tag:blogger.com,1999:blog-51556914332311308522024-03-05T08:52:00.837-08:00They Shall Know FearHulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.comBlogger285125tag:blogger.com,1999:blog-5155691433231130852.post-86288565654478508112019-02-21T20:55:00.001-08:002019-02-23T00:09:34.283-08:00Battle Report: 500 Point Angry Marines vs. Imperial Guard<div class="separator" style="clear: both; text-align: left;">
Hey folks! </div>
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My first foray back into battle reports in 8th edition starts with a friendly game against a friendly local. I'm learning 8th edition and am not ready for tournaments with my super fluffy pure Space Marine (Angry Marines Counts as Ultramarines). </div>
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Hulksmash braved the wrath of the internet to help me put together a low model count, pure space marine army list, which you can <a href="https://www.dakkadakka.com/dakkaforum/posts/list/768310.page">find here</a>! </div>
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I haven't come up with a fun name for my army yet; from <a href="https://www.dakkadakka.com/gallery/38194-Cute,%20Orks,%20Pink,%20Ghazghkull's%20Harem.html">Ghazgkhull's Harem</a> to my <a href="http://hulksmash-homeplace.blogspot.com/2011/06/dashofpepper-at-railhead-rumble-gt-game.html">Darklight Storm</a> to the <a href="https://www.dakkadakka.com/dakkaforum/posts/list/362920.page">Garden of Silence</a> and their horrifically <a href="https://www.dakkadakka.com/dakkaforum/posts/list/366520.page">effective close combat</a> with their 3rd edition codex in 5th edition, so I'll take any suggestions. The lore for these guys, Techpriest-Captain Tempernius Irascus and the 3rd Company "FURY OF THE EMPRAH" Angry Marines is <a href="https://www.reddit.com/r/Grimdank/comments/al6pgn/new_angry_marine_lore_rabble_rabble/">here</a>. I should hold a contest to who can come up with the best name.</div>
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Anyway, PREPARE FOR GLORY! Bring your savage comments, I'm new to 8th, still learning the rules, and this is for you all to point out all the stuff I did wrong so I can <a href="https://www.dakkadakka.com/dakkaforum/user/profile/8617.page">git gud</a>.</div>
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<u><To Be Named ANGRY FUCKERS></u></div>
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HQ: Captain with Storm Bolter, Thunderhammer, Jump Pack</div>
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Elite: Aggressors!</div>
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Troop: 5x Scout Snipers</div>
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Fast Attack: Scout bikers, sergeant has a storm bolter</div>
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Dedicated Transport: Razorback with Twin Assault Cannons</div>
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<u>List Analysis</u></div>
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<ul>
<li>This is meant to be a "Learn to play 40k army." </li>
<li>Each of the units is to give me a flavor of the different functions of 8th edition 40k - shooting, fighting, vehicles, and varied movement, with a Captain offering a 6" buff for rerolls to 1s to hit, and a "Storm of Fire" chance of wound rolls giving AP-1.</li>
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<u>Pilot Game Opponent: Nick V. and his Imperial Guard</u><br />
I didn't think to get an army list from him, but it looked like this:<br />
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<li>Two Commissars. </li>
<li>Two Mortar Squads.</li>
<li>One unit of guardsmen.</li>
<li>Two Leman Russ Battle Tanks</li>
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This is my first time playing with tactical cards, and I don't remember what mission it was, except that we were to draw cards each turn based on the number of objectives controlled.<br />
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The miniature schnauzer down there is named Link. He's a good boy. He's also our referee and rules judge. Such a good boy.<br />
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<u>Pre-Game Tactical Assessment:</u><br />
I'm borrowing models and using incomplete models to get models onto the table, and our terrain consists of 4 pieces of 8.5" x 11" pieces of area terrain (white paper) symmetrically arranged on the table, and an 8.5" x 11" BLOS terrain piece in the middle. I don't really know what my army can do, or what his army can do, but mortars are indirect fire and should die, and against those tanks, I have bolters. Lots of bolters. Also a thunderhammer. And prayers.<br />
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I purchased a bag of 200x 8mm Koplow red dice, and a mixed bag of 50 more from Amazon because I couldn't source more than 10 of the 12mm dice I wanted. In case you're wondering, those are Perdomo 10th Anniversary Champagne Edition cigars we're smoking; 40k is supposed to be fun!<br />
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My new angry aggressors are getting field tested in their first battle. My commission artist and I discovered that superglue isn't as effective as plastic cement when it comes to subassemblies and shipping.<br />
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We start laying out objectives! Our objectives for today are 8mm blue dice. We have a total of six. That bloody mary (and the ones that came before it and followed it) doesn't count.<br />
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At this point, I'm not sure what to do with objectives, but I know that IG isn't going to come to me, so I place my objectives in the middle, because if I've gotta go over there, I might as well put the objectives over there too.<br />
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We start deployment, and I start making mistakes. Nick begins with a Mortar platoon inside area terrain over here on my right, and being the aggressive player I am, I line up my first unit opposite his first unit.<br />
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Before you know it, I've remembered my entire army is supposed to be within 6" of my Captain, and I've just set myself up for a long haul across a table, while his army is pretty much in the opposite corner, safe from me. Fudge.<br />
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I get to go first! Nick either fails to seize or elects not to - having made me deploy first.<br />
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<u>Dashofpepper Turn One:</u><br />
I still think like a Dark Eldar alpha-striker, so I zoom my scout bikers up the board to plop them into shotgun range of his guardsmen.<br />
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The rest of my army belatedly realizes that the fight - and the objectives - are where I am not - and that I'm not going to get to take advantage of my Captain's buff with the army anyway. My Captain scoots up the field, being mindful to stay further back than the bikers so he isn't the closest unit while hiding behind the BLOS paper in the middle.<br />
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My razorback shifts to take some potshots at the mortar unit on the far left, and my aggressors start their slow, slow, slow plodding up the field.<br />
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On to shooting! Scout bikers are cheap, and put out a lot of firepower. Twin bolters, a storm bolter on the sergeant, and shotguns, which are in turn +1S if you get within 6" is a lot of dice. In this case, it's enough dice to shoot that mortar unit off the table. Precisely!<br />
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This lone commissar is left remaining to defend objective #6.<br />
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I go for the charge, and don't make it.<br />
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After a desultory shot from my razorback into his other unit, Nick starts his turn!<br />
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<u>Nick Turn One:</u><br />
Not only is this commissar planning to defend objective 6 by himself, he's planning on doing it for TWO TURNS to get this tactical objective.<br />
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I hereby name this brave soul an honorary angry marine, COMMISSAR FUKLAW!<br />
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Nick has two tactical objectives to work on at this point!<br />
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Nick arrays the rest of his forces to do some shooting at me.<br />
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He leads off with that Leman Russ and it's battlecannon into my bikes.<br />
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It does four wounds - I think they're the big kind. I don't know if I even got to take saves against them or not, but three of my bikes die.<br />
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For lack of a better target, his other Leman Russ continues the fun and does four more wounds.<br />
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Well, now I traded a unit of scout bikers for a mortar unit and ...feel a little silly. I took a break to get another Bloody Mary.<br />
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<u>Dashofpepper Turn Two:</u><br />
I draw cards for the objectives I own or something, and end up with these!<br />
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My Captain moves up to get into someone's face while my aggressors continue their slow plod forward with a 1" advance. My razorback is fine just where it's at.<br />
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Scout snipers land three wounds on the Commissar and he sticks around!<br />
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On the other side of the field, my razorback opens up on his mortar squad and kills three models.<br />
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Left side of the table post shooting.<br />
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There are only 1-2 aggressors in range and in LOS of that guardsmen screen. They open fire on the guardsmen, and split fire to finish off Commissar Fuklaw.<br />
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Nick takes losses, and removes guardsmen from the captain side to prevent me from multi-assaulting.<br />
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Go go gadget Grundlecrusher!<br />
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He literally moved 1 model enough to prevent me from getting to within 1" of both the leman russ and his guardsmen. Drats.<br />
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An 8" roll gets me into close combat with a Leman Russ!<br />
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A few wild swings later and I've done 6 wounds to it.<br />
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<u>Nick Turn Two:</u><br />
Nick draws his cards, and gets a bunch.<br />
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<br />
His Leman Russ falls back from close combat and he prepares to dump everything into TECHPRIEST-CAPTAIN TEMPERNIUS IRASCUS. My homie shall prevail!<br />
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Post move preparation for incoming pain.<br />
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His unmoved Leman Russ opens up and does one wound with the battle cannon, one wound with the little gun.<br />
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My armor save picks up the little gun and my invulnerable save picks up the big gun. NOT TODAY SIR!<br />
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A storm of ineffecual fire later, and his guardsmen assault!<br />
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<br />
My thunderhammer trumps his lascarbines.<br />
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<u>Dashofpepper Turn Three:</u><br />
I'm in his business now with my Captain, although my aggressors aren't close enough to have done much yet. I draw more cards!<br />
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<br />
It looks like I have an opportunity to hit three of them well.<br />
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Turn 3 picture of midfield.<br />
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My scouts advance out of my deployment zone to score the tactical objective "Advance."<br />
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I've hit three of those puppies now!<br />
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My aggressors pick up their aggressive pace and give me a TWO INCH advance this time.<br />
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They move up and prepare to shoot at a tank. With bolters.<br />
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The one thing those aggressors have going for them are that their bolters are ...a lot of dice. Lots.<br />
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7 wounds! If only those aggressors had been in range of my captain, those 6s would have been AP-1.<br />
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Three more wounds to the Leman Russ!<br />
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My razorback assaults his commissar to contest objective #5.<br />
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Fight phase picture!<br />
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I spend a command reroll with my captain to get a third hit because I need to finish killing those IG guys to get a tactical objective. That thing really is key.<br />
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No mercy, no respite scored!<br />
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Nick's side of the table.<br />
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With the arrival of another 40k buddy, we call the game at this point because I've got more victory points and we want to set up a bigger game! Link declares me the angry victor. Such a good boy.<br />
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We put down the bloody marys and get ready for a real fight!<br />
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<u>Post Game Tactical Asssessment</u><br />
I'm too new back to 40k to have any in-depth tactical insights yet, so I'll leave this one to the community.<br />
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<br />Dashofpepperhttp://www.blogger.com/profile/11981756173018669873noreply@blogger.com1tag:blogger.com,1999:blog-5155691433231130852.post-84894456897628884252018-11-24T22:55:00.003-08:002018-11-24T22:55:46.284-08:008th Edition and ANGRY MARINES<div class="separator" style="clear: both; text-align: center;">
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Fine 40k players, its been an age. Seven years to be precise. I haven't played Warhammer 40k since my career high of winning Best Sportsman at the Nova Open in 2011 - the crowning achievement of my Warhammer career. <br />
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I poked around in 6th edition, but the game was too confusing; too many armies, too many allies, Necrons allying with Orks, needing to buy 6 Ork books to even figure out how to build an army...nah.<br />
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And here we are again. Colleagues of mine at work have been pestering me to get back into the game, and I've dipped my feet in. Sadly, my armies are gone. Models, armies, bits, battlefoam, GW cases....everything is gone, and I have virtually nothing to show for any of it so we're starting from scratch! I'm hopefully understandably upset. Very upset. One might even say..ANGRY!!<br />
