Friday, July 6, 2012

Traitor Guard w/Unearthly Allies 2k



I've been playing around with some ideas and this one struck me as fun. Should work pretty good against anything short of 6+ flyers but here is what I'm thinking:

Traitor Guard (IG)

HQ:

Yarrick - 185

Troop:

Veteran Squad w/2 Plasma, 1 Lascannon, Stealth, & Defensive Grenades, Power Fist - 165

Veteran Squad w/2 Plasma, 1 Lascannon, Stealth, & Defensive Grenades, Power Fist - 165

Veteran Squad w/2 Plasma, 1 Lascannon, Stealth, & Defensive Grenades, Power Fist - 165

IG Platoon

PCS w/3 Grenade Launchers - 45

Infantry Squad w/Autocannon, Power Weapon - 70

Infantry Squad w/Autocannon, Power Weapon - 70

Infantry Squad w/Autocannon, Power Weapon - 70

Infantry Squad w/Autocannon, Power Weapon - 70

Total Pts: 1005

Daemons (Allies)

HQ:

Herald of Slaanesh w/Musk & Unholy Might - 75

Herald of Slaanesh w/Musk, Unholy Might, Steed - 90

Elite:

6 Fiends of Slaanesh - 180

Troop:

20 Daemonttes - 260

Fast Attack:

10 Steeds of Slaanesh - 170

Heavy Support:

Daemon Prince w/Wings, Unholy Might, Musk, Mark of Slaanesh,  & Iron Hide - 220

Total Pts: 995

So what this gives you is a very, very solid fire based that includes 70 models that are all stubborn and will likely be leadership 10. You can always blob squad the big unit and make it a CC beast with Yarrick making it fearless and allowing you to re-roll to hit in the first round of CC. The shooting from the IG portion of the list is a little higher on quality of shots vs. quantity which means I might consider switching to autocannons for the heavy weapons on the vets. And depending on how CC and stuff play out I might drop the fists too. This would allow me to fit in a 3 autocannon heavy weapon team which would increase my range st.7 by 12 shots while only losing 3 St.9.

The daemons provide you with a very fast and hard hitting fist. It's 4 units, all of which have hit & run with tons of rending to deal with those pesky terminators that will be popping up all over.

I think it's pretty solid and would be a ton of fun to play. Depending on how many LR's we see on the seen I might need to plug in some melta bombs on the sergeants but I like it. Thoughts?

Comments (6)

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Looks pretty good, though I think the airplanes will give you a terrible time. I'd look into saving up points for a defense line plus quad gun if possible, or even a single Hydra if not. Also, power axes on Guard sergeants are a thing of beauty- who care that you're going at initiative 1? Strength 4 actually kills things!

I was thinking of a different take on the Slaanesh/IG best buds match. Take one Herald with Pavane, the Masque and a squad of Daemonettes. Fill up the IG side with template fun and drag those infantry out of cover and into nice, Demolisher pie-plate sized groups.
5 replies · active 664 weeks ago
Hulksmash's avatar

Hulksmash · 664 weeks ago

Can't put axes on the guard sergeants. The entry specifically says power sword :(

As for the defense gun I'm not a fan, to easy to pick off before the flyers show up. But I've got a cool idea for converted hydra's so I might squezze two in instead of veteran squad.
Hulksmash's avatar

Hulksmash · 664 weeks ago

Oops....Turns out that was Sisters that are listed as power swords. IG will be getting power axes :)
Check the SoB FAQ; all references to power swords are changed to power weapons.
Hulksmash's avatar

Hulksmash · 664 weeks ago

Well that's a nice change :)
To be fair, that change was made in the 5th FAQ as well so it is not new to 6th. But yeah, nice change indeed.

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