So following up my article yesterday and after some more reading of my book here is a starting point for my pure Daemons following the wave approach I advocated yesterday:
HQ
Great Unclean One – 260
Lvl 3, Greater Reward
Heralds:
Herald of Slaanesh – 110
Greater Gift, Steed, Exalted Icon
Herald of Tzeentch – 75
Exalted Gift (Portal)
Elites
3 Fiends – 105
3 Fiends – 105
Troops
20 Daemonettes – 180
20 Daemonettes – 180
10 Plague Bearers – 100
Instrument
Fast Attack
20 Steeds of Slaanesh – 255
Champion, Icon
15 Furies – 120
Mark of Slaanesh
15 Furies – 120
Mark of Slaanesh
Heavy Support
3 Seeker Chariots – 120
3 Seeker Chariots – 120
So what are we looking at here. Well we’re looking at 100 single wound models on the table all with a 5++ invul. We’re also looking at 6 Vehicles, 8 multi-wound models, and an MC. The basic premise is that it overloads your opponent. The Fiends are paired with the Furies to give them the chance to kill units hiding in cover and add some heavy hitting power. Also if the fiend power stays at being able to drop the opponent to 0 instead of 1 it means that your furies get a free round of combat in which they don’t get hit. The chariots go with the steeds. Providing a similar role for the steeds except that they inflict their damage at I10 and reduce the number of incoming attacks. This is of course against things like blob squads or enormous units of MEQ (i.e. 15-20). Against normal 5-10 man MEQ’s you’ll see the chariots and fiends hit different units.
The Plaguebearers are excellent objective holders in the new book, being able to go to ground for a 2+ cover but I added the Instrument because this basically gives me a re-roll on my MC who will be starting in deepstrike with my Plaguebearers. See you roll for the Plaguebearers first and if successful use the instrument to bring in your Great Unclean One. If not successful you just roll for the GUO. Basically a re-roll to reserves for just 10pts.
The big guy is likely to be a beast. He doesn’t have to start in reserve if he gets the right powers and you’re going first but unless you pulled down endurance, enfeeble, and iron arm I’d consider deepstrike to be the best place. The reality is that he is super, super slow. No run move and only 6” a turn means a poor deployment choice and he’s out of the game so be careful. And naturally the Greater gift is to get him hopefully a 3+ armor or 4+ FnP. Corpulance wouldn’t be bad either. A lot of the “Greater Gifts” are excellent for the big guys.
The ‘Nets are your 2nd/3rd wave that hopefully is hitting pretty beat up units. The portal gives you the ability to just create back field holders from out of LoS (since you can block it’s scatter with all the models in the army) which allows you to go 100% on the offensive.
Tzeentch seems out of place but it's possible my first unit I create out of the portal will be horrors and that's a fair amount of magical bullets for not to much as a back field support. Plus I've got a cool conversion idea for him :)
Overall I’m liking it as a starting point. I do have a slight fear of Landraiders but I think this list could hang as even a crusader doesn’t have the damage output alone to hamper what would probably be left once the faster elements of your army clear portions of the table.
I’ll try and get up my first Daemons Primary/Chaos Allied list tomorrow. What do you guys think of this?
Jiri · 629 weeks ago
Hulksmash · 629 weeks ago
Basically the idea is overwhelm the board pressence and ignore the flyers. Even Baleflamers don't do that much damage once your able to spread out. And any flyer heavy army is going to have given up a lot of it's ground pressence for the flyers it's using. It's a calculated risk but a pretty reasonable one honestly. You could always find ponits to replace the chariots with Soul Grinders but I don't think it's better for this list (though I will be using Soul Grinders in my other lists).
Turn 7 Wargaming · 629 weeks ago
The fiends in this list really scare me. In the same way that I plan to use screamers, these units are things I don't want to waste my shots on but instead I need to. I think this is a solid list that as you note has not reason to fear flyers.
My only suggestion would be to find a home for the tzeentch herald, if you go second and don't have a good hiding spot me will end up in reserve so as to not give up first blood and that would be unfortunate.
Hulksmash · 629 weeks ago
If I can't hide a single model on a table then boo that tournament :) But the idea was mostly to first spawn a unit of horrors for him to join and for backfield fire support. Then start pumping out (if models come out) objective holding PB's :)
Valhallan42nd · 628 weeks ago