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I'd originally planned on recreating a full on Drukhari army and learning to play with my favorite army, but after a 113 minute phone conversation with Hulksmash, where we caught up on frappacinos, wives, kids, armies, and who likes balls in their mouth more (its still up for debate, since I ate some fine sake-infused plums this evening), I realized that this blog isn't "They Shall Know Fear" because we hate space marines. When I first looked at 8th edition, my first thought was, "Gotta pick one of the Xenos races." Looking at tournament reports, its Eldar. Dark Eldar. The Dead versions of them. Some other stuff...but my once weak and pitiful Dark Eldar are near the top of the food chain now, and the armies I loathe - Space Marines - whom I loathed because 9/10 tournament games were destined to be rinse and repeat netlists of Space Wolves, Grey Knights, and Blood Angels - are no longer on the top of the food chain. <br />
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Matt Ward must have been fired or have discovered Hentai, because the Space Marine codex is not masturbatory material this time around. Then it struck me! I didn't hate Space Marines, I hated flavor of the month armies...and since Space Marines are out of favor, and I love playing the underpowered underdog, I need to play Space Marines!!<br />
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Specifically, I need to play some very angry, vengeful space marines.<br />
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I need some maximum carnage, angry marines. Assault cannons are too simple. Not when an angry marine can carry those. Dual wielding assault cannons. With chainblades on them just in case the opportunity to cut down a flier shows up. <br />
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Hulksmash has given me an initial army list, I've started sourcing the models, Mrs. Dash has stocked up on paints and paintbrushes, and we're getting ready to go to war.<br />
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<br />Dashofpepperhttp://www.blogger.com/profile/11981756173018669873noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-49244000697072284402014-08-28T12:51:00.000-07:002014-08-28T12:51:06.210-07:00ORKS and WTF GHAZGHKULL!?!<br />
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The very first thing I did upon deciding to jump back into the hobby was to purchase the new Ork Codex. Bear in mind that I'm still hazy on post-5th Edition rules, so correct me where I'm wrong, but let's jump into this particular rant.<br />
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I can get behind "Adapt and Overcome." I've always intentionally fielded underdog armies. Tau at the start of 5th before trading out for my Necrons, Orks because I wanted to get close and smashy. The new codex strikes me as....less "in your face" than what makes Orks...Orks! <br />
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<u>Ghazghkull Thraka:</u><br />
*sob* My beautiful, wonderful Ghazzypoo. At 225 points, people were forever chuckling at me for taking Ghazghkull. For me, his singular point was to help a tidal wave of Orks get up close and personal with enemies, in no small part from his Waaaugh! special auto-6" run. Now, he's not even an HQ anymore. HE IS NOT A TITAN. Seriously?!? GW removes our IC Warboss and relegates him into a Lords of War role?!? Holy batballs. I won't even get into the nerfs to his gear, the dismal Cybork nerf, or the static point cost - but my Ork army is themed around Ghazghkull, and even NAMED "Ghazghkull's Harem." Apparently many tournaments don't allow LoW unit selections to prevent influx of super heavies - which is fine - but Ghazghkull is not a super heavy tank. <br />
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This, more than anything else, hurts my Orky soul.<br />
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<u>Nobz and FoC:</u><br />
I always valued Nobz because with a Warboss, you could select them as a troop choice, nab a Battlewagon dedicated transport, and have a troop choice deathstar. And now? FoC requires 1 HQ and 3 troops instead of 1 HQ and 2 Troops...and no Nob Troops. Am I missing something? No Ghazghkull HQ, and no Nob troops?<br />
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<u>Lootas:</u><br />
Why...oh why....are these heavy support? I can't imagine Heavy Support slots going to something other than Battlewagons, because Battlewagons support gettin' in for da krumpin' faster. Boo hiss.<br />
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<u>Battlewagons:</u><br />
Nerfed Deff Rollas - they're basically expensive reinforced rams. No one risks a Death or Glory when you can just get out of the way. Boo hiss.<br />
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Nerfed Boarding Planks - my all-time favorite Battlewagon wargear. Ram your Battlewagon into something, and if the DeffRolla (or the ram if no Deffrolla) doesn't do something, a Nob with a Powerklaw runs across the boarding plank and cuts the enemy vehicle open. No more boarding plank assaults. I see this still being an important piece of wargear, for having lost Ghazzy's 6" army wide run.<br />
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<u>Goodbye KFF, Hello....KFF?</u><br />
There was justice in being able to bubble a 4+ cover save across a rickety collection of vehicles with a penchant to explode at the slightest scratch. Now it's 5+, and only applies to the vehicle you're in. First thought: KFF Mek on a bike, hiding behind a battlewagon? It got worse, and didn't get cheaper.<br />
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<u>Burna Boyz:</u><br />
I remember some hilarious games where I would drive my burna Battlewagon up to an enemy, stick a flamer template out of the side, count the number of models being hit, and multiply by 15. With the shooting rules changing to only allowing you to hit/kill the models you can reach, this is less effective, but the real disaster is that their Skorchas don't count as power weapons anymore.<br />
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Orks were never particularly good at reliable anti-tank. DeffRollas, Boarding Planks, and Ghazghkull's Powerklaw were the trusty answers (except when you're assaulting a Vulkan Land Raider, *feeble laugh*). <br />
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I see less anti-tank than before, no real answer to fliers for a themed assault army, and losing my favorite Prophet of the Waaaugh! to a LoW spot that is disallowed at most tournaments I read about is the kick to the balls while you're down.<br />
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Dash is sad. Is there any redemption for my assaulty Orks?<br />
<br />Dashofpepperhttp://www.blogger.com/profile/11981756173018669873noreply@blogger.com7tag:blogger.com,1999:blog-5155691433231130852.post-85224992624294685242014-08-27T17:56:00.002-07:002014-08-27T17:59:43.789-07:007th Edition, First Impressions<div class="separator" style="clear: both; text-align: center;">
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I went up to my FLGS today to do some re-learning of Warhammer 40k, and perused my shiny new Ork Codex! Keep in mind that I skipped 6th edition, so I'm really drawing parallels between 5th Edition and 7th Edition. Observations and questions below, and <u>PLEASE FOR THE LOVE OF GANDALF</u> correct anything I've misunderstood.</div>
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<u>Psychic Powers:</u></div>
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-They have their own phase between movement and shooting now, psychic powers require warp points, and this will ease a lot of "When do psychic powers happen" issues. No more psychic powers during enemy assaults, or enemy shooting....a simplified all at once.</div>
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- Psykers got stronger. I don't know how they work yet, but lots of dice, complementing psykers...seems like they got stronger.</div>
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<u>Assaulting:</u></div>
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-Assaulting got harder? Every enemy unit you assault gets to unload snapshots in your face. As an Orky assaulter, that's sad to hear.</div>
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-You now 2D6 all assaults? Difficult Terrain even in the open? Hrm. </div>
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-Fearless wounds are gone! I remember staging multi-assaults so that I could inflict wounds on fearless MCs, and the horror of losing combat as a fearless Ork mob, and losing almost as many boyz after the assault as during.</div>
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<u>Vehicles:</u></div>
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I had heard that vehicles got worse in 6th, and better in 7th, but I don't have reference points - the differences I see: </div>
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-Glances remove a structure point instead of rolling on the penetrate chart with a -1 modifier.</div>
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-AP1 and AP2 get a +1 to penetrate, and you need a....7? to penetrate? I haven't figured that one out yet.</div>
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-Vehicles only need 20% obstruction to get cover now instead of 50%?</div>
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<u>Pre-Measuring:</u></div>
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-Everyone can pre-measure whatever they want, whenever they want. </div>
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-AAAAAAHHH-HAHAHAHAHA </div>
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-BWAH HA HA HA HA HAaaaa.....</div>
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C'mon. I'm not the only one who remembers all the angst around people who had a shifty means of pre-measuring (Vehicle movement) and people who didn't. This will save lots of trouble, everywhere.</div>
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<u>Shooting:</u></div>
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-Running in the shooting phase is now 2D6? Mayhap heard that wrong. I need to get my hands on a rulebook.</div>
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-You can only kill what's in range to kill. That's an interesting development. No more torrents of fire into a unit as long as one of them are in range. On the flip side...I can see clever positioning and firing angles being used to assassinate particular members of a unit.</div>
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I'll be headed to my first tournament in two weeks, which will correspond to my first 40k games back in the hobby. I intend to be massacred in all three games, but am going to meet new people and get some test games in. It's a 1550 tournament with no restrictions on Force Org (I forget what that mode is called), so I'll bring my Orks, dink around, and see what folks have to teach me. :) </div>
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Dashofpepperhttp://www.blogger.com/profile/11981756173018669873noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-10742571621487160362014-08-23T10:15:00.000-07:002014-08-27T18:00:22.782-07:00A Dash of Ork<br />
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Greetings one and all! <br />
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While I haven't picked up a model or played a game since 2012 in the prime of 5th Edition, I haven't forgotten about the hobby. To the contrary, I put down models and the competitive aspect of Warhammer to immerse myself in the universe. I own every Horus Heresy novel from the Black Library, quite a few Omnibuses...I've always enjoyed reading Codices, but this deep immersion into the 31st Millenium has been quite nice.</div>
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What happens when an extremely competitive A+ type personality gets hurt, medically retired from the Army, and can't play Basketball or Rugby anymore? In my case, they find a new outlet for the competitive urge in Warhammer 40k. I started gaming feeling like I had something to prove, and three bloody years of cross-country trekking to demolish everyone I could find left a trail of friends and enemies in equal measure behind me.</div>
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I stopped gaming at the pinnacle of my "career" - feeling like I'd proven....whatever it was I set out to prove. Life churns on, we mature, and I'm reservedly poking my head back into the hobby. I'm still competitive, but my personality is more of a B+ if there is such a thing. </div>
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Today I picked up the new Ork Codex, and hope to and learn how to play again. We're two editions later, and I haven't the foggiest how to play! I remember turns of moving and shooting, vaguely remember people telling me that 6th edition changed rules about vehicles to promote foot-slogging armies, and see that the new Ork Codex has Stompas in them. o.O</div>
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For someone who remembers 5th, skipped 6th, and wants to learn 7th, I'm looking for clues, tutorials and advice. Here's to new friends, and getting reacquainted with old ones!</div>
Dashofpepperhttp://www.blogger.com/profile/11981756173018669873noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-60977560587268372342014-05-25T14:57:00.002-07:002014-05-25T15:17:44.743-07:00I’m Gonna Stab the Next Person Who Suggests Altering 7th the First Week!<div class="separator" style="clear: both; text-align: center;">
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There, I said it. I’m going to stab the next person online with my magic internet knife that suggests altering 7th edition before we even play the damn game. <br />
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Oh yeah, I’m back by the way :)<br />
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7th re-ignited my excitement for the game and most of the….posts?...that are circulating about it make me sad. Remember, I’m a tournament player due to my availability so everything on here is pretty much from that perspective. <br />
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So 7th is here. I’m going to come out and say I honestly think it solves the major issues. Let’s look at a list I typed up on Dakka the other day in the DCM forum:<br />
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-Troops and Troop Dedicated Transports can't be contested by anything but Troop and Troop DT's
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-Everything else scores unless it’s a Flyer or a High Flying FMC
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-Psychic Phase and an actual decrease in the number of powers that are going to go off per turn (people are freaking out but the math doesn’t lie. It's solidly a rule of diminishing returns the more psykers you bring)<br />
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-No switching flight modes for FMC's and assaulting the same turn<br />
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-No more extend-o-matic firepower. Weapons can only kills things in a weapons range now. No getting 48" lasguns in a blob with autocannons<br />
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-Multiple FOC's at any point level. An improvement on the current system and a system designed for the current release style
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-Characters can ride in transports with Battle Brothers and troops can as well. Dedicated Transports can still be ridden by other units, just not at deployment.
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-Vehicles became way more durable due to exploding them requiring AP2 or 1 (This is great for Dreads)
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-Smash dropped to 1 attack instead of half so landraiders and walkers got a solid boost.
