So today I got a PM on Dakka from Valek asking how I would scale my army list down to 1,500. I responded by asking which of the two lists posted was he curious about but since I have a bit of time I figured I’d just do both down at the 1,500pt level. So here we go.
Standard – Non-Spyder Wing Army
HQ
Overlord – 100
Warscythe
5 Crypteks – 195
5xHeralds of Destruction, 1xSolar Pulse
Troop
10 Immortals – 170
Tesla Carbine
10 Immortals – 170
Tesla Carbine
5 Warriors – 65
Fast Attack
5 Wraiths – 175
5 Wraiths – 175
8 Scarabs – 120
Heavy Support
Annihilation Barge – 90
Annihilation Barge – 90
3 Canoptek Spyders – 150
This is 1,500 on the nose and I feel has the firepower and speed to death with most lists at this point level. You can also branch out and drop 5 Immortals or a Spyder and 2 Swarms to get a barge for your Lord. I went light on the Solar Pulse and the second overlord/court since I don’t feel you need as much firepower at this level. You could, if you feel like you need less CC drop the second wraith unit and and a spyder to add another lord and 3 more Crypteks to give you a total of 8 if your more shooty inclined. Overall I think it’s a solid framework. The above is what I’d run but I’m a little obsessed with CC. My second inclination would be this:
HQ
Overlord – 100
Warscythe
4 Crypteks – 160
4xHeralds of Destruction, 1xSolar Pulse
Overlord – 100
Warscythe
4 Crypteks – 160
4xHeralds of Destruction, 1xSolar Pulse
Troop
10 Immortals – 170
Tesla Carbine
10 Immortals – 170
Tesla Carbine
5 Warriors – 65
Fast Attack
5 Wraiths – 175
8 Scarabs – 120
Heavy Support
Annihilation Barge – 90
Annihilation Barge – 90
2 Canoptek Spyders – 100
This gives you a little more dominance regarding your shooting at the expense of close combat which is sometimes more other people’s style. Now onto the Spyder Wing at 1,500.
Spyder List
HQ
Overlord – 100
Warscythe
4 Crypteks – 160
4xHeralds of Destruction, 1xSolar Pulse
Overlord – 100
Warscythe
4 Crypteks – 160
4xHeralds of Destruction, 1xSolar Pulse
Troop
10 Immortals – 170
Tesla Carbine
5 Immortals – 85
Tesla Carbine
5 Immortals – 85
Tesla Carbine
Fast Attack
8 Scarabs – 120
8 Scarabs – 120
Heavy Support
3 Canoptek Spyders – 200
2xTL-Particle Beamer
3 Canoptek Spyders – 150
2xTL-Particle Beamer
As you can see it’s a little lighter on the troops than the previous list. If you wanted to put some back in you could always drop a units of scarabs but I feel 2 units is going to be needed for your ability to threaten the enemy. I’ve added the Particle Beamers to the Spyders so they can support outside of CC as you are going to need every unit contributing in an army like this. Likely the lords will join the Crypteks to take wounds for them. I’d recommend keeping the Crypteks in single units for this instead of spreading them out. At most I’d only put a single Cryptek into the 5 man Immortal squads. This army basically gives you two equal wings of attack and allows for some flexibility. It does lose some of its resilience at this point level but I think it’s more than playable. 1,500pt Venom DE will give it a bit of a problem but you should be able to make it work.
So those are my two lists so far scaled down to 1,500. I’ll have more thoughts on the codex after the tournament tomorrow. I should also have some battle reports up next week as well.
Valek · 698 weeks ago
inquisitor_dunn 51p · 698 weeks ago
IDK, I'm thinking you handle that build the same as tervigons and babies. Assault both and kill the babies, let the fearless saves kill the spiders. I'm also thinking the redeemer will be good vs this build.
I'm more worried about what we have not seen yet.
Hulksmash · 698 weeks ago
As far as not fearing it 27 T6 3+ save wounds is pretty tough. I worry about it in numbers, especially if they support a large number of swarms too.
inquisitor_dunn 51p · 698 weeks ago
Hulksmash · 698 weeks ago
Valek · 698 weeks ago
Necron lord, Warscythe, Barge
harbringer of destruction, pulse
harbringer of destruction
harbringer of destruction
Necron lord, Warscythe, Barge
harbringer of destruction, pulse
harbringer of destruction
harbringer of destruction
C'tan, Writhling Worldspace, Lord of Fire
7 Warriors, (2 harbringers join, one pulse)
7 Warriors, (2 harbringers join, one pulse)
7 Warriors, (2 harbringers join)
8 Scarabs
8 Scarabs
2 Tombspyders
2 Tombspyders
This list is all about infuriating your opponent, two turns of night fight, all terrain dangerous, and all fire base weapons become dangerours within 12 of the C'tan.
It got solid cc harrasments or combocharges in form of scarabs, barges, ctan, spyders, high toughness with multi wounds, 3 scouring units eacht toting 2 S8 ap 2 shots.
Antitank should be no issue at all divided between shooting, scarabs, warscythes and 5 monstrous creatures.
The Barges can also try to purge those fists out of squads treathening your c'tan.
theorius · 698 weeks ago
Valek · 698 weeks ago
Deimos · 694 weeks ago
Overlord w/Phareon, Warscythe, Mindshackle Scarabs
Cryptek x1 w/HoT, Seismic Crucible
Cryptek x3 w/HoD, Solar Pulse
Lord x1 w/Gauntlet of Fire, Res Orb., Mindshackle Scarabs
Overlord w/Warscythe, Mindshackle Scarabs
Cryptek x1 w/HoT, Seismic Crucible
Cryptek x3 w/HoD, Solar Pulse
Lord x1 w/Gauntlet of Fire, Res Orb., Mindshackle Scarabs
Immortals x10 w/Tesla Carbines
Immortals x10 w/Gauss
C'tan Shard w/Writhing Worldscape, Lord of Fire
Annihilation Barge
Annihilation Barge
I think it gives me a good spread of Anti tank for the point level and allows me to really dictate the flow of battle with the Tremor staves combined with the C'tan. Solar Pulses help keep the army from being shot off the board until they can gain fire supremecy. I want to try the Gauss blasters with the Phaeron and see how they perform versus the Tesla