I went up to my FLGS today to do some re-learning of Warhammer 40k, and perused my shiny new Ork Codex! Keep in mind that I skipped 6th edition, so I'm really drawing parallels between 5th Edition and 7th Edition. Observations and questions below, and PLEASE FOR THE LOVE OF GANDALF correct anything I've misunderstood.
-They have their own phase between movement and shooting now, psychic powers require warp points, and this will ease a lot of "When do psychic powers happen" issues. No more psychic powers during enemy assaults, or enemy shooting....a simplified all at once.
- Psykers got stronger. I don't know how they work yet, but lots of dice, complementing psykers...seems like they got stronger.
-Assaulting got harder? Every enemy unit you assault gets to unload snapshots in your face. As an Orky assaulter, that's sad to hear.
-You now 2D6 all assaults? Difficult Terrain even in the open? Hrm.
-Fearless wounds are gone! I remember staging multi-assaults so that I could inflict wounds on fearless MCs, and the horror of losing combat as a fearless Ork mob, and losing almost as many boyz after the assault as during.
I had heard that vehicles got worse in 6th, and better in 7th, but I don't have reference points - the differences I see:
-Glances remove a structure point instead of rolling on the penetrate chart with a -1 modifier.
-AP1 and AP2 get a +1 to penetrate, and you need a....7? to penetrate? I haven't figured that one out yet.
-Vehicles only need 20% obstruction to get cover now instead of 50%?
-Everyone can pre-measure whatever they want, whenever they want.
-BWAH HA HA HA HA HAaaaa.....
C'mon. I'm not the only one who remembers all the angst around people who had a shifty means of pre-measuring (Vehicle movement) and people who didn't. This will save lots of trouble, everywhere.
-Running in the shooting phase is now 2D6? Mayhap heard that wrong. I need to get my hands on a rulebook.
-You can only kill what's in range to kill. That's an interesting development. No more torrents of fire into a unit as long as one of them are in range. On the flip side...I can see clever positioning and firing angles being used to assassinate particular members of a unit.
I'll be headed to my first tournament in two weeks, which will correspond to my first 40k games back in the hobby. I intend to be massacred in all three games, but am going to meet new people and get some test games in. It's a 1550 tournament with no restrictions on Force Org (I forget what that mode is called), so I'll bring my Orks, dink around, and see what folks have to teach me. :)