Tuesday, May 8, 2012

The Source GT May 19-20 - I'm Going

Well I can't help but support another local GT that's coming up a week from Saturday. It does include re-rolls which since I've signed up so late I'm not going to get but that's ok. I'm just down for playing some more games. That being said I'm breaking out my Daemons for the event. I'm currently painting the 12 new fiends I've built and the 2 heralds of khorne. Here is the list I'm taking.

HQ

HoT in Chariot w/Bolt & Master of Sorcery
HoT in Chariot w/Bolt & Master of Sorcery
HoK w/Juggernaut, Icon, Rending, Blessing of Khorne
HoK w/Juggernaut, Icon, Rending, Blessing of Khorne

Elite

6 Fiends
6 Fiends
6 Bloodcrushers w/Rending & Musician

Troop

5 Horrors w/Bolt
5 Horrors w/Bolt
5 Horrors w/Bolt
5 Horrors w/Bolt & Changling
5 Plaugebearers

Fast Attack

12 Fleshhounds
6 Screamers

It should be a fun event and I feel good breaking out one of my non-over the top armies. Plus I'm just really happy with how my newest creations turned out. I'll have some photos up in the next few days! Hope to see you local guys there!

Oh, and here are the specifics on the event in case you don't know:

Location:

Minnesota State Fairgrounds
In the Grandstand, 2nd Floor
1265 Snelling Avenue North
Saint Paul, MN 55108


Event Rules

Army list rules
  • You have 1850 points to construct your army using a standard force organization chart.  Special and upgrade characters are allowed, assuming they are playable at 1850 points.
  • The following codices are allowed: Black Templars, Blood Angels, Chaos Daemons, Chaos Space Marines, Dark Angels, Dark Eldar, Eldar, Grey Knights, Imperial Guard, Necrons, Orks, Sisters of Battle (White Dwarf), Space Marines, Space Wolves, Tau Empire, and Tyranids.
  • You must use the current edition of any army book released before April 19th, 2012.
  • All players should submit an army list to the Source GT by May 15th, 2012.  Lists should be emailed to raistlyn_merkur@hotmail.com with the subject line stating: Source GT.  Please send the lists as an Army Builder 3 file if possible, otherwise Word document, excel workbook, or text file are fine.

Rule Judges
Players are required to have their rule books handy and to resolve rule disputes between themselves in a fair and friendly manner.  However, in the case of ambiguous rules or firm disagreements, there will be Rules Judges circulating on the floor.  Rulings from a Rules Judge may not be correct, but it will be final.  Arguing with a Rules Judge or getting hostile over a ruling that you don’t agree with will get you a red card or expelled from the tournament.
Rules Judges will be empowered to hand out a Red Card to any player who acts in an egregious manner that is unbecoming to the Source GT.  This includes (but is not limited to) outright cheating and violent displays of temper.  One Red Card may result in expulsion from the Convention without refund, while two Red Cards will definitely result in expulsion.

Tournament Scoring and Awards
The 2012 Source GT 40K focuses on three elements of good game play – skill, sportsmanship, and appearance, in order to determine who goes home with the prizes.  Every player will be scored on the basis of their ability to play the game, play a fun game, and paint their army.  To that end, players can score a maximum of 130 points, broken down as follows:
Battle Points = 60 points
Sportmanship = 30 points
Army Appearance = 40 points

Awards
Overall Champion = Battle Points + Sportsmanship Points + Appearance Points.
Best General = Battle Points + base Sportsmanship Points.
Best Sportsman = Total Sportsmanship Points.
Best Army = Total Appearance Points.
Player’s Choice = Most Player Votes
Best Terrain = Most Player Votes

Awards will be given out for 1st, 2nd, & 3rd place in these categories:  Overall, Best Sportsman, Best Army, & Best General.
Best Terrain Award:  $50.00 Gift Certificate to the Source and an official Source GT award.
Player’s Choice Award:  An official Source GT award.

Battle Points
Each mission will define 3 mission objectives.  The player that has successfully achieved more mission objectives at the end of the game wins.  If neither player has achieved victory through mission objectives, then the game ends in a tiebreak.  Each mission will define a specific tiebreak which may have a secondary draw condition.  A win is worth up to 6 points + 2/objective, a draw is 3 points + 2/objective, and a loss is worth 0 points + 2/objective.

Sportsmanship Points
Sportsmanship is about not only having a good game, but also giving a good game to your opponent.  What constitutes a “good” or “bad” game is very subjective.  There are hundreds of factors, and everyone has a different criteria.  However, it’s very easy to recognize a bad game when you have one.  It’s also equally easy to recognize an exceptionally good game when you have one.  So for the Source GT, sportsmanship scores will focus on your game experience with your opponent.  At the end of the tournament, each player will get to cast a vote for their most enjoyable opponent of the weekend.

Appearance
Every army at the Source GT will be awarded a score by the tournament judges based on the overall appearance of their army.  Technical painting is important, but it is only one factor in your appearance score.  Conversions, theme, basing and overall presentation are equal factors as to what makes an army look good and score well in this category.  Your objective markers will also be a part of the appearance judging.
Paint Your Own – Players must have painted their own army in order to be eligible to win the Best Overall, Best Army, or Player’s Choice awards.  This restriction does not apply to Best General or Best Sportsman.  Please notify the judges if you did not paint your own army.

