Wednesday, October 19, 2011

Necrons – Ready or Not, Here They Come!


I’m Back!!!! Sorry I’ve been gone for the last two weeks but work has been kicking my ass and I haven’t had any urge to write honestly. I got a little burnt out towards the end of September and I think I’m finally starting to come out of it. Mostly due to the topic of this article….Necrons!

My information has come mostly from this article on Dakka and my thanks to Yakface there for providing so much info and to Kroothawk for keeping the front page updated: http://www.dakkadakka.com/dakkaforum/posts/list/403994.page

So unlike my fellow author I’m really excited for this release. I’ve always love the image of the Necrons since they were released at the end of second edition. I collected them briefly when the codex came out in 3rd but found that I didn’t have enough to grip onto to drag me in. I hated the idea of C’tan’s (granted back then I was much more a holier than though fluff/comp bunny) and the army had so few models, so few opportunities for conversion, and such a lack of depth fluff-wise that I was turned off and sold my stuff to some friends.

Flash forward around 9ish years and I’m finally getting what I wanted. A fresh look at an old army that has an expanded model range and possibly a back story I can finally sink my teeth into. Some people lament the direction of the fluff and prefer the Necrons as a sort of mindless shambling horde but I pretty much have that in Bugs. A reawakening force dedicated to reconquering the galaxy because they deserve it is far more interesting. The back story now also allows for customized forces which weren’t really an option in the previous codex which means I can finally get to converting some cool looking mini’s for this.

Yak has done a great job in providing some minor details and pretty solid overview of what’s coming. Looking at what’s he’s got written I’m seeing most of the issues from the previous book being addressed. No more phase-out. Larger units for the dedicated CC units like Wraiths. More speed all over the book in the form of jump troops in elites and flyer transports. A change to the WBB to make it work in 5th and still make it a unique rule. Overall it looks very promising. I am away that more than a few people are already screaming that the Necrons won’t be able to compete or that GW never treats Xenos well (odd how short memories are in our hobby) but I’m reserving most of my thoughts until I see the book.

What I am seeing is a greater amount of synergy between units and a much larger toolbox than before. This codex appears to be shaping up like most 5th edition books which will allow for multiple builds and different approaches. I’ve got a combined arms approach I’m considering at this point based on the info available that’ll probably include 2 full units of wraiths (assuming 40ish pts each) because I’ve got a cool conversion for them that I’ve thought up.

I will say the one thing that upsets me about the new book is the Destroyers dropping from a possible 15 regular (which tons of players had) and 9 heavies (which some players had) has been reduced to a maximum of 9 total between the two for the army. They are normally smarter about allowing us to still use most of our models when the army gets redone even if it’s not always the best way to build a new force but this hurt a bit. Granted most of those people will be able to sell destroyers to other players or trade for new units but it’s still kinda crappy.

Based on the relatively light info I know I’m going to be playing Necrons. I’ve been waiting to add another Xenos that I feel like painting to my list of armies I play and this looks like a solid outlet. My FLGS will probably be happy as I’m going to be putting in a preorder from him for the codex, 4 boxes of Immortals, one box of Lychguard or Praetorians, and the command barge that I’ll probably build as the HS choice. Combined with my Battleforce I won at the Ardboys Semi’s I think I’ll be in good shape to start and will solidify my army once I’ve digested the book.

Well this article was just a big gush of why I’m looking forward to the Necrons and had little content honestly but I wanted to talk about it and it’s my blog J So what about you guys? Are you excited, meh, or disappointed with what’s coming?

Comments (25)

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Just a couple very preliminary good items for people that already have necron collections:
1) From the look of it, preliminarily ( I know we don't have the codex yet, just making conversation here), you 'should' have at least one maybe two units of scarabs already. Scarabs seem to be shaping up to be the 'must have' FA unit of choice.
2) If GW can be counted on to continue it's 'release rules without models' policy, it could be a great time to convert some of those extra destroyers into an different unit.

Just my two cents, I'm excited but reserved about the new codex. I still cry nerd rage tears over my once mighty 'Nids.
The only real thing I'm disappointed about is the "shattering" of the C'Tan into shards. The supposed most powerful beings in the Universe being defeated by their creations sounds pretty lame, but it makes much more sense game wise, because you simply cannot have something that powerful. But they could have done that without killing the C'Tan. :(

Game-wise, I'm very interested at seeing what was done with the new codex and units. I've seen Yak's thing already, but I really make a judgement on that until I get it in my hand. But it'd give me something to do with the roughly 1250 points of Necrons I have in a box somewhere. ;)

You still down in the Twin Cities? Which store you pre-ordering from? Misty (Legion) Mountain? Tower Games? The Source?
2 replies · active 701 weeks ago
Yeah, I'm still in the Twin Cities. I'm gonna pre-order from Neil at Phoenix Games since it's my closest store and I like Neil. It'll probably only be around $200ish to start but we'll see how far it goes :)

