Friday, February 24, 2012

We Be Krumpin - 2k Orks



I was talking to the owner of my FLGS about an upcoming tournament he is attending and we started brainstorming on Orks. Now on Orks my thoughts are all out offense all the time. I don't think holding back does anything for them in the current state of the game. That being said here is a list I think could be a lot of fun.

HQ

Big Mek - 85
KFF

Elite

3xNobs w/Battlewagon - 190
Big Shoota, Armored Plates, Grot Riggers, Deff Rolla

3xNobs w/Battlewagon - 190
Big Shoota, Armored Plates, Grot Riggers, Deff Rolla

Troops

19 Shoota Boyz - 149
Nob w/PK

20 Shoota Boyz - 155
Nob w/PK

20 Shoota Boyz - 155
Nob w/PK

20 Shoota Boyz - 155
Nob w/PK

20 Shoota Boyz - 155
Nob w/PK

17 Grots w/Runtherd-61

Fast Attack

3 Warbuggies - 105
3xTL-Rokkits

3 Warbuggies - 105
3xTL-Rokkits

3 Warbuggies - 105
3xTL-Rokkits

Heavy Support

Battlewagon - 130
Deffrolla, Big Shoota, Armored Plates, Grot Riggers

Battlewagon - 130
Deffrolla, Big Shoota, Armored Plates, Grot Riggers

Battlewagon - 130
Deffrolla, Big Shoota, Armored Plates, Grot Riggers

It's 2k on the nose. It's got 5 loaded Battlewagons full of boyz. The idea is pretty straight forward. Hammer your opponent. This list has the following bonuses outside of CC:

5 Deffrollas
9 TL-Rokkits
94 Shoota Boyz (188 shots)

In CC it's strengths are pretty obvious with 100 boyz that include 5 PK Nobs.

The Buggies act as screens for the Battlewagons, keeping opposing units from being able to melta or CC them. They also have the ability to hem in enemy transports while shooting at another means they should help me control the battlefield. The grots naturally come on and try and grab 1-2 objectives for me per the usual.

So what do you guys think? What flaws do you see?