Source GT Rerolls
Rerolls will be available for you to use throughout the tournament.  You may use one reroll chip per game.  The chip allows you to reroll one d6 at any point in the game.  How do I get these reroll chips?
Paying by May 1st = 1
List in by May 1st = 1
Participation in Terrain Contest (see below) = 3


Terrain Contest
Each player who wishes to participate in this event will bring one piece of terrain to be donated to the tournament for future use.  Entries must show craftsmanship or it will be rejected from the competition (No pre-made and pre-painted Terrain or random object that you attempt to justify, i.e. No handing us a Snickers Bar and stating it’s a Ghost Fence). Prefab houses, etc. are fine as long as it took some effort on your part to assemble and paint it. Please note that there is no size restriction for the terrain pieces.
The terrain will be set on a separate table by the judges table to be voted on between Games 2 & 3.  Votes will need to be turned in by the end of day Saturday.  On Sunday the terrain will be placed on the tables for Games 4 & 5.
Winners for the Terrain Awards will be chosen by the tournament organizers as well as peers.
***Reminder: participation in the terrain contest will get you a re-roll token!!!***


Player’s Choice
Player’s Choice is awarded by one’s peers at the tournament.  The question many folks try to answer is “What army would I most want to take home with me?”  This award is all about who brought the coolest toys that look awesome.  One player, one vote.  Once you win this event, you may not enter the same army again in future Source Tournaments.  It will be time to paint a new one.

Players should set up their armies with their names clearly visible after game 2 on Saturday.  All Player’s Choice votes must be turned in before you leave on Saturday night.

Registration
You may register and pick up your ticket for the event by stopping at or calling Source Comics & Games, (651) 645-0386. Tickets for the Source GT are $45+tax; which includes a full admission into the Springcon Comic Book convention, snacks, soda, and some cool dice made for the occasion.

Important dates
Reroll Payment Date:  May 1st
Reroll List Due Date:  May 1st
List Due Date:  May 15th
Payment Date:  May 18th
Source GT Dates:  May 19th & 20th

Schedule
Saturday
8-9 Check in
9-9:30 Tournament Kick Off
9:30-12 Game 1
12-1 Lunch
1-3:30 Game 2
3:30-4 Players Choice Voting & Terrain Contest
4-6:30 Game 3

Sunday
9:30-12 Game 4
12-1 Lunch
1-3:30 Game 5
3:30 – 4:30 Final scoring, awards, tear down

Comments (10)

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Dang. Was this advertised anywhere? This is the first I've heard of this.

I'm busy that weekend so I wouldn't be able to attend anyways, but it's nice to see another 40k GT in the upper midwest. Maybe next year.

Good luck!
1 reply · active 673 weeks ago
Everyone who attended the Darkstar I think got an email. Otherwise it's only on their site I think. Maybe next year :)
newtoncain's avatar

newtoncain · 673 weeks ago

Best of luck, I can't make both days = wont go.
Also kind of turned off by the whole reroll thingy.
I was going to go but opted for a rtt in the sioux falls area that was running Bugeater scenarios. Alas they pushed thier rtt back to june 9th and I'm to short on time to throw together a 2 day GT trip. /sad panda

Rkik.. It was up on my blog (http://2centson40k.blogspot.com/) and here on a Minneapolis facebook page (https://www.facebook.com/#!/groups/164170373683128/)
1 reply · active 673 weeks ago
both good places to find upcoming midwest tournaments.
Don't forget Hulk lists are due for Bugeater by the 11th Friday. Hotel spot is still saved for you till I hear otherwise. Looks like 2 rooms this year for my crew going!

Good luck at SpringCon!
1 reply · active 673 weeks ago
We're still a go on the hotel buddy. And yeah, I've already sent my list. It's one of two I'm considering but I don't think I can get the other stuff painted in time so it's likely the one I sent in already :)
I like the list overall, but how are you going to use the two heralds? Usually with two icons you split them across both waves, which makes it seems like one Herald will go with the Crushers while the other goes with the Flesh Hounds (the only other unit it can join).

That said, Flesh hounds are a bit of an odd bag to run a herald with. They are fast and want to DS in the 19-24" range from their targets, but the herald really needs to drop very close with his slow movement speed. That is, unless you plan to join both heralds to the Crushers, in which case why not give an icon to the crushers for some wound allocation (since the heralds right now are a single wound group you cannot split wounds seperately across them).
2 replies · active 673 weeks ago
One will drop with the hounds and the other with the crushers. The reason for the hounds/herald is the added survivability for the hounds, a unit to get a second icon in since the other two elites are fiends, and because of the damned prevalent GK's (purifiers & pallies will little to no strikes). If they come in first I'll be deploying them rather close anyway simply for the standard for the big BC squad. But if they come in second I can put the Herald at the edge of the unit giving him a good chance at breaking off and still engaging in combat in the second turn on the table. In theory it works. We'll see how it plays out on the table as I haven't played my daemons since Nova '10 :)
Got it, I still think I like an icon on the crushers themselves if you are going to be throwing a herald with them anyway - that way you could join both heralds to the Flesh Hounds if you were so inclined and still have an icon in each wave - plus when you face non-GK opponents you have the flexibility to drop the heralds with the Crushers to get 6 unique allocation groups.

I am interested to see how the hounds work, I always run Seekers as my Fast Attack slot to pry units out of cover, provide screening and their huge DS footprint lets you flexibly use cover.

Also looking forward to the Fiend conversions - I have the GW ones I found on sale for $5 a pop a few years ago.

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