-Hullpoints added to buildings so they can now be wrecked
-Characters in squads with less than 25% can now rally the like normal
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-Vector Strikes toned down to 1 hit on anything not a FMC or Flyer which are only D3 but they did go up to AP2
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-Jink has to be chosen when shooting at the unit is declared, before any dice are rolled, and you snap fire the next turn in exchange for a 4+ cover save
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-No cap on reserve units!!!!!! (Sorry, I like Blood Angels)<br />
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Yep, that’s a lot of changes and it’s probably not all of them. I’m positive I missed some. Honestly it’ll take 2-3 more reads and a few games to get my feet under me for this edition. Which likely won’t happen until after Bugeater as I don’t want to mix up rules or get sad playing 6th when I want to be playing 7th.<br />
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What I’m I seeing? I’m seeing an edition that, if TO’s cooperate and limit the KP’s to the same ratio as the rulebook (looking at you Adepticon) or continue to mitigate First Blood (looking at you Renegade and Nova) where deathstars pretty much get relegated to second tier armies. <br />
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Psychic phase helps enormously with the psychic issues from before. Used to be I could bring 2 Lvl1 Inquisitors and prescience my two blobs 81% of the time. Now just to be able to cast it twice I have to roll a 2 on the D6 power dice and then only have a less than 50% chance of getting it off (assuming a 2, higher naturally if I have more dice). Extrapolate from there on the psychic phase and you’ll see the serious nerfing it took overall.<br />
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Right now I look around the internet and all I see is people instantly trying to change 7th edition. To put their stamp on how they feel the game should be played based off little to no experience of 7th edition. My plea to the community would be to simply play the game the way it’s been written for a month or two. Get a feel. Build the most broken lists and discuss amongst your peers your experience. Let the edition shake out a bit. <br />
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Summoning looks scary but how scary is it against a list with 20 dispell dice and solid offensive firepower? <br />
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Double Force org looks scary but is it? <br />
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Ally with anyone looks bad but outside of fluff (which most of us could come up with a reason) is it going to be worth eating up the unit + 12”-24” of your deployment zone and forcing your hand on deployment?<br />
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Super Heavies are intimidating till you realize that the ranged weapon we all feared so much is now no worse really than an Eldar Distort Weapon with a blast.<br />
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Let’s just play 7th for a bit. What do you guys say?<br />
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Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-85073848582277273682013-04-26T05:00:00.000-07:002013-04-26T05:00:16.500-07:00Recent Stuff and a Possible Bugeater 1850 List<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNmQaSh9HgTemcAduRVQvpfC5q3Za17U1NzlR3PUfyGbubWunujCbDwH_evRaa09vsXgWUkJdeFeFAtVoro2z-Uf4MdpOvYr4qmUTBaBfQAIYOfXi2ZO3KUvVy9QvsAjHqYwa0h21GHL8/s1600/imagesCAQE1IT7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" lwa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNmQaSh9HgTemcAduRVQvpfC5q3Za17U1NzlR3PUfyGbubWunujCbDwH_evRaa09vsXgWUkJdeFeFAtVoro2z-Uf4MdpOvYr4qmUTBaBfQAIYOfXi2ZO3KUvVy9QvsAjHqYwa0h21GHL8/s1600/imagesCAQE1IT7.jpg" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Some of you might have wondered where I went and others of you might not have noticed <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span> </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well as you guys can tell the blog has become a place where I tend to write some stuff and then disappear for a while. Not gonna apologize for it but I’m going to actively at least try to post something once every other week or so.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So in the last two months I've won best painted at a 60+ plus person GT and come in second overall. I've come in first overall in another 60+ person GT. Oh, and we won the Adepticon Team Tournament for the second year in a row. First team to ever do it back to back which is pretty sweet. I’ve personally been pretty busy outside of that getting my Adepticon personal army up and running as well as building a display board and starting on my Titan I had planned to use for the Gladiator. I’ll get some pictures up of both and you can see photos of my army over in the “Our Armies” tag.</span></div>
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<span style="font-family: Arial;">I'm also trying to get something else painted for the Bugeater as I've played in 3 GT's since the end of February with the same list and my attention span is waning. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What I really wanted to do was post a list I found kinda fun and see what you guys thought. Shockingly, no IG <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-1850-</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Primary: Space Marines<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">HQ<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Librarian – 100</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Force Axe, Nullzone, Gate</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Elite<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Terminators – 400</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10xTH/SS</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Troop<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Tactical Marines – 210</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Melta, Multi-Melta, Rhino</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Tactical Marines – 210</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Melta, Multi-Melta, Rhino</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Fast Attack<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Storm Talon – 125</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Storm Talon – 125</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Thunderfire Cannon – 100</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Thunderfire Cannon – 100</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Allies: Tau<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">HQ<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Tau Commander – 150</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2xFusion Blasters (Single, not TL’d), Retro-Thrusters, Iridium Armor, Target Lock</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Elite<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">6 Stealth Suits – 200</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Shas’vre, Homing Beacon</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Troops<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Kroot – 65</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Kroot Hound</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Kroot – 65</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Kroot Hound</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 1850</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Seems like fun to me. You’ve got your hit-n-run Termies in front of your opponent on turn 1. You’ve got decent horde control in the form of your thunderfires and it allows you to buff some ruins you might find in your deployment zone. The Talons will be decent air control and are nasty for stacking up wounds if your opponent doesn’t have flyers. There is a solid core of scoring Tactical marines which can still use combat tactics and that are mounted up for swift, later game deployment. And lastly two additional outflanking scoring units to grab some objectives in your opponents deployment zone. Overall I think it’s pretty solid. What do you guys think?</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-85562077183167896982013-03-07T12:45:00.001-08:002013-03-07T12:45:32.714-08:00Daemons w/Chaos Allies - 1850<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH-CooYpIBNLBGqk2m1Zx5wCPOs74CvDJTyXYI-JWwKW4QUMFp8TyxingjTIx72vWp4IeL8kBVW8wNqEspx9i-9ja77RQqS1BIkcHmEEd9vyfU3WLh9Fv55p7a97XIgwK-Q5Hk3wfTAZc/s1600/images.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" jsa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH-CooYpIBNLBGqk2m1Zx5wCPOs74CvDJTyXYI-JWwKW4QUMFp8TyxingjTIx72vWp4IeL8kBVW8wNqEspx9i-9ja77RQqS1BIkcHmEEd9vyfU3WLh9Fv55p7a97XIgwK-Q5Hk3wfTAZc/s1600/images.jpg" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So yesterday I posted up a pure Daemon army and I promised that I’d get an allied army up today for today so here you guys go. It’s a starting place for me but I like it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">HQ</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heralds:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Herald of Slaanesh – 110</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Greater Gift, Steed, Exalted Locus</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Herald of Tzeentch – 115</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl. 3, Exalted Locus</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Herald of Tzeentch – 125</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl. 3, Exalted Reward</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Herald of Tzeentch – 125</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl. 3, Exalted Reward</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Troop</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">18 Horrors – 162</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Plague Bearers – 90</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Plague Bearers – 90</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Fast Attack</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20 Steeds – 245</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Champion</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Soul Grinder – 160</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Torrent Flamer, Mark of Tzeentch</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Soul Grinder – 160</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Torrent Flamer, Mark of Tzeentch</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 1382</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Allied Detachment: Chaos</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Sorceror – 85</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl. 2, Force Axe</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">22 Cultists – 98</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heldrake – 170</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Bale Flamer</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Havocs – 115</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">4 Autocannons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 468</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So this army is obviously pretty different from the previous one. As you can see the Daemons aren’t as crazy assault aggressive in this list. It’s got some solid slow but steady advancing pressure with more disruption than full out aggression. The list also works more on combo’s than just one off units.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Breaking the list down you’ve got the assault mob of 20 steeds led by a Herald. Same concept as the previous list in that these guys are pure killers.<span style="mso-tab-count: 1;"> </span>However you now have an advancing unit of Horrors that contains 3 Heralds. Those Heralds are all going to run the Tzeentch Primaris and 2 Divination powers. One of the Heralds will grab the Grimoire and another will pull down the portaglyph. A combination of Forwarning and the Grimoire means a 2++ for your steed unit or your horrors. The portaglyph means back field presence like normal. You can also throw prescience on the big guys to enhance their anti-flyer or just twin-linked they’re ranged autocannon shots. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The Soul Grinders throw flame templates and provide solid anti-air for lighter air craft.<span style="mso-spacerun: yes;"> </span>They also provide a CC support for the large horror unit that will also be screened by the allied cultists and sorcerer. The havocs add some high strength ranged shots and well all know what the dragon is for. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And lastly the Horror unit itself. Yes, it’s a psychic based unit. And yes, against elder there is likely going to be trouble in the fact that dudes could just start popping their own heads. That said I think it’s still worth it. You’re looking at the minimum starting of 6D6 St6 Twin-linked BS4 shots and another 4D6 St6 Twin-linked BS3 shots. In a unit that will likely ignore cover you’re looking at a ridiculous contribution to the game. The added advantage is that you’d have to be denied 4 times to not do any damage to an opponent as the powers are manifested once by each Herald and once by the squad. Will it be the best thing ever? Nope, but I think it’s another solid addition to a toolbox army. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What I’m trying to build is an army that even with randomness I can pull the right tool for the job or shift gears. I think that’s actually one of the cool things about the randomness. They allow you to shift gears in a minor way. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Thoughts fella’s? We’re all in this together (kinda <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span>). Also tomorrow or Monday will have Daemons & Guard. Which is primary and which is ally I haven’t decided yet <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-26046238633061529502013-03-06T12:15:00.002-08:002013-03-06T12:15:48.752-08:00Pure Daemons: My First Go – 1850<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixpMaEL_-byU2XbPlwDJ6zcDxLQqRT1LHC-aGriWKSG0XZZ8vt0U-jmrjAYtZvfYR8_L2hroI3xrt9pVAEVOt6ZljvxrgGC8cHvMukTKhqKPKdZJqSwzZkY6o8JStk-1vAnIObuKdQcC0/s1600/images.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" jsa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixpMaEL_-byU2XbPlwDJ6zcDxLQqRT1LHC-aGriWKSG0XZZ8vt0U-jmrjAYtZvfYR8_L2hroI3xrt9pVAEVOt6ZljvxrgGC8cHvMukTKhqKPKdZJqSwzZkY6o8JStk-1vAnIObuKdQcC0/s1600/images.jpg" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So following up my article yesterday and after some more reading of my book here is a starting point for my pure Daemons following the wave approach I advocated yesterday:</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">HQ<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Great Unclean One – 260</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl 3, Greater Reward</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Heralds</b>:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Herald of Slaanesh – 110</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Greater Gift, Steed, Exalted Icon</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Herald of Tzeentch – 75</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Exalted Gift (Portal)</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Elites<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3 Fiends – 105 </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3 Fiends – 105</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Troops<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20 Daemonettes – 180</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Plague Bearers – 100</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20 Steeds of Slaanesh – 255</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">15 Furies – 120</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mark of Slaanesh</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">15 Furies – 120</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support <o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what are we looking at here. Well we’re looking at 100 single wound models on the table all with a 5++ invul. We’re also looking at 6 Vehicles, 8 multi-wound models, and an MC. The basic premise is that it overloads your opponent. The Fiends are paired with the Furies to give them the chance to kill units hiding in cover and add some heavy hitting power. Also if the fiend power stays at being able to drop the opponent to 0 instead of 1 it means that your furies get a free round of combat in which they don’t get hit. The chariots go with the steeds. Providing a similar role for the steeds except that they inflict their damage at I10 and reduce the number of incoming attacks. This is of course against things like blob squads or enormous units of MEQ (i.e. 15-20). Against normal 5-10 man MEQ’s you’ll see the chariots and fiends hit different units.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The Plaguebearers are excellent objective holders in the new book, being able to go to ground for a 2+ cover but I added the Instrument because this basically gives me a re-roll on my MC who will be starting in deepstrike with my Plaguebearers. See you roll for the Plaguebearers first and if successful use the instrument to bring in your Great Unclean One. If not successful you just roll for the GUO. Basically a re-roll to reserves for just 10pts.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The big guy is likely to be a beast. He doesn’t have to start in reserve if he gets the right powers and you’re going first but unless you pulled down endurance, enfeeble, and iron arm I’d consider deepstrike to be the best place. The reality is that he is super, super slow. No run move and only 6” a turn means a poor deployment choice and he’s out of the game so be careful. And naturally the Greater gift is to get him hopefully a 3+ armor or 4+ FnP. Corpulance wouldn’t be bad either. A lot of the “Greater Gifts” are excellent for the big guys.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The ‘Nets are your 2<sup>nd</sup>/3<sup>rd</sup> wave that hopefully is hitting pretty beat up units. The portal gives you the ability to just create back field holders from out of LoS (since you can block it’s scatter with all the models in the army) which allows you to go 100% on the offensive. </span></div>