Regarding the C'tan I like it. I think it wouldn't be that hard for a race that was competing with the Old Ones to find a way to shatter an energy based race. Remember that C'tan aren't gods even in the old book. Just very powerful energy based beings which is something a lot of people forget.
Pfft it's only a matter of time before the minions overthrow the masters. Everyone knows this :P.
Delta Echo's avatar

Delta Echo · 701 weeks ago

I was at Phoenix buying some warriors when a buddy called me with the Necron picture leak info on BoW's site. Neil brought it up on his computer and we both got our first look together. I'm pretty pumped from what's been posted on Dakka Dakka as well. The potential for a variety of different tactics and builds looks possible from what's been leaked at this point.
For now, count me as cautiously optimistic.
I don't know about you, but I think this book will terrify guard players everywhere.

The parking lot will take a serious hit when the special character who induces Night fighting is paired with a bunch of scarabs forcing a simple choice; move 6", try to shoot, and die, or move 12", not shooting.

I'm placing my bets; Necrons will force a shift towards 'maneuverable firepower Mech' (Blood Angels, Dark Eldar), and really put the hurts on "gunline mech" (guard, puppies).

Of course; this is speculation based off rumors, so it could be completely wrong, but it's my opinion anyway.
I think the army will have AT problems. Tesla weapons are all AP - and thus little more than an annoyance to most vehicles. Armor reduction doesn't kick in until the end of the phase, which means a vehicle threatened by scarabs won't be killable by shooting for a whole 'nother turn. The fact that Monoliths now flatly lose to Land Raiders is annoying.

Like I said in Dakka, 5th is Mech, and I don't see much that offers, or has the potential to offer, anything like Hydras, Psyriflemen, Long Fangs, or the various fast moving units with multiple melta/lance weapons. This is A Problem, and it *may* be a lethal one for the codex.
1 reply · active 701 weeks ago
AP- Weapons are actually kind of handy against transports. Crowd scarabs around a vehicle, then zap the vehicle with AP- weapons. That'll deny emergency disembarkation, and kill two units. Also, no risk of vehicle exploding and taking scarabs with it.
So as a heads up for anyone who hasn't read it yet Wraiths are supposedly 2 wound models and staying near the same cost. If this turns out to be true I can't imagine not running 2 full units of these beasts. On another note I disagree Grog. Think there are a lot of options for Anti-Tank. Just not the same ones as Imperial armies rely on.

It's something I run into regularly with my Nids, Orks, and Daemons. I rarely use shooting to pop tanks. I know this is against all internet wisdom but CC really does work for anti-tank. So does glancing to death which Necrons can also do. From what I'm seeing anti-tank will be plentiful enough. Especially since I plan to take a low amount of (if any) vehicles in my army which will hurt my opponents love of anti-tank as well.
1 reply · active 701 weeks ago
spyguyyoda's avatar

spyguyyoda · 701 weeks ago

I have the same problem with my Daemons...and I play mostly Tzeentch. I throw a few shots at the vehicles with my Bolt Princes and then I assault them. Fast-moving vehicles are a problem in CC, but most vehicles that move more than 6 lose firepower. I have learned that I can't rely on 8-10 Bolts of Tzeentch, so CC is the way to go.
Glancing targets to death takes large amounts of fire and time. I know, I've tried with the current army. CC works, IF the target isn't moving fast, doesn't have it's own CC unit inside, and you have a number of preferably fast moving units that can damage AV10-11. Necrons seem short on that last part. At the moment there are Wraiths, Scarabs, the Stalker, C'tan, and Lychguard for known melee units. Orks have a S8-9 model with a lot of attacks in every unit. 'nids tend to have a large variety of MCs. Necrons seem to have neither. And melee AT isn't going to work real well against Eldar keep-away armies or DE raider armies like the Darklight Storm Dash plays. For that matter, Orks, Demons, and 'nids are not the top flight armies that Necrons need to compete with. If Necrons sink to mid-tier in tournaments in 3 months because they can't handle top tier armies like the rest of the 5th ed codexes then Necrons will be a failed release.

Nurglitch, sometimes you make flatly bizarre statements. This is one of them. AP - weapons have a ~16% lower chance to get a vehicle kill of any kind, and terribly struggle with useful glancing hits. Better pray you roll them 6s.
11 replies · active 700 weeks ago
We're going to have to agree to disagree Grog. Personally I think Necrons will be able to run hard against DE with all the St4-6 shots against AV10 across the board. Eldar keep away armies don't exist in the tournament scene. I've played against Eldar exactly 1 time in the last year and a half in major or even minor events. AV10-11 spam just doesn't worry me with all the shots and speed the army has. I would be scared of IG but there are plenty of tools to deal with that as well.

