Monday, October 8, 2012

Chaos – Where I’m Starting


Well I’ve spent the weekend playing with my airbrush but since I still suck with that thing so far I figured I’d put up where I plan on starting my lists for now with Iron Warriors.


Troop
 
15 Cultists – 70
15 Cultists – 70
 
Fast Attack
 
Heldrake – 170
Baleflamer
 
Heldrake – 170
Baleflamer
 
5 Spawn – 180
Mark of Nurgle
 
Heavy Support
 
5 Havocs – 115
4xAutocannon
 
5 Havocs – 115
4xAutocannon
 
5 Havocs – 115
4xAutocannon
 
Total: 1005
 
So why? Well the heavy weapons should be obvious. 12 Autocannons for so cheap is a pretty solid start, being much cheaper than the guard you can ally in. The Heldrakes make for some nasty anti-marine while maybe being able to drop a flyer between them on the turn they come with their vector strike.  Spawn are a solid, fast, and tough cc unit. And naturally 2 squads of cultists for some objective holding goodness.
 
The rest of the list will be tailored to what I’m feeling while I play test. I feel the above gives me a solid starting point for how I’m going to move forward. Once I get comfortable with more of the book I can see the above changing.
 
And what is the first thing I’m thinking about running in addition to the above not counting allies?
 
HQ
Chaos Lord – 185
Mark of Nurgle, Bike, Black Mace, Boon of Mutation, Sigil of Corruption, Veteran of the Long War
 
Chaos Lord – 80
Mark of Slaanesh
 
Troop
12 Noise Marines – 280
Sonic Blaster, FnP Icon
 
12 Noise Marines – 280
Sonic Blaster, FnP Icon
 
The above leaves you with 20 extra points to put somewhere. I like it as a starting point but then I feel like I’ve got a chaos army without too many chaos marines. So this is something I’d also be considering.
 
HQ
Chaos Lord – 185
Mark of Nurgle, Bike, Black Mace, Boon of Mutation, Sigil of Corruption, Veteran of the Long War
 
Troop
10 Chaos Space Marines – 210
BP/CCW, 2 Melta Guns, Rhino, Power Axe
 
10 Chaos Space Marines – 210
BP/CCW , 2 Melta Guns, Rhino, Power Axe
 
10 Chaos Space Marines – 210
BP/CCW , 2 Melta Guns, Rhino, Power Axe
 
As you can see my starting point has me being a big fan of the Nurgle Bike Lord w/the Mace. I’m just dying to try him in with a unit of nurgle spawn. The above list does add more basic marines as well as some mobility but it lacks some more character support and the ability to drop lightly armored troops hiding in cover.
 
Either way, this is where I’m starting. What do you guys thing?

Comments (13)

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I Like the noise marines, but thats a LOT of points for 24 MEQs. Have you considered leaving them elite, dropping one squad and the lord, and then just bringing CSM?

May not net you all that much more survivability once you factor in that you'll be gaining at most 10 extra bodies without FNP, but worth looking into
1 reply · active 651 weeks ago
I would be possible. It would only net me 8 extra bodies total but I would actually be down 4 scoring models. Granted I would manage a few more high strength shots (Plasma/Autocannon). Might be worth looking at. Just another tweak :)
Noise marines not being scoring is a disadvantage but it does let you be a bit more aggressive with them/takes a little shooting away as well.
3 replies · active 650 weeks ago
Aren't the Noise Marines troops when you take a Lord with Mark of Slaanish?
Hulksmash's avatar

Hulksmash · 651 weeks ago

He was speaking in reference to dropping the Slaanesh lord and one squad and taking squads of basic marines instead. Which would leave the remaining squad as an elite.
Salvo weapons discourage being too agressive, though.
Helldrakes are going to drive the meta back into transports. They're gamebreaking.
3 replies · active 651 weeks ago
Not sure I 100% agree. They are pretty nasty but true foot hordes of even marines will be able to take the hit of 1-2 Drakes. That being said the Drakes should at least get their points back in almost any situation.
2 Helldrakes are going to probably kill 10 marines every turn for the 2-6 turns they are on the board.

Marines would be lucky to even kill one Helldrake over the same amount of time.

Play them, you will see.
I have played with two heldrakes, and I would never play with less. They are everything I wish I could do with a land raider redeemer. They show up, kill much of a squad, and then either fly off the table or hover to do it again. I really would put them as the most useful thing in the book.

That said, they are not game breaking. Spacing models can counter much of their effectiveness. Also, they are fliers, which means they have positioning issues. The 12" range means that unless your opponent is covering the whole table, they will often only get one shot while zooming. Hovering makes you very vulnerable.
The amount of necron flyers and vendettas out there I feel will help with drakes. What drakes are doing in my eyes is stopping space marine players from simply ignoring flyers. I dont think it will push them into rhinos as that really doesnt offer long term protection. I think youll see a lot more storm talons/ravens out there now.
Nice list. It's going to cost a lot to get all those havocs with autocannon :)

How can you give the Chaos Lord the Boon of Mutation? ...I guess you mean Gift of Mutation?
Seems like a lot of us are coming to the same conclusions. Cheap Cultists for scoring duty, and kill power in the other slots.

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