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<span style="font-family: Arial;">Tzeentch seems out of place but it's possible my first unit I create out of the portal will be horrors and that's a fair amount of magical bullets for not to much as a back field support. Plus I've got a cool conversion idea for him :)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Overall I’m liking it as a starting point. I do have a slight fear of Landraiders but I think this list could hang as even a crusader doesn’t have the damage output alone to hamper what would probably be left once the faster elements of your army clear portions of the table.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ll try and get up my first Daemons Primary/Chaos Allied list tomorrow. What do you guys think of this?</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-55808215130706989532013-03-05T14:02:00.000-08:002013-03-05T14:02:00.240-08:00So....Daemons.....Yeah, They're Awesome<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: xx-small;">Now this goes the other way!</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well I picked up the Daemon codex this weekend while I was at the Indy Open but didn't get to much of a chance to really dig into it. But we had quite a bit of discussion on the way home last night about it and I've spent a fair amount of today reading and playing with it in my mind so I figured I'd share my initial thoughts.</span><br />
<o:p><span style="font-family: Arial, Helvetica, sans-serif;"><a name='more'></a></span></o:p><span style="font-family: Arial, Helvetica, sans-serif;">First, this codex has lots of options and combo's for both primary and allied detachments. Let's look at a few things that have jumped out at me.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">-Seekers look solid. Fast and cheap.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Seeker Heralds w/Exalted Loci and a Greater Reward weapon mean the ability to drive a blob off in short order (i.e. one turn) or kill those pesky Warlord psykers hiding inside.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Soul Grinder's with dual weapon profiles for his 3 shot autocannon and the ability to add a 24" railgun or torrent flamer is very nice.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Plaguebearers going to ground for a 2++ cover</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Possible T8-10 Great Unclean One</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-St6 Assault 2D6 12" weapon for the Keeper of Secrets/Slaanesh Princes</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-The negative 5 initiative from Fiends pretty much eliminating return attacks (or entirely depending on the eventual FAQ)</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Slaanesh Psychic power that reduces Initiative by 5 and also prevents overwatch & counter attack (Note that unlike the Fiends it can’t reduce initiative to 0 per the rulebook under maledictions.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Divination <st1:place w:st="on">Battery</st1:place> Tzeentch Heralds</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Plaguebearers being able to glance even Landraiders to death.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Dirt Cheap Rending Furies</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-All Greater Daemons looking like genuinely attractive options and being able to still take 4 Heralds and a Greater Daemon.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Biomancy Battery Nurgle Heralds</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">-Slaanesh Chariots are still 1-3 </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">And finally we start on the damn table!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Now it’s not all 100% rosy days. There were changes made that will naturally effect people who brought certain armies in 5<sup>th</sup>. Though in my opinion only the Screamer/Flamer spam people really got burned. Most others might or might not have to add units to modify the army competitively. I also personally find very little in the elite slot that I like for the third codex in a row. Seems that Elite is the 3<sup>rd</sup> Edition Fast Attack.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Let’s get into how I see Daemons. Some people are claiming Daemons are a horde army and with the cost of basic troops that’s an easy mistake to make. Mike Brandt touched on it but in all honesty Daemons are a hammer. Or better, a cannon fired hammer. But they are also a hammer that will shatter if you land it wrong. Ok, enough analogies. Essentially they feel like the Nids I used in early 5<sup>th</sup> edition.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Basically Daemons are only going to give your opponent 1-2 rounds of shooting. It’s dependent on if you go first naturally but a properly built list is going to see Daemons in combat on turn 2. There is no way around it so start building your armies to handle it folks. Between hounds, seekers, regular daemonettes, chariots, flys, dp’s, furies, and even screamers you’re looking at a large number of swift moving options that can hammer infantry armies into dogmeat.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">2x20 Seekers</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">3x3 Chariots</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">1xSlaanesh Heralds on Steeds w/Loci & Magic Weapons, Lvl 2.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The above runs you at most 1000. <span style="mso-spacerun: yes;"> </span>It’s one of my current starting points but is by no means definitive yet. But what I see is 5 units that will rampage thru anything not in a transport on turn 2 with plenty of points left for support options from allies or other portions of the codex. Throw in some Fiends and you don’t even need grenades <span style="font-family: Wingdings; mso-ascii-font-family: 'Times New Roman'; mso-char-type: symbol; mso-hansi-font-family: 'Times New Roman'; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Something that’s interesting is Soulgrinders. I’m heavily leaning toward running mine with a torrent flamer since I’m in love with throwing fire and I’ll be marking him Tzeentch. Why? Because it’s the cheapest power that the doesn’t get you punched in the face on a bad warpstorm roll (Khorne marked could be kill by the warpstorm). Another option is the tongue when you have some Tzeentch Heralds to toss divination on it. That helps with Skyfire for flyers and heavier tanks that again the Daemon army doesn’t have much to combat outside of combat.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I know that Soulgrinders are a bit slow in relation but to me that’s actually helpful. I intend to play my Daemons similar to Nids. I want to use waves of models so the first wave would be your chariots/calvary. Your second wave would be jump infantry or daemonettes. Your final wave would generally be basic infantry and soul grinders. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This isn’t the only way to play. You’ve got variable deployment methods, cool artifacts and abilities that generate new models, and a ton of other options. Overall my initial impression is extremely favorable. And it says something for an army in 6<sup>th</sup> when I’m not initially finding a way to fit IG into it <span style="font-family: Wingdings; mso-ascii-font-family: 'Times New Roman'; mso-char-type: symbol; mso-hansi-font-family: 'Times New Roman'; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">What are you guys seeing? What are your thoughts? </span><br />
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Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-41326533291875509532013-03-05T05:00:00.000-08:002013-03-05T05:00:01.335-08:00Indy Open & My ArmyWell I made it back from Indy without crashing and just ahead of the snow. I figured I'd share some photos of my army and how I did at the tournament with you guys.<br />
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You can find my army list here: <a href="http://hulksmash-homeplace.blogspot.com/2013/03/indy-open-this-weekend-initial-thoughts.html">http://hulksmash-homeplace.blogspot.com/2013/03/indy-open-this-weekend-initial-thoughts.html</a><br />
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<a name='more'></a>I wound up 6-1 for the weekend. Missing the top 8 by just a few points that were denied me by the fella's that drove down with me. My loss came on the final dice rolls of the game and it was a good time.<br />
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I also pulled down best appearance which was a huge surprise for me and very flattering after the work I put in on this army over the last few weeks. Anyway, onto the photos:<br />
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Some of my Auto-Cannon "Teams" & a Sergeant</div>
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Some of my basic Guardsmen </div>
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My Executioner </div>
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One of my Platoon Command Squad</div>
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My Company Command Squad</div>
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One of my unbased Libbies</div>
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My other Platoon Command Squad & Chimera</div>
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My Vendettas, Drop Pods, & Combat Squads</div>
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Slightly closer look at a Drop Pod & Assault Squad</div>
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My other unbased Libbie</div>
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One of my Sergeants leading his platoon</div>
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A Chainsword weilding Sergeant</div>
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So there you guys go. These were taken in my basement where I'm currently laying out my design for a custom board to fit my little friends that I'll hopefully have done here in the next two weeks. My display board is an X-Board that is basically the same colors as their bases with static grass and highlights. Hope you enjoyed.Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-30174654158632591042013-03-01T05:00:00.000-08:002013-03-01T05:00:00.070-08:00Indy Open this Weekend & Initial Thoughts on Upcoming Daemons<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Arial, Helvetica, sans-serif;">Well I left this morning at 530am for a 10-12 hour drive down to <st1:city w:st="on"><st1:place w:st="on">Indianapolis</st1:place></st1:city> for the second Indy Open. I’m cruising down with some local players so it should be a fun trip.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This is what I decided on bringing for the event. For those that don’t know it’s a 1750pt GT that caps out at 64 players. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I managed to get it all painted up in the last three weeks (to be fair 28 of the IG were done before that). Haven’t had time to make an updated board for them though so it’s the same battle foam board I’ve had for the last year. I’ll be building my display now that my army is done and should have it done and pictures up before the Dark Star GT in two weeks.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Anyway, onto the list:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Primary Detachment: Dark Angels</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">HQ<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Librarian – 100</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl 2, Force Axe</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Librarian – 100</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl 2, Force Axe</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Troop<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Tactical Marines – 95</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Missile Launcher, Flakk Missiles</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Tactical Marines – 125</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Combi-Melta, Melta, Drop Pod</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Fast Attack<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Assault Marines – 105</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2xFlamers, Combi-Flamer</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Allied Detachment: </b>Imperial Guard</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">HQ<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Company Command Squad – 105</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Chimera w/Heavy Flamer</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Troop<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1<sup>st</sup> Platoon:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad – 40</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2xFlamers</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad – 60</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2 Infantry Squads – 140</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon, Power Axe</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad – 75</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon, Power Axe, Melta Bomb</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2<sup>nd</sup> Platoon:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad – 40</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2xFlamers</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad – 60</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2 Infantry Squads – 140</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon, Power Axe</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad – 75</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon, Power Axe, Melta Bomb</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2 Vendettas – 260</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Leman Russ Executioner – 230</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Plasma Cannon Sponsons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total:1750</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I think it’s a solid list. It provides 6 scoring units when all blobbed up and more when it’s not. It’s got solid anti-air defense in the vendettas and twin-linked blobs with a little support from the Flak missile (couldn’t get a lascannon painted in time). It’s death on MEQ with a guided Executioner and can handle hordes in style with prescienced blobs using First Rank Fire, Second Rank Fire. It also has some disruption units which are always nice too. Overall I like. I’ll be posting pictures from this weekend including photos of this army so keep an eye out.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As for the Daemons we’ve all seen the rumors I assume. We’re certainly into the teeth gnashing, world is ending portion of the pre-codex cycle on major forums like Dakka and Warseer. That being said I’m a huge fan of what I’m seeing as it stands. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It looks like Heralds are going to be 4 to an HQ slot but only 4 can be taken in a single force org. This is great as it’ll allow us to use these unit buffing friends but also still enable us to take a big kid to be a center piece to our forces.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Hordes of troops are likely going to be the way to go. I expect that once enough time has gone by to see serious numbers of Daemonic Infantry being put on the table. If the rumored 9pts for all minor daemons except Bloodletters who are a whopping 10pts is true you’ll easily be able to grab 60 scoring bodies for less than 1/3 of an 1850 list. The make-up is going to be interesting in what people choose to bring. Personally I’m leaning towards Daemonettes and Plaguebearers at this point but it’s all very subject to how the more subtle rules in the codex affect the army.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I also expect that a lot of people are going to scream bloody murder about their flamers but since I still regularly find a use for a 105pt deepstriking 3 flamer squad for my DA’s I’m thinking that two wound jump infantry even with St4 AP4 flamers is still going to be solid. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Oddly even though I love beasts and calvary I’m leaning away from the elites section as it’s been presented so far. A lot of the units there feel too point heavy for me to invest in so I see that as the place I’ll go after my Heavy Support and Fast Attack are filled. How different from most 4<sup>th</sup> & 5<sup>th</sup> edition codexes <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Regarding the randomness of the Warpstorm table and Gifts I’m oddly ok with it so far as a tournament player. The majority of the Warpstorm table is extremely beneficial with a little risk but I think it’s going to generally be a wash. The gifts, since you have the ability to swap out for awesome weapons, are fine, especially since the weapons are extremely good for their points. I’m actually happy with the change. I think I’ll be screwed far less by the Warpstorm table and Gifts over 5-8 games than I was with Daemonic Assault over the same time frame (especially once GK’s got in the mix).</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I like the initial feel based on these rumors. I’ve got a really good vibe for how this will shape up and am excited to really dive in after this weekend. I might even make myself crazy and paint up a new army for Adepticon if I get inspired enough. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ll follow-up next week after reviewing with the book in hand with my initial thoughts and probably a few lists and my reasoning on how they’re built. Till then!