Could just be me but I think it'll work out just fine. We'll just have to wait for the codex but I think every list stands up solid in 5th. Even Bugs are fine with the single exclusion of Venom Spam which can make them cry in good hands. Oh well, I'm excited and I think it's shaping up to be a nasty codex.
We'll see. Of what we know now, AT is the big potential hole in my view. Well, that and how absolutely everything is I2. The rest of the army seems to rest on fairly sure theoretical ground.

Point costs can change everything, of course.
Khornatedemon's avatar

Khornatedemon · 701 weeks ago

there's going to be some decent AT but it's all going to depend on points costs. Cryptek's with the str 8 shot either split into squads or as a single unit backed by some heavy destroyers and the str7 tesla guns could possibly suffice, depending on the cost and what else you can get in the army.

FA is gonna be a tough pick. Between scarabs, wraiths, and H destroyers its gonna be rough. Although destroyer lord + res orb + wraiths seems pretty damn nasty to me
Remember, Teslas are ALL AP -. That's a big penalty. Yes, all the Crypteks can get S8 Assault 1 36" guns, but I think that is both all your Crypteks and it is stated as ~200 points to do so. That's not cheap for what is essentially mobile but less flexible Long Fangs.
Khornatedemon's avatar

Khornatedemon · 701 weeks ago

that is true, but they will still be good for putting shakes/stuns on tanks. Wont make a good primary AT but in conjunction with crypteks in squads and possibly heavy destroyers will help
Call this rabbling from an old timer if you need to, but I don't like what I'm seeing in the way of new Necrons.� Then again, I didn't like losing my old Dark Eldar, I thought they were just fine.

To me, Necrons are slow, ponderous, implacable, indestructible...no longer as terrifying in they may have once been...but that's the spirit of them.

And now, they're turning into dead Space Wolves.� Instead of Scout Snipers, we have Necron Snipers.� Instead of Razorbacks, we have Floatybacks.� Instead of Terminators, we have Necronators.� Instead of Frost Axes, we have Gauss Axes.� Instead of Storm Shields, we have Phase Shields.

Change a stat here and there, add some special weapons and flavoring, gimp Monoliths to take away their unique nature...and we have another Space Marine codex that has lost it's FLAVOR.� It's definitive fluff.�

I don't want personalized robots with attitude, I want implacable, relentless machinery.� My Necrons could do with an FAQ update, or a new codex to update their rules, reduce point costs, and bring their scale in line with newer codices...but I'll be good God damned if I buy a fleet of floating razorbacks to play dead Space Wolves.� I like my fluff the way that it is.
I preferred the older style and older rules too. But they gave it to Ward who seems desperate to re-write everybody's entire background, and who was feeling unoriginal and had a copy of Tomb Kings at hand. But then I also think the Sisters changes should have gone the same way.

And don't worry about the Snipers. 24" Sniper weapons are pretty worthless unless the rules change a lot in 6th.
You know you could do walking legion...no one is forcing you to do mech like every other army.

But hey, a new face and play style is more than welcome for us veteran 'Cron players who did the same old schtick for 9+ years. Adapt or die off, it's the nature of war gaming.
Khornatedemon's avatar

Khornatedemon · 701 weeks ago

after reading through the rumor summary again I think the 24" range on the tesla gun kills it more than the ap.
Why pray when I just need to roll enough dice?
Because to roll enough dice those dice need to be cheap. I have a hard time believing anything in the Necron codex will be called 'cheap', much less Tesla weaponry with their array of special rules.
As a necron player, I am excited about a new codex!!!!
However, I am disappointed with a few things;
1 - CTan - having them be playable on the board could have been accomplished in MANY other ways, sharding them was silly.
2 - The personification of the lords makes them just another race...they have all the human frailness of ego and emotion. They could have easily given them (and tomb worlds) different perspectives to create uniqueness without making them all little dictators prancing about.
3 - Transports: what? The masters of teleportation? If you want to sell models, make them "portal gates" that teleport in squads that are waiting in transport pads on the nearest tomb-world. Blow up a pad, and the guys get dumped out (see, just like a transport, but fits the necrons).
4 - AV11? If I wanted to play open topped low armor transports I would play DE. Necrons are supposed to be ponderous, tough and exotic (yes, I know they get the armor thing) not fragile and ornate.

I liked the ctan fluff...there were many story ways of making their on table manifestations less powerful, and lords could have easily been given free reign and personalities without making them just human dictators in armor.

Oh well, at least we are getting a new dex...now where are my tau?

~ Dave Pak
Khornatedemon's avatar

Khornatedemon · 701 weeks ago

new wd has quantum shielding only going away on pens which will definitely help with keeping the vehicles alive. The ghost ark also supposedly grants the warrior squad its bought for the ability to always get back up even if the squad is wiped out and grats D3 reinforcements a turn. I can see a couple of those for objective grabbing being used if thats true.

also the warscythe supposedly keeps its 2D6 armor pen which makes destroyer lords awesome tank killers with their re-rolls to hit.
I just cant wait for this codex, dont even have interest re-visiting my marine books right now to play around with

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