, I just put nearly this exact list together yesterday! If Entropic Strike works the way you suggest, it could be very nasty on AV lists. Against S6+ heavy lists, might have some significant issues, though.

Another thing I was thinking about ranged Entropic Strikes... they happen on HITS, it doesn't matter if you glance/pen or not, so it sounds like cover saves cannot be taken on them. Not that there's a lot of ranged Entropic Attacks (in fact, Harp of Dissonance may be the only one), but another FAQ to be answered.
1 reply · active 698 weeks ago
You can't make cover saves against anything that isn't a Wound, Glancing, or Penetrating hit.
newtoncain's avatar

newtoncain · 698 weeks ago

"Scarabs roll for penetration after Entropic Strike occurs"

I disagree with this. Seems to powerful, but so do STR8 ACs.

I love this game, but power creep is more like power steriods for these last few codexes.
The only thing I personally don't like is the small Warrior groups but that I thnk is due to preference. Generally though excellent list.
Khornatedemon's avatar

Khornatedemon · 698 weeks ago

It seems like what we are going to see for this list archetype. It's similar to what mike brandt has been talking about.

Only change I might make would be to drop one of the warrior squads and 2 immortals from the squads of 10 and take 3 squads of 8,8, and 7 and give the other overlord a warscythe. I think 3 backfield warior squads is too many, 2 should be fine.
2 replies · active 698 weeks ago
I agree that it'll probably be an archetype. Though I'm not totally sold on it. I kinda want to give them all TL-Particle Beamers for some fire support and St6 blast goodness. Unfortunately I'm currently totally in love with Annihilation Barges so I don't know when I'm going to get some practice in with spyders :)
Khornatedemon's avatar

Khornatedemon · 698 weeks ago

im in the same mindset with the barges, they are incredibly good for their cost. I'll probably have 3 myself.

I've also been thinking of the potential in nemesor z-man. Stealth doom scythes? Tank hunting Annihilation barges? Furious charge scarabs? All sounds tasty to me. Man even lycheguard with counter attack are bad ass.
So how does this army deal with a crazy Deathstar unit? Just try and torrent it and finish it off with spiders and scarabs?

As an aside, your in Minnesota right? Anything to do their over the weekend, I think my company might be stranding me here...
1 reply · active 698 weeks ago
40k Tournament tomorrow at Legion Games in Burnesville which I and few other posters on here will be at. Otherwise downtown normally has stuff going on, just don't know what it is this week :)
I worry about the survivability of those 5 man Warrior squads. And while scarabs are very strong, they are also potentially very fragile. I think they are the best AT in the codex right now, but they just melt under the right weapons. Especially since they can't TB anymore.

Are you going to keep the Courts together? They, too, are very fragile with that 4+.

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