</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com1tag:blogger.com,1999:blog-5155691433231130852.post-66980116300336802392013-01-28T13:40:00.000-08:002013-01-28T13:40:10.178-08:00Imperial Guard w/Chaos Allies – 1,850<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghG6JuEGhcq-WG95falH35VaZ7oWgZRS5iAumr37_0NbtOz3CtXOnTOw1Sj4Uoq3_-BN6877nYJQs569E70jS58cGuarND5-fyK_uVCxqNvcdbk76bMGhgC3PrNHh_v41NVwFkgqpAIQE/s1600/i_have_made_fire_by_rahmschnitzel-d3bdvdl.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" oea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghG6JuEGhcq-WG95falH35VaZ7oWgZRS5iAumr37_0NbtOz3CtXOnTOw1Sj4Uoq3_-BN6877nYJQs569E70jS58cGuarND5-fyK_uVCxqNvcdbk76bMGhgC3PrNHh_v41NVwFkgqpAIQE/s320/i_have_made_fire_by_rahmschnitzel-d3bdvdl.jpg" width="320" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Here is a little something I’m playing with lately. It’s still in its rough stages but I think it has some potential. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Primary: Imperial Guard</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">HQ</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Command Squad – 50</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lord Commisar – 80</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Camo Cloak</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Troop</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad – 50</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">4xFlamers</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">4 Infantry Squads – 260</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Auto-cannon, Melta Bomb</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad – 50</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">4xFlamers</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2 Infantry Squads – 120</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Autocannon</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Fast Attack</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Vendetta – 130</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Vendetta – 130</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2 Hellounds – 260</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><st1:city w:st="on"><st1:place w:st="on">Hull</st1:place></st1:city> Heavy Bolter</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Leman Russ Executioner – 190</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Detachment Total: 1,320</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Allies: Chaos Space Marines</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">HQ</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Sorceror – 135</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lvl 2, Terminator Armor, Force Mace, Burning Brand</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Troop</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Chaos Space Marines – 110</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Rhino</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heldrake – 170</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Havocs – 115</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">4xAutocannons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 1,850</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s what I’m looking at for the moment. It packs six scoring units (assuming the large squad is fully blobbed) in as well as a solid fire power base. It has four torrent flamers, two of which are AP3. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For the CSM allie the Sorcerer is a disruption unit that, hopefully after pulling down a good power or two on biomancy, deepstrikes into the enemy backfield to run around messing with support units. The Havocs are extra firepower for popping light mech or putting wounds down. The troops are just some extra scorers that might be able to drive 18” up the table on turn four to deploy on turn five if they live that long. The rhino is also because I want to use my Forgeworld Iron Warriors Rhino stuff <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span>. And naturally I don’t have to explain the Heldrake.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For the guard I included the Lord Commissar for two reasons. The first was to add the camo cloak for increased survivability in the blob and the second was to have a harder to kill Warlord. The Executioner seemed like a good bet. I’ve fallen in love with plasma templates and since it doesn’t get hot it can do some long term damage on a very resilient platform. The big blob is for board control and the other infantry squads are objective holders. The flamer PCS’s go into the Vendettas for some late game burning/objective grabbing. The Hellhounds add some much fun burny but also a way to lay down a lot of wounds at a longer range (12” move + 12” range + template). And finally everyone’s friend, the Vendetta <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Those are my thoughts. Some of you will notice I pulled the power weapons from my blobs. The reason is that in this list they aren’t the killer blob. They are the hold stuff up blob and the points were needed for the Commisar Lord.</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-83440859457231300982013-01-23T05:00:00.000-08:002013-01-23T05:00:05.404-08:00Vehicles and Transports in 6th Edition<div class="MsoNormal" style="margin: 0in 0in 0pt;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9qlRpKLuV2objceBN_ElUhgRcmMccfw75K1CXglTAMg1IMQCaI1QUdifgC_tsQ5imcbkfNSYsLWU5z0yGqZnxJtcjdZrO2gCjbg0jpg2nR_TWkrnnFvCUjWYjjUeYW2xvEw825Pah28U/s1600/Tank+Photo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9qlRpKLuV2objceBN_ElUhgRcmMccfw75K1CXglTAMg1IMQCaI1QUdifgC_tsQ5imcbkfNSYsLWU5z0yGqZnxJtcjdZrO2gCjbg0jpg2nR_TWkrnnFvCUjWYjjUeYW2xvEw825Pah28U/s1600/Tank+Photo.jpg" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I mentioned last week in my I’m back article how I thought that people had overreacted and that vehicles and transports still had a place in armies in 6th. Well I’m about to share with you my reasoning! Prepare to be amazed! (Or not, I won’t be offended<span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span>).</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Some of this is basic but stick with me as I feel it’s needed to illustrate my later points. Let’s first discuss what really changed in 6th for vehicles:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-<st1:city w:st="on"><st1:place w:st="on">Hull</st1:place></st1:city> points were added. Basically wounds for vehicles.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-The Damage chart changed, reducing “instant deathing” vehicles to a 16.5% chance on most weapons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Cover saves became easier to get at 25% of the model.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Cover saves became slightly worse at 5+ instead of 4+</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Vehicles got faster with the addition of Flat-out in the shooting phase (running for vehicles)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Vehicle effects now affect the transported squad the next turn.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Moving no more than 6” in the movement phase to deploy troops</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Snap Firing weapons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Always hit on a 3+ in CC as long as you move</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Can’t assault out of a non-assault vehicle, even if it was stationary.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-And finally, no longer being able to control/contest objectives and onboard units need to disembark to deny/control as well.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I think that handles the majority of the changes and it’s actually a pretty big list. I don’t think another aspect of the game changed as much as vehicles did. Just glancing at it seems that vehicles took a decent hit from their 5th edition counterparts. Why?</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well troops no longer being able to contest from inside their boxes means that those minimum sized squads will have to get out more often. The limited moving and deploying hurt armies that enjoy an alpha strike (though only by 2”-3” once you actually look at it). Vehicles are easier to punch out in CC and hull points allow them to be worn down by enough firepower. Add in that you can’t assault out of a stationary box and looks like a whole lot of bad. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">You guys know that the majority of 5th edition for me was primarily infantry armies. I don’t think I’ve had a vehicle in my army at a large GT event in over 2 years. I was a proponent that all infantry lists could work (and did rather well for me) but in 6<sup>th</sup> I find myself shifting to more vehicles. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“Why?” I can hear you ask. “You just ran off a list of reasons vehicles got worse in 6th!”</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Part of it is because the rest of the internet and a fair few of the national metas have shifted away from vehicles. I’m not gonna lie. I enjoy doing things a bit differently. Oh, and I finally got an airbrush and don’t suck at painting tanks <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s the short answer. Here is the long answer:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In 5th edition the missile launcher (or its xenos equivalent) was king of the ranged firepower vs. vehicles. It had solid penetration values and could wreck a vehicle 33% of the time when it did penetrate. Cover saves were harder for vehicles to come by in 5th and so you wound up with more pens and glances and more chance of pulling down a damage result. And its weapon almost every army had, or could take, in abundance in 5th (Excluding Tau & Eldar). The Melta did a similar job up close but even better.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In 6th edition the initial panic over being able to glance vehicles to death and not shoot out of a vehicle that had been stunned/shaken led to an almost overnight shift away from MSU. <span style="mso-spacerun: yes;"> </span>With that shift away from MSU people were looking for ways to increase their firepower and so multiple shot medium strength weapons came back in a big way (st.5-7). It didn’t hurt that the common missile launcher got significantly worse short term at dropping tanks. They were already relatively popular on vehicles themselves but more started cropping up in foot lists. Autocannons, Scatterlasers, Assault Cannons, Heavy Bolters, Plasma Guns, Plasma Cannons, and the list goes on.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So why are tanks and transports still something to include in an army? <span style="mso-spacerun: yes;"> </span>There are a couple of reasons.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Because it still takes 9 BS4 St7 shots to glance to death an armor 11 vehicle out of cover (with a 32% chance at exploding it). And 15 if it has cover, which isn’t too hard to come by in 6th. That’s a significant amount of firepower to destroy a 35pt Rhino. Missile Launchers have it a little better but due to cost per shot ratios aren’t nearly as effective, especially as they rise in price in new codexes. Strength 6 weapons sit at 15 shots per vehicles and again worse if they have cover. Basically vehicles can draw a fairly sizable amount of good anti-infantry shots onto themselves, saving a higher number of infantry the lower the strength and higher the number of shots go.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I had a lot of math showing the difference between hull points and destroying vehicles in 5th but basically attrition is the weapon of choice in 6th. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Additionally people aren’t prepared anymore to face 8-12 properly supported armored vehicles anymore. <span style="mso-spacerun: yes;"> </span>When was the last time you looked at an army and enough firepower to eliminate 3+ rhinos on the first turn? I’m not talking about getting lucky with just three units. I’m talking about something that could consistently do this. I’ve had two games in the last 4 months where this was the case. Add in that Plasma guns are consistently replacing melta outside of a single suicide unit for landraiders and lascannons still haven’t popped up to heavily (though I expect that to change over the next few month).</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Bear in mind it’s not just having vehicles that’s a good thing. It’s having vehicles that have a purpose. Fire support vehicles like GK Psybacks are still a solid investment as they can double as mediocre anti-air. Heavy support vehicles such as certain types of IG tanks (non-ordinance) and artillery or similar units in other armies. And finally transports. Yep, I said transports.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Transports still eliminate all St4 or less shooting that might hurt your infantry. Transports still allow you to forward deploy 12” on turn 1. Transports still offer protection until late game snatches of objectives are needed. Transports still clog firing lanes and available enemy movement. Transports in this edition can provide their own version of jump/shoot/jump as they can start in front of a unit (limiting incoming fire), move out of the way in the movement phase 6” and then move back in front in the shooting phase after the unit has fired. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Are there some armies out there that the changes to vehicles bone? Yep, Eldar and Tau come rapidly to mind. Why? Because their transports are costed far too high but that’s another discussion. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I think that people are going to have to start looking at vehicles as an option again. I feel that between the changes to the dragon as well as items like the Black Mace and Banner of Devastation players are going to start feeling the squeeze on their mainstay units. There are only so many bodies you can get on the table before you start to lose viability. Adding transports may cut the total number of boots (which I still recommend keeping high) but it’ll keep more alive over the course of the game.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what’s the conclusion? Pretty much what I started with last week. Vehicles have changed. They are no longer a place to hide inside to score or assault out of. They are a piece of your army that needs a place in your plan. Basically vehicles now support the army instead of being the army. I find this to be a good thing but I think quite a few people are missing out on dumping all those lovely transports they used in 5th edition. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What do you guys think? Are transports and vehicles (outside of flyers) truly dead? Has the community had a knee-jerk reaction? What future do you see for transports and vehicles?</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-36656891827498775482013-01-22T05:00:00.000-08:002013-01-22T05:00:12.435-08:00Angel Exterminatus – Book Review<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBypwHYFvT6j4rxHovxDFgtC-wH9jXiJe_1rqjOnl3_LaRwbCiIiukc4tZ8aSpHGC8CxnoxEgGOK9_da2J09u8qHk2FrFBo3gVIr054RPjedttYoSMkuVyY3nQIj3xXjEH2vc-ilI7EAE/s1600/61yi9BU5R7L__SL500_AA300_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" nea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBypwHYFvT6j4rxHovxDFgtC-wH9jXiJe_1rqjOnl3_LaRwbCiIiukc4tZ8aSpHGC8CxnoxEgGOK9_da2J09u8qHk2FrFBo3gVIr054RPjedttYoSMkuVyY3nQIj3xXjEH2vc-ilI7EAE/s1600/61yi9BU5R7L__SL500_AA300_.jpg" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As you can tell from my previous post I’m a bit of a Iron Warrior nut. I’ve been in love with Iron Warriors since the White Dwarf Index Astartes article back in 3<sup>rd</sup> edition. I built a large army of them and they managed to keep my attention consecutively for longer than any army has to date. So when I saw this book was being released I did a little jig. Even if it did include Fulgrim at least I was finally getting a book with my Primarch as the lead.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Then I found out it was only in hardback…..</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Ok, that’s new to the Horus Heresy but it was bound to happen so I’m cool with that. Then it turned they had an E-book so that’s the direction I took. Anyway, onto the review:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Format: Meh</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It was an Ebook. Not much to say here except that there wasn’t anything wrong with it <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Additional Content: D-</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">These pertain to the additional pictures that I’m sure were also included in the hardback. The art is pretty poor and placed at strange spots in the book. Overall not worth their price increase (for B.L., it’s not expensive for standard publishing releases).</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The Actual Story: A-</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now I’m a bit of a Fan Boy for my legion obviously but it was actually a pretty good book. Fulgrim was pretty terrible to me. I just wasn’t a fan of the entire novel so I was a little leery of a book including Fulgrim possibly as much as Perturabo but it turned out to the good. The novel revolves primarily around Perturabo with an expansion on his character that is pretty solid as well as fleshing out the workings of his legion.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There are quite a few nods to the authors other works involving the Iron Warriors in the 41<sup>st</sup> millennia. People will recognize Kroger, Forrix, and the Warsmith from Storm of Iron. In fact there are quite a few points that act as a set-up to that novel which is interesting as it’s a different path than another author (Aaron D-B) decided to take. There are also some fun nods to the old index astartes article which is nice.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Overall it was a fun story. I’m not going to go into detail outside of what you can find online as I don’t want any spoilers but I do recommend it. Whether you wait for it in paperback or pick it up via trade novel or ebook give it a whirl. </span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-10767392784347065252013-01-21T05:00:00.000-08:002013-01-21T17:29:24.480-08:00Dark Angels List - Azrael & Friends - 1850<div class="separator" style="clear: both; text-align: center;">
