Monday, November 14, 2011

Necron RTT Batrep: Game One

My mighty legions of grey plastic marched upon the scene Saturday after I got an email letting me know that the new Necrons would be allowed for the tournament. I managed to have everything built but only the scarabs have a lick of paint on them at this point. Anywho onto the batrep.


Game 1:

Deployment: Ptiched Battle
Objectives: Loot Counters (added up per turn after turn 2 based on certain variables)

My List:

HQ-Overlord w/Warscythe and Phaeron
HQ-5 Crypteks w/5xHarbringers of Destruction and 1xSolar Pulse
HQ-Overlord w/Warscythe and Phaeron
HQ-5 Crypteks w/5xHarbringers of Destruction and 1xSolar Pulse
Troop-10 Immortals w/Tesla Carbines
Troop-10 Immortals w/Tesla Carbines
Troop-10 Warriors
Troop-10 Warriors
Fast Attack-5 Wraiths
Fast Attack-5 Wraiths
Fast Attack-10 Scarabs
Heavy Support-Annihilation Barge
Heavy Support-Annihilation Barge
Heavy Support-Annihilation Barge

His List:

HQ-Rune Priest w/Jaws & Murderous Hurricane
Elite-5 Wolfguard w/Combi-Meltas and Powerfists
Troop-5 Grey Hunters w/Melta in a Razorback
Troop-5 Grey Hunters w/Melta in a LasPlas Razorback
Troop-5 Grey Hunters w/Melta in a LasPlas Razorback
Troop-8 Grey Hunters w/Flamer, MotW, Standard in a Rhino
Troop-9 Grey Hunters w/Melta, MotW, Standard in a Rhino
Fast Attack-3 Landspeeders w/additional Heavy Bolter
Heavy Support-6 Long Fangs w/2 Lascannon, 3 Missile Launchers
Heavy Support-6 Long Fangs w/2 Lascannon, 3 Missile Launchers
Heavy Support-6 Long Fangs w/5 Missile Launchers

The Table (And only photo of this game, I forgot):


I won the roll to go first and let him deploy. I think you'll find this is overall the best thing to do as a Necron player with two solar pulses. It's almost critical so you can deploy appropriately given how slow your army is. Anyway he chose one side and deployed two his Long Fangs and a troop to my right and then everything else in a block on the the left with his Speeders in reserve. I deployed my Wraiths behind some LoS blocking terrain across from his Fangs and troop choice while deploying my Immortals to walk up and take loot token on the same side. I deploy all my other units to my left across from the majority of his units and out of range of all his Long Fangs on the right.

In this case seizing would work out for me so I rolled to Seize and do. I open fire and dismount his Rune Priest squad by popping a rhino but don't do any other damage on that side. I also move my forces up to be in range on turn two on the right while also jumping my wraiths up for a possible turn 2 assault.

In his turn I don't pop my pulse thinking that with just 2 lascannons and 5 missiles in range my barges should be fine. He manages to explode one and immobolize and remove the gun from the other. That's a mistake I won't make again. He doesn't move his units up closer to mine though so he's not going to be able to capitalize on it.

On turn 2 I move my scarabs and wraiths up into assault range on his disembarked squad. I also move my other wraith unit up to assault his farthest right long fang unit. I manage to knock the lascannons off the two threatening Razorbacks on my left side and I manage to kill a few other long fangs with shooting and break them. When I assault I fail to kill his rune priest with my scarabs but manage to kill everyone in his squad except for a single MotW model. On the right the Wraiths eat the entire Long Fang pack.

On his turn I pop night fight and his landspeeders don't come in. He gets his other 10-man squad out to assault into the combat the Wraiths are already in. He deploys his troop unit on the right to shoot down the Wraiths that just ate the his long fangs. He opens fire and I end up with just 2 Wraiths on the right. He kills and manages to keep down 4 or so Immortals. He charges in and loses the combat on the left. I manage to break his unit and then escort them off the table on the beginning of their next turn.

For my turn three I position to start gaining loot tokens and move to secure all the extra points. My scarabs surround a tank and kill everyone inside while I finish off his wounded long fang unit, a troop choice, and another transport. Honestly at this point it's clean-up for me and he ends up conceding at the top of 4. We end up discussing things he should have done differently which included not reserving his landspeeders and playing more aggressively.

Comments (16)

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How do you feel about whip coils on Wraiths?
Not required but probably would have helped as you'll see in game two. Granted taking to many keeps you from taking an extra wraith so it's a bit of a trade off. My final list is probably going to have 1-2 per squad more than likely.
Nice list .
1 reply · active 698 weeks ago
Thank you, I thought so. Definitely taught me a lot about what I want out of my Necrons over the weekend.
Nice dude, extremely similar list to the one I'm personally thinking about. This (your opponent's) list is a perfect example of a list that is going to need some tweaking due to the emergence of Necrons on the scene :-p

How are you distributing your Crypteks? Some of the internets seems to think you can put a Cryptek from each court into each squad, which currently works with RAW, but will probably just end up getting FAQed into them being more like Wolfguard (i.e. only one court can provide members to a given squad)

Looking forward to Game 2 :)
4 replies · active 697 weeks ago
I deployed my Solar Pulse toting Crypteks into the Warrior Squads with the Overlord. I then just ran the remaining 4 from each court as a mobile long fang squad. Seemed to work out pretty well. Even if my opponent targest them round 3 (first round he'll be able to shoot at them thanks to the Solar Pulses) I'll have gotten off 2-3 rounds of shooting with them and then they probably aren't needed to heavily.

I agree that it'll wind up being 1 Court member per squad period. Not one per royal court purchased so that's how I'm playing it to avoid that until the FAQ. I always take the least adventageous possible ruling to ensure I don't get blindsided later.
I am curious as to how well they performed overall and especially how good their durability was. I worry that somebody will just blow them apart with longer ranged missiles or heavy bolter speeders. 'Go for the Court' seems like a solid tactic if you have a fast mover with AP 4 weapons.
Oh they'll definitely be a target but that's why the solar pulse is essential. Basically outside of artillery they can't be targetted for the first two turns. Granted a speeder squadron might be able to get close enough and then roll high enough on nightfight but I don't think that'll be a common occurance even in armies that actually run speeders wtih heavy bolters :)
I think they'll become more common if Necrons succeed as a strong codex.. HB/HF Landspeeders threaten Courts, Warriors, and to a lesser extent, Scarabs very well.
I know that board! lol! Seems like Cedan still hasn't done the repair job on it yet.
1 reply · active 698 weeks ago
Lol, nope, it's pretty beat to hell. At least there were some LoS blocking pieces this time around which is nice.
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Khornatedemon · 698 weeks ago

it's good to see the bots take down a relatively standard wolf list. Makes me happy as i paint my barges hehe
newtoncain's avatar

newtoncain · 697 weeks ago

Too bad you and Tyler did not get to play, would have been nice to see the 2 big dawgs face off.
1 reply · active 697 weeks ago
Lol, we play each other pretty often. This was only the second time in the last 5 tournies we haven't played. Would have been interesting against Space Wolves though. I'd have been more afraid of his DE as they can be a handful for Necrons but I'm sure we'll square off in December :)
What would you say the Annihilation Barges bring to this army that points spent elsewhere do not?
1 reply · active 697 weeks ago
Ridiculous numbers of high strength shots. They are actually great for popping light mech and for eliminating entire units that get disembarked. And they are super solid for their points. Point for point they are also more effective than any other shooting vehicle in the game, especially when you add in the Quantum Shielding. Granted if a shot gets through they pop like nobodies business but I think they are well worth it. I'll get into it more in my review.

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