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I had the chance to play at a local RTT this weekend. We had 11 people show up and it was a good time. I'll be posting up my batreps sometime this week so keep an eye out but I wanted to share my list and initial thoughts first.<br />
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First, the list:<br />
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<strong><u>HQ</u></strong><br />
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Azrael -215<br />
Librarian - 130<br />
Lvl 2, Terminator Armor, Force Axe<br />
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5 Deathwing Terminators - 255<br />
Assault Cannon, 2xTH/SS, 1 Chainfist, 1 PF, 2xStorm Bolters, 1xPowersword<br />
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5 Deathwing Terminators - 255<br />
Assault Cannon, 2xTH/SS, 1 Chainfist, 1 PF, 2xStorm Bolters, 1xPowersword<br />
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5 Tactical Marines - 95<br />
Missile Launcher w/Flak Missiles<br />
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5 Tactical Marines - 95<br />
Missile Launcher w/Flak Missiles<br />
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3 Ravenwing Bikers - 155<br />
2xMeltaguns, Attack Bike w/MM<br />
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<strong><u>Fast Attack</u></strong><br />
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5 Assault Marines - 105<br />
2xFlamers, 1 Combi-Flamer<br />
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5 Assault Marines - 105<br />
2xFlamers, 1 Combi-Flamer<br />
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<strong>Allied Detachment: Imperial Guard</strong><br />
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Primaris Psyker - 70<br />
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Platoon Command Squad - 30<br />
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Infantry Squad - 70<br />
Power Axe, Autocannon<br />
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Infantry Squad - 70<br />
Power Axe, Autocannon<br />
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Infantry Squad - 70<br />
Power Axe, Autocannon<br />
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Infantry Squad - 70<br />
Power Axe, Autocannon<br />
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Infantry Squad - 60<br />
Autocannon<br />
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So naturally we blob up and Azrael, the Libby, and the Primaris join up with the blob. Everything in the list scores except for 2 drop pods and 10 marines which is nice. Now for my thoughts:<br />
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-Azrael in a Blob squad is ridiculous. The 4++ for the entire blob is bad enough but don't forget fearless which is only crazier. He's also got the ability to give his unit Furious Charge. Basically he's just a massive boost to IG survivability. <br />
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-The terminator squads aren't anywhere near optimal yet. The weapon loadout was more based on modelling reasons than anything else since I'm using Cataphractii Termies and I haven't had time to get them build perfectly yet. I quite like the assault cannons with them being twin linked upon arrival from deepstrike quite a bit so that will be staying but the sword is going to go away.<br />
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-Lvl 2 libbies are neat but I almost never, or at least very rarely, casted 2 powers in a single phase so that and the Terminator armor are likely being dropped.<br />
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-The Primaris Psyker is out. I'm going to swap him with a Lord Commissar for Ld10 Orders.<br />
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-Bikes are out too. I just couldn't make them work for anything. Not that their a bad unit but I'm going to find another place to spend the points.<br />
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-The Flak Tacticals didn't do anything other than die or sit in my deployment zone. Granted I only played a single flyer but it was still pretty poop. I'm thinking of what else I might do with these as well.<br />
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-The Drop Pod Assault Marines were great fun. For three deep striking flamer templates it's dirt cheap and they normally did a fair amount of damage. The one change here would be to add teleport homers in case I want to drop in on turn 2 instead of 1 with Deathwing Assault.<br />
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Overall I think it's a solid starting point. Quite a few changes I'll be making and you'll probably understand more why when I post up the Batreps.Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-64164351505176612222013-01-17T05:00:00.000-08:002013-01-17T05:00:00.177-08:006th Edition Theory – Boots on the Ground<div class="MsoNormal" style="margin: 0in 0in 0pt;">
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<span style="font-family: Arial, Helvetica, sans-serif;">Some of you will remember that in my recent I’m back post I mentioned I’d be delving deeper into some of my thoughts on 6<sup>th</sup> edition. One of those thoughts was that there were going to be an increased number of models on a per army basis for successful armies in 6<sup>th</sup> edition. Well here are some of my expanded thoughts on the subject <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I think a critical thing to understand is that I’m not talking about physical models on the table. I’m talking about an increased total number of models in the army as a whole. I’m not saying go all infantry (unless you hate painting vehicles) as I think transports and vehicles still have a place. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So why more boots on the ground? There are a couple of reasons.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">1)<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>6<sup>th</sup> edition is a lot more deadly in the shooting phase. There are more shots being fired and unit enhancers are easier to come by. The changes to rapid fire and the addition of snapfire for heavy weapons means a lot more mobile firepower. Mobile firepower means more people dying in the 13”-24” band that was, in 5<sup>th</sup>, pretty much the <st1:place w:st="on"><st1:placetype w:st="on">land</st1:placetype> of <st1:placename w:st="on">Grey Knights</st1:placename></st1:place> only.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">3)<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Other changes to wound allocation have heavily impacted multi-wound units as there is no more bouncing wounds around. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">4)<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>The addition of overwatch and the changes to charging are going to impact unit sizes.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">5)<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>The 16.5% reduction in KP oriented missions.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">6)<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Possibility of First Blood</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What do these changes really mean based on the points above?</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The increased death dealing in the 13”-24” range means you’ll see more infantry oriented armies as they can advance and keep up a healthy weight of fire. Generally cutting vehicles will tend to net you more infantry so you’re looking at bigger armies. And you’re going to need more shots to deal with the increased number of bodies. It’s kinda cyclical. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The changes to wound allocation mean you’re going to either want more models to cover your special/heavy/character or if that’s not possible you’re going to want more units that contain those special/heavy/character models. Granted this is a balancing act. Sometimes it’s the bodies that matter and sometimes it’s the weapons hidden in the bodies. That’ll greatly depend on what the rest of what you’re bringing to the table looks like. In either case though, more bodies again <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mass fire units can now knock down multi-wound model units. It’s not like 5<sup>th</sup> edition and even pre-FAQ 6<sup>th</sup> where they can run all over and you need to deal the entire number of models in the squad plus one in wounds before they start losing models. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For assault based armies you’re going to need more models. You’re going to need to be able to survive more incoming firepower and need be able to survive getting close enough that losing a few models to overwatch doesn’t prevent you from reaching assault. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And lastly, the changes to the scenarios in 6<sup>th</sup> indicate a direction away from kill point missions and a push even farther toward objective holding. Naturally the more objective holders you have the better position you’re in but this couples with the next point of first blood nicely as you want units that are difficult to remove from the table. I’ve seen a few games now in tournaments where first blood isn’t actually achieved until turn 2-3 instead of on turn 1. Why? People are bringing larger units and rolling their vehicles on if they’ve got second turn. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Basically 6<sup>th</sup> edition encourages large model count armies. Not saying that elite armies can’t compete but I’m finding that I’m feeling a little light on models if I don’t have 60+ models where in 5<sup>th</sup> I only felt that way under 40. With the addition of allies and the ability to tie in elite units into mob armies or mob units into elite armies I think you’ll see the general model count continue to rise. Which is ok because with the number of dice rolled in shooting now and it’s increased deadliness if they didn’t the game might not last the full number of turns. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what do you guys think? Is 6<sup>th</sup> more oriented toward larger lists or has it remained largely the same? And don’t go into vehicles and transports yet. That’s a different topic for me in how they currently fit in the game and no, they aren’t dead! <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-1808053427192257762013-01-16T12:20:00.000-08:002013-01-16T12:20:04.467-08:00Something Fun to Come out of the FAQ’s – Space Wolf Allies<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCT8dmj1ONVZNlCArSYNvy60tPP7SUDhxJCXtc2_Qrbyz-egWfwm99tusAE9JNdD5KTy3dqb_RgSCEfhAIRf449ZXB6ICxOLu0q8b6g4dEqsDLHFdNcYwZ1k2XTg5hqeQy3GVy5iJ62Xw/s1600/two-is-better-than-one_american-apparel-unisex-fitted-tee_white_w760h760.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" jea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCT8dmj1ONVZNlCArSYNvy60tPP7SUDhxJCXtc2_Qrbyz-egWfwm99tusAE9JNdD5KTy3dqb_RgSCEfhAIRf449ZXB6ICxOLu0q8b6g4dEqsDLHFdNcYwZ1k2XTg5hqeQy3GVy5iJ62Xw/s320/two-is-better-than-one_american-apparel-unisex-fitted-tee_white_w760h760.jpg" width="320" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Everyone and their mother is talking about the FAQ’s and there are quite a few things that either clarify some waffly rules or change things pretty significantly but I wanted to focus on this one, single thing because it brought a little joy to my eyes and made my brain a start to working.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The one that got me excited is Space Wolves related and in their FAQ:</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">“Q: Does the The Leaders of the Pack rule still apply to Space Wolves taken as an Allied Detachment? (p81)<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">A: Yes”<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So this mean that if you ally in Space Wolves you can pack in two HQ’s. Or, more appropriately, two Rune Priests.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Why is this a big deal? Well as some of you saw I’m a fan of two blobs. Mine aren’t purely combat/lasgun oriented and I’m a fan of the board control and resilience they give my armies. Well now I can get two Rune Priests in a Primary Guard army. That’s pretty crazy. And since they have some of the best and cheapest MEQ troops in the game you’re not even really paying a troop tax for it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Here is an example:</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Primary Detachment: Imperial Guard<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">HQ:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Primaris Psyker – 70</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Primaris Psyker – 70</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Elite:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Marbo – 65</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Troops:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad – 30</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3xInfantry Squad w/Autocannon & Power Axe – 210</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad w/Autocannon – 60</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad – 30</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3xInfantry Squad w/Autocannon & Power Axe – 210</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad w/Autocannon – 60</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3xHeavy Weapon Teams w/Mortars – 180</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Fast Attack:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Vendetta – 130</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Vendetta – 130</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Vendetta – 130 </span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Griffon – 75 </span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Allied Detachment: Space Wolves<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">HQ:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Rune Priest – 100</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Rune Priest – 100</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Troops:<o:p></o:p></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Grey Hunters in a Drop Pod w/2 Flamers & Power Axe – 200</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 1,850</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what do we have here? We have two blobs with a Divination Psyker and a Biomancy Psyker. We have three of the cheapest and nastiest flyers currently in the game. A disruption unit in Marbo as well as one in the Grey Hunters. And plenty of barrage weapons for sniping ugly units./models.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Does it need work? Sure, but it’s a starting point. You’ve got 8 scoring units (assuming a full blob-up) and solid anti-flyer. Excellent anti-infantry and anti-tank running around with lots and lots of bodies and the ability to increase their durability. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Ideally I’d prefer to upgrade the Griffon to a Colossus but that would require dropping Marbo (something I’d consider) or finding the points elsewhere.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: 'Arial','sans-serif'; mso-ansi-language: EN-US; mso-bidi-font-family: 'Times New Roman'; mso-bidi-language: AR-SA; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US;">Just something random running through my head I felt I should share </span><span style="font-family: Wingdings; mso-ansi-language: EN-US; mso-ascii-font-family: Arial; mso-bidi-font-family: 'Times New Roman'; mso-bidi-language: AR-SA; mso-char-type: symbol; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-47144103878492305122013-01-16T05:00:00.000-08:002013-01-16T05:00:01.759-08:00Hobby Article: My Holiday Haul<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">Well Black Friday has come and gone and finally most of my stuff I grabbed has arrived. I not only grabbed a ton of the bitz and pieces I needed to complete at least two of my Iron Warrior projects but I also dove head first into two new games.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what did I get? Well:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>An order of foam from Battlefoam. Custom cut for my two new games to fit in my shield bag I got for free at Adepticon last year as well as two 5-packs of 1.5” foam for my SD trays. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>A bevy of glorious bitz seen in these photos below</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: 'Courier New'; mso-fareast-font-family: 'Courier New';"><span style="mso-list: Ignore;">o<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Drills from Ramshackle Games (Drop Pods for my Iron Warriors when they count-as loyalists)</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">A multitude of weapon and bionic bitz from Anvil Industries</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Tons of Trench Warfare Bases from Secret Weapon Miniatures & Miscellaneous Bitz from Kromlech & MaxMini</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfM3xDzA52YeEnrRfLXwmATW4r5fwkc0qdXsMxmj8XobcqZo3Q3Q1MBW3RO3i0aA0Mo9Dq1ouGufC-VH9ZzFmgfH3TNfbbqtWHoJsvQY27IIYwBrKT6V9ehGBOxfRyr5tkkPA-RAXsr58/s1600/IMG_0282.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfM3xDzA52YeEnrRfLXwmATW4r5fwkc0qdXsMxmj8XobcqZo3Q3Q1MBW3RO3i0aA0Mo9Dq1ouGufC-VH9ZzFmgfH3TNfbbqtWHoJsvQY27IIYwBrKT6V9ehGBOxfRyr5tkkPA-RAXsr58/s320/IMG_0282.JPG" width="320" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>An entire Federated States Fleet and Moderate Airforce for Dystopian Wars as seen in the custom battle foam here.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8tO8AMOBgqmVOFK2dp4wbHP6mlJUBou4fSsLqCkrmysBcncE16mCB8dDq8f5T2UCo72E8rEv3x00m4cJoTwIV4F3mVSrXzdV30ZCeZOvz6UlP_YSqthckF-8jM8l15PmI06V7kvhvZ44/s1600/IMG_0179.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8tO8AMOBgqmVOFK2dp4wbHP6mlJUBou4fSsLqCkrmysBcncE16mCB8dDq8f5T2UCo72E8rEv3x00m4cJoTwIV4F3mVSrXzdV30ZCeZOvz6UlP_YSqthckF-8jM8l15PmI06V7kvhvZ44/s320/IMG_0179.JPG" width="320" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">-<span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>My Imperial and Rebel forces for the X-Wing Miniature Game also shown here in their custom cut battle foam.<span style="mso-tab-count: 1;"> </span><span style="mso-tab-count: 1;"> </span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And there are still some more items to come in. Overall it’s looking like it’s going to be a heck of a fun next few months building up and painting my haul. And none of this includes the Dreamforge Plastic Leviathan’s (Counts-as Warhound Titans) that should be showing up on my doorstep in early January as well as a massive dose of Sedition Wars which I’m looking forward to around the same time. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">About those two new games. So I have a very short attention span as many of you have probably noticed. I do tend to see new games and really want to dive into them. However I generally manage to hold out based on the fact that I might not be able to play them. The times I haven’t managed to hold out has left me with 3 large Epic 40k Armies and a huge BFG fleet that includes both Imperial, Adeptus Mechanicus, and Space Marine ships.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I happily took the chance to pick up a few more X-wing figures on the cheap simply because locally it’s a very popular game and it’s pretty fun. It’s relatively cheap to get into and since I generally play at the <st1:place w:st="on"><st1:placename w:st="on">Fantasy</st1:placename> <st1:placename w:st="on">Flight</st1:placename> <st1:placename w:st="on">Event</st1:placename> <st1:placetype w:st="on">Center</st1:placetype></st1:place> I figured it was a solid investment. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I also took advantage of 40% off of Spartan games products to grab my favorite looking fleet and the rule book for Dystopian Wars. For a relatively minor investment I pull down an enormous fleet and the foam to store it. I figure just the time spent painting will make this purchase worth it but there is also a small group that meets at a local game store that try to get games in so I might at least get to play once in a while. I’m a little more worried about getting to play this game than I am X-wing but I’ve been looking at it so long I couldn’t help the plunge.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well, I figured I’d share some of my non-40k related stuff with you guys as it’s nice once in a while to throw out some of my other hobby stuff but have no fear. There is quite a bit more 40k stuff to come. </span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-91808610132062276152013-01-15T05:00:00.001-08:002013-01-15T05:00:07.758-08:00Dark Angels – A Starting Point<div class="MsoNormal" style="margin: 0in 0in 0pt;">
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<span style="font-family: Arial, Helvetica, sans-serif;">Well the codex is out. People are excited or pissed in varying degrees. We’ve got quite a few typos some people out there are trying to build armies around and some people lamenting Chaos Space Marines already. Oh what a time to be in love with 40k.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">When I first read the codex three things stuck out at me almost instantly:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Banner of Devastation</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-Auspex</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">-65pt Librarian</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There is a ton of other content in the book but these were the items that simply leapt out at me. Why? 6th edition is about being able to simply murder models on the ground. I’ve got an article coming up tomorrow talking about boots on the ground and the change in but 6th for now just take my word for it; those three items are going to murder entire armies. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Auspex has only really been mentioned on Whiskey40k so far but I think it's a game changer. The ability to remove cover saves, reducing an aegis line to a 5++ is insane. With a 12" range it'll be interesting to see if it can be pulled off but it's something worth discussing and reviewing.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Banner of Devastation (Bolters change to Salvo 2/4) is something that's gotten a lot of buzz. It has the potential in massively increase the firepower of a Ravenwing force and it's can definitely bump up normal marines and scouts as well. It's limitations are range (only 6") and the fact that it's on a single model in a 3/5 man squad. It's solid but I think a list has to be built around it.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Librarian is even crazier. For just 65pts you've got a walking twin-linking psyker that makes a squad fearless and gives it Preferred Enemy (CSM). He'll excell in conjunction with allied IG or....bolter armed scouts.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So why am I starting with these? Because as I keep building lists I keep seeing these items pop up in my lists. Granted I'm mostly just messing around at this point and will be getting some games in this weekend but since I'm noticing a trend in my list building so I thought I'd throw my basic template I'm currently building off of.</span><br />
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<strong><u><span style="font-family: Arial, Helvetica, sans-serif;">Primary</span></u></strong><br />
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<strong><span style="font-family: Arial, Helvetica, sans-serif;">HQ:</span></strong><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Librarian - Lvl 1 w/Auspex</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Librarian - Lvl 1 w/Auspex</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Command Squad w/Banner of Devastation</span><br />
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<strong><span style="font-family: Arial, Helvetica, sans-serif;">Troop:</span></strong><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Pick two to customize</span><br />
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<strong><span style="font-family: Arial, Helvetica, sans-serif;">Heavy Support:</span></strong><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Crusader or Godhammer (Depending on other choices)</span><br />
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<strong><u><span style="font-family: Arial, Helvetica, sans-serif;">Ally</span></u></strong><br />
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<strong><span style="font-family: Arial, Helvetica, sans-serif;">HQ:</span></strong><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Command Squad w/Mortar</span><br />
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<strong><span style="font-family: Arial, Helvetica, sans-serif;">Troop:</span></strong><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad w/Mortar</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">3xInfantry Squad w/Autocannon & Power Weapon</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad w/Autocannon</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Platoon Command Squad w/Mortar</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">3xInfantry Squad w/Autocannon & Power Weapon</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry Squad w/Autocannon</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Most people looking at this template will notice that currently the banner doesn't seem to have a place. It's pretty obvious that the Libby's go with the blob squads and that the marine command squad goes in the Landraider but why is there a Banner here to begin with?</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Because it all depends on how I want to move forward. Do I want to infiltrate cheap scouts with bolters or do I want to just use two small Flakk missile armed combat squads and flush out my fast attack with bikes? Or do I want a flood of basic marines to advance alongside my LR? There are a ton of options but regardless of my choices the banner is going to quadruple my firepower while standing still. It just remains to pick a direction, or experiment with all of them.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">It's just a template but what do you guys think and where are you starting from?</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-64440134205450545692013-01-14T05:00:00.000-08:002013-01-14T05:34:39.825-08:00I’m Alive, I’m Back, and I’m Enjoying 6th Edition<div class="MsoNormal" style="margin: 0in 0in 0pt;">
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<span style="font-family: Arial, Helvetica, sans-serif;">Well I took a bit of a break. And instead of posting an idle thought here and there I took a page out of Brent’s book from Strictly Average and just stopped posting. I should be back on a relatively regular schedule now but more importantly I’m in a good place to write about my hobby again which my recent break made possible. No one wants to feel like writing for their blog is a job instead of a hobby (unless it is their job).</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Anywho this is mostly a catch up post of what’s been going on with a couple of lists and articles scheduled to post over the next two weeks. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I have to say the more of 6<span style="font-size: small;"><sup>th</sup> I play the more I like it. The armies I’m running into are far more diverse. I’m seeing things like Tyranids and Tau on the tables again. I’m seeing crazy allies and some pretty cool stand alone lists. Some great conversion for aegis lines and weapons for race specific stuff. Mostly I’m just seeing a pretty heavy resurgence of the GW hobby in my local area which I think is great. </span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Let’s get into a few specifics about what I’m seeing:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">1)<span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Flyers aren’t dominating the <st1:place w:st="on">Meta</st1:place> locally or apparently abroad. A 5+ flyer army hasn’t pulled down so much as an RTT win locally and I honestly don’t expect it to happen any time soon, if ever.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">2)<span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>I’m rolling a ton more dice than in 5<span style="font-size: small;"><sup>th</sup>. Granted this is in part related to some of the lists I’m playing (which will be posted later) but there is definitely and upsurge in the number of dice. However the game mechanics seem to be faster. Even against people who aren’t 100% on the rules and with larger armies I’m still finishing turn 5 in almost all my games and generally finishing naturally.</span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">3)<span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Which brings me to this; armies are getting bigger. There are more boots on the ground than in 5<span style="font-size: small;"><sup>th</sup> and I find I’m considering a list to light on boots if it’s got less than 60 models. Which is a pretty crazy departure from 5<sup>th</sup>.</span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">4)<span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Psykers, while not game breaking, are extremely good force multipliers.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-bidi-font-family: Arial; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;">5)<span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Vehicles/Transports are not dead, their use has changed.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That covers a few of the things I’ve been seeing and I’ll go into even more detail later. Gotta have something to write about after all <span style="mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span>.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what have I been up to lately? Outside of getting sucked back into WoW for almost a month before breaking the chain again I’ve pretty much been playing locally and hitting up some RTT’s. I also played in a local “GT” in <st1:state w:st="on"><st1:place w:st="on">Wisconsin</st1:place></st1:state> which was in its first year and only had 16 people show up. It was a fun event and I’d recommend it again next year but I hope it grows. Which it should assuming they get the word out sooner and don’t schedule it for the same weekend as a popular Fantasy GT and the FFG World Championships. I’ll be attending next year to see if I can defend my win this year.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For those who don’t know I’m in the Frozen North (<st1:state w:st="on"><st1:place w:st="on">Minnesota</st1:place></st1:state>) and we have a pretty lively gaming scene up this way. We got a prep league started for a local GT that is in March but at the same point value as Adepticon so it doubles as a practice league for that as well. It’s three games a month with the same list and then you can tweak or completely change your list for the next month. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ve pretty much hung up my GK’s locally after the local GT to start trying some other stuff. Even though I do love my walking strike list and other lists I’ve played with them I feel it’s time to start getting something cool together for Adepticon and since I want it to be stunning I’m starting now. Before moving on I wanted to share some of the Henchmen I painted up for my GK’s for the local GT:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Bolter & Storm Bolter Henchmen:</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8LbWSI1r6jZ0UjP98hDWuydu3P7Ggo-igt4HykUmRSrsdsrPWi5upj5uSYtj7PaVh41_h69g2ggsaoac7zSaUKvso1bxvtNZb2YKJNHavxQpatSQgfzvXOIPDyd7blmatcdWBiB_zCaU/s1600/IMG_0173.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8LbWSI1r6jZ0UjP98hDWuydu3P7Ggo-igt4HykUmRSrsdsrPWi5upj5uSYtj7PaVh41_h69g2ggsaoac7zSaUKvso1bxvtNZb2YKJNHavxQpatSQgfzvXOIPDyd7blmatcdWBiB_zCaU/s320/IMG_0173.JPG" width="320" /></span></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZx7vku6_O_e1EFGjuPITKZP9PlPnpLKvSwKQFvYBxGHpL2rXTs18Ty5N64Lej1HHPYPW3KT9B5PK9i7uSb_zzjUozkC7gVoOvPbU1accdhh7ldTTnzTQfpnjWAll6asUr0TYmAgqhvzE/s1600/IMG_0175.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZx7vku6_O_e1EFGjuPITKZP9PlPnpLKvSwKQFvYBxGHpL2rXTs18Ty5N64Lej1HHPYPW3KT9B5PK9i7uSb_zzjUozkC7gVoOvPbU1accdhh7ldTTnzTQfpnjWAll6asUr0TYmAgqhvzE/s320/IMG_0175.JPG" width="320" /></span></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVZmCfTKKqC88D1zPz9yOV4XOm-7pMDdI2ABRg6Ah3l93nMRk0atZllxhXlk6ChEb9zqfNa2ZuGJdQ3SN7N_And7OnW1Jrt4sGH_4LnTlBEL42wslpho4GSjdxiR-PVKrZ_0SdZ_iD_lE/s1600/IMG_0171.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVZmCfTKKqC88D1zPz9yOV4XOm-7pMDdI2ABRg6Ah3l93nMRk0atZllxhXlk6ChEb9zqfNa2ZuGJdQ3SN7N_And7OnW1Jrt4sGH_4LnTlBEL42wslpho4GSjdxiR-PVKrZ_0SdZ_iD_lE/s320/IMG_0171.JPG" width="320" /></span></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0SoXlupuRwFcEm3EvvPJMLNQQkihbGLd_R6XxtXMyUDDiiZY9KMCMCSq0Jqpp-M6PIu9OgblhXxKfX1Z_2nDTXNzogvo-pV9NvsloP4Qu_hB1mVsmkpomzPs1GPjB6HbfDebkLrTJdA/s1600/IMG_0172.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0SoXlupuRwFcEm3EvvPJMLNQQkihbGLd_R6XxtXMyUDDiiZY9KMCMCSq0Jqpp-M6PIu9OgblhXxKfX1Z_2nDTXNzogvo-pV9NvsloP4Qu_hB1mVsmkpomzPs1GPjB6HbfDebkLrTJdA/s320/IMG_0172.JPG" width="320" /></span></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ve been working on an Iron Warrior themed army which is currently all over the place. Basically my new counts-as marine army with themed allies from several books to attach to it. I’m loving the way the models are turning out. Here is an example of what I’ll be using for my Chaos Spawn that I’ve gotten painted up:</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ll be posting up images of other parts of my army as I finish them. Let’s just say my poor wallet is hurting a bit after the Black Friday sales as I took the chance to grab most of the bitz I needed to finish at least two of the larger Iron Warrior related projects I’m working on. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My team and I will be returning to Adepticon this year to defend our title and I’ve already squared away my room as well as my tickets to the Champs and Gladiator. I’m excited for a chance to play in the Gladiator this year since I picked up Dream Forge Leviathan and some extra arms that I intend to run as a Warhound. Obviously I’d like to qualify for the championship bracket but let’s be honest, it hasn’t happened the last two year so I’m not expecting it to happen this year. With all the crazy 6<span style="font-size: small;"><sup>th</sup> edition has brought it’s anyone’s game.</span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ve registered for the Indy Open in March which I heartily recommend to anyone. It’s in <st1:place w:st="on"><st1:city w:st="on">Indianapolis</st1:city>, <st1:state w:st="on">IN</st1:state></st1:place> and the info can be found here: </span><a href="http://theindyopen.com/"><span style="color: purple; font-family: Arial, Helvetica, sans-serif;">http://theindyopen.com/</span></a><span style="font-family: Arial, Helvetica, sans-serif;">. I’ve also registered for a local GT that sold out last year known as The Dark Star and again, I’d recommend it. Great event that is expanding from 64 players last year to 80 so sign-up if you are interested. Here is the info for this one: </span><a href="http://darkstargt.com/index.html"><span style="color: purple; font-family: Arial, Helvetica, sans-serif;">http://darkstargt.com/index.html</span></a><span style="font-family: Arial, Helvetica, sans-serif;"> </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ll also be grabbing a ticket to the Bugeater here in the next week or so. So many GT’s are selling tickets 6 months in advance of the event it’s kinda crazy to be planning for next year’s events already but I’m glad to see the event scene is thriving. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well that’s it for now. Check back for some of my deeper thoughts on where 6<span style="font-size: small;"><sup>th</sup> is currently at, army lists, list building, allies, and unit relation/integration articles.</span></span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-88715297425056382752012-10-24T05:00:00.000-07:002012-10-24T05:00:00.696-07:00Random 1,850 Chaos List w/Daemon Allies<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzL3d1zkJMHRG8cP9fycXwTrzuQpS0qEcW8USWx-jOTxvB2m-4LGLwaXhyphenhyphenlpoKaXrDKt4w0UmPR2q7XlOmuHY2f5rL41ueuDjYLrASvfaGZciqt6NeeOZTLuAgsIJ9JKpbSVbZxCszgo/s1600/imagesCAY63PVZ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" oea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzL3d1zkJMHRG8cP9fycXwTrzuQpS0qEcW8USWx-jOTxvB2m-4LGLwaXhyphenhyphenlpoKaXrDKt4w0UmPR2q7XlOmuHY2f5rL41ueuDjYLrASvfaGZciqt6NeeOZTLuAgsIJ9JKpbSVbZxCszgo/s1600/imagesCAY63PVZ.jpg" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So this is just something that sparked my interest while I sat here at work. It’s slightly based around my need to convert but it does look like fun.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Primary Detachment: Chaos Space Marines</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Chaos Lord – Mark of Khorne, Juggernaught, Axe of Blinding Fury, Gift of Mutation, Sigil of Corruption, Veteran of the Long War</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Chaos Marines – 2 Plasma Guns</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Havocs – 4 Autocannons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Havocs – 4 Autocannons</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 1,360</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">6 Flamers</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Fast Attack<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">7 Screamers</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total: 488</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Army Total: 1,848</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Total Models: 62</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So what you have here is a lot of punch. The core list revolves around 35 CSM that contain 16 special/heavy weapons. This is the scoring and ranged portion of the list for the most part. This in turn is supported by the seriously killy portion of the list which consists of the Lord and his escorting spawn, dual heldrakes with bale flamers, screamers, and flamers. </span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The Masque is a fun choice. For 100pts I get a model that can’t be ignored since it still can move your models. I feel that in a average turn we’re talking about moving 2 units 3”-4”. Combining this with Heldrakes and Flamers means a very real chance that this model can ensure the destruction of entire units. Not to mention the help of pulling things in closer for combats with the lord and screamers. Overall seems like a fun list. I’m a little torn on the troops though as whenever I include allies I always feel light on troops. This is an option in the troop department:</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Troops (Allied & Primary)</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 CSM w/2 Plasma</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Cultists</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Cultists</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Plague Bearers</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5 Plague Bearers</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This requires losing 3 points. I’d basically have to drop the VotLW on my lord.</span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Another option:</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">Troops (Allied & Primary)</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Cultists</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">10 Cultists</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">9 Horrors</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">9 Horrors</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">It’s a lot of AP4 shots that come out of these units. Granted the range isn’t amazing but 54 St4 shots isn’t something to sneeze at. Though they aren’t quite as resilient as the marines but they do have a slightly higher damage output outside of rapid fire range. </span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lastly you could go for the resilience game:</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">Troops (Allied & Primary)</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">10 Cultists</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">10 Cultists</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">11 Plaguebearers</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10 Plaguebearers</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">It’s extremely resilient but doesn’t provide any true offensive capability.</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial, Helvetica, sans-serif;">So many options! Feel free to weigh in!</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-45642672566699681722012-10-23T08:45:00.003-07:002012-10-23T08:45:54.637-07:00Fun List For This Weekend’s RTT – 1,850<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;">So I’m currently building up my pretty heavily converted Iron Warrior army and since they are nowhere near done I figured I’d bring a fun army to a local RTT. And one that’s mostly painted. This is what I’m thinking:</span></div>
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<a name='more'></a><div class="MsoNormal" style="margin: 0in 0in 0pt;">
</div>
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<span style="font-family: Arial; font-size: x-small;">Primary: Space Marine</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong><u>HQ</u></strong></span></div>
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<span style="font-family: Arial; font-size: x-small;">Librarian – Terminator Armor, Force Axe, Gate of Infinity, and either Avenger or Null Zone</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong><u>Elite</u></strong></span></div>
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<span style="font-family: Arial; font-size: x-small;">8 Terminators – Thunderhammer & Stormshield</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong><u>Troop</u></strong></span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;">10 Tactical Marines – Multi-Melta, Plasma Gun</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;">10 Tactical Marines – Multi-Melta, Plasma Gun</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong><u>Fast Attack</u></strong></span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;">Storm Talon – Assault Cannon, Typhoon Missile Launcher</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;">Storm Talon – Assault Cannon, Typhoon Missile Launcher</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong>Total</strong>: 1,115</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;">Allied Detachment: Dark Angels</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong><u>HQ</u></strong></span></div>
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<span style="font-family: Arial; font-size: x-small;">Belial – Thunderhammer & Stormshield</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;"><strong><u>Troop</u></strong></span></div>
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<span style="font-family: Arial; font-size: x-small;">Deathwing Squad – Cyclone, 5 Thunderhammer & Stormshield</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;">Deathwing Squad – Cyclone, 5 Thunderhammer & Stormshield</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;"><u><strong>Fast Attack</strong></u></span></div>
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<span style="font-family: Arial; font-size: x-small;">3 Ravenwing Bikers – Plasma Gun</span></div>
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<br /></div>
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<span style="font-family: Arial; font-size: x-small;"><strong>Total</strong>: 735</span></div>
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<br /></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Arial; font-size: x-small;">Now, I’d personally prefer to use scout bikers but since I haven’t got any built yet I had to go with the Ravenwing bikers. The idea is pretty simple really. If going first deploy the tac squads, one deathwing unit without Belial, the ravenwing squad pretty central but spread as widely as possible, and the librarian with his terminator friends. If you have the first turn you scout your bikes up as close as possible and as widely as possible and proceed to teleport and deepstrike in 15 Terminator models on the opponents doorstep. You run them and pretty much hem your opponent in for a turn 2 smack fest. The supporting fire from your troops hopefully opens up a vehicle, maybe two and then you go to town. The flyers are for air support to eliminate things like Dragons, Vendetta’s, and Doomscythes. You’ve got solid scoring and some decent mobility thanks to Gate.</span></div>
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<br /></div>
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<span style="font-size: x-small;"><span style="font-family: Arial;">If you go second you just try and get as close as you can as well hidden as you can (something you get the chance to do if there is terrain since you set up second) and attempt the same thing. I think it’s pretty fun. You have to kill 10 scoring TH/SS termies and 20 marines while also dealing with flyers and another 8 TH/SS terminators on your doorstep. It should be pretty fun and it gets me out my current rut </span><span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-67434180651044501422012-10-08T05:00:00.000-07:002012-10-08T05:00:08.875-07:00Chaos – Where I’m Starting<div class="separator" style="clear: both; text-align: center;">
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<br />
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<span style="font-family: Calibri;">Well I’ve
spent the weekend playing with my airbrush but since I still suck with that
thing so far I figured I’d put up where I plan on starting my lists for now
with Iron Warriors.</span></div>
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<span style="font-family: Calibri;"></span><br /></div>
<span style="font-family: Calibri;"><a name='more'></a></span><br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"><strong><u>Troop</u></strong></span></div>
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<span style="font-family: Calibri;"></span> </div>
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<span style="font-family: Calibri;">15 Cultists –
70</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">15 Cultists –
70</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"><strong><u>Fast Attack</u></strong></span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Heldrake –
170</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Baleflamer</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Heldrake –
170</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Baleflamer</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">5 Spawn –
180</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Mark of
Nurgle</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"><strong><u>Heavy
Support</u></strong></span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">5 Havocs –
115</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">4xAutocannon</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">5 Havocs –
115</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">4xAutocannon</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">5 Havocs –
115</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">4xAutocannon</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Total: 1005</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">So why? Well
the heavy weapons should be obvious. 12 Autocannons for so cheap is a pretty
solid start, being much cheaper than the guard you can ally in. The Heldrakes
make for some nasty anti-marine while maybe being able to drop a flyer between
them on the turn they come with their vector strike. <span style="mso-spacerun: yes;"> </span>Spawn are a solid, fast, and tough cc unit.
And naturally 2 squads of cultists for some objective holding goodness. </span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">The rest of
the list will be tailored to what I’m feeling while I play test. I feel the
above gives me a solid starting point for how I’m going to move forward. Once I
get comfortable with more of the book I can see the above changing. </span></div>
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<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">And what is
the first thing I’m thinking about running in addition to the above not
counting allies?</span></div>
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<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">HQ</span></u></b></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Chaos Lord –
185</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Mark of
Nurgle, Bike, Black Mace, Boon of Mutation, Sigil of Corruption, Veteran of the
Long War</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Chaos Lord –
80</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Mark of
Slaanesh</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Troop</span></u></b></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">12 Noise
Marines – 280</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Sonic
Blaster, FnP Icon</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">12 Noise
Marines – 280</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Sonic
Blaster, FnP Icon</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">The above
leaves you with 20 extra points to put somewhere. I like it as a starting point
but then I feel like I’ve got a chaos army without too many chaos marines. So
this is something I’d also be considering.</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">HQ</span></u></b></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Chaos Lord –
185</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">Mark of
Nurgle, Bike, Black Mace, Boon of Mutation, Sigil of Corruption, Veteran of the
Long War</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;"></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Troop</span></u></b></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: Calibri;">10 Chaos
Space Marines – 210</span></div>
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<span style="font-family: Calibri;">BP/CCW, 2
Melta Guns, Rhino, Power Axe</span></div>
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<span style="font-family: Calibri;">10 Chaos
Space Marines – 210</span></div>
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<span style="font-family: Calibri;">BP/CCW , 2
Melta Guns, Rhino, Power Axe</span></div>
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<span style="font-family: Calibri;">10 Chaos
Space Marines – 210</span></div>
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<span style="font-family: Calibri;">BP/CCW , 2
Melta Guns, Rhino, Power Axe</span></div>
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<span style="font-family: Calibri;">As you can
see my starting point has me being a big fan of the Nurgle Bike Lord w/the
Mace. I’m just dying to try him in with a unit of nurgle spawn. The above list
does add more basic marines as well as some mobility but it lacks some more
character support and the ability to drop lightly armored troops hiding in
cover. </span></div>
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<span style="font-family: Calibri;">Either way,
this is where I’m starting. What do you guys thing?<o:p></o:p></span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0tag:blogger.com,1999:blog-5155691433231130852.post-5126232756156990582012-10-05T05:00:00.000-07:002012-10-05T05:00:08.579-07:00Chaos Codex – First Impression (Yes, Me too!)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRZwK-BxX64YIljiYguHPgvo7Mrq6rmlEoRbxLoHIDeb690qlca74nX05Eq4-an3TBtW6-o0Xvg8Db7u3RA_zCmZ7rhomNaWzubYJy8epwFrmy2TPdLYbWRFExWvXCguIynIP8555PAuA/s1600/Chaos_Marine_by_jimbradyart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" mea="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRZwK-BxX64YIljiYguHPgvo7Mrq6rmlEoRbxLoHIDeb690qlca74nX05Eq4-an3TBtW6-o0Xvg8Db7u3RA_zCmZ7rhomNaWzubYJy8epwFrmy2TPdLYbWRFExWvXCguIynIP8555PAuA/s320/Chaos_Marine_by_jimbradyart.jpg" width="253" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">But it’s not out yet!!!! Well, it kinda is. But that’s beside the point since it does come out on Saturday there isn’t any reason not to get started with my thoughts overall. I probably won’t do a unit by unit breakdown or review as I’ll leave that to other blogs to do. I haven’t delved deeply or long enough yet to not make simple mistakes and I’m not going to pretend I have <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span>. I’ll be focusing mostly on my general thoughts on the book, different ideas for builds, and the possible evolution of the book. But today is about my first impression so let’s get down to it.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">First off let me say I can’t wait for my hardback copy. Based on what I have and my experience with the Fantasy books I’m extremely happy with this product. The price point is a little high but not for me when I consider how much use I’ll get out of it over the next 5+ years.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Well since I’m a relatively competitive player naturally this is going to focus on my thoughts in this direction. There does seem to be tons of fluff but that’s something I’ll read out of the hard copy so I don’t really have an opinion on it yet. Though I do really like the art in the book.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">To the Book! One word: POTENTIAL</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This book codex is absolutely full of potential. You can pretty much make any of the old legions should you choose (excluding Alpha legion but they don’t really have a structure anyway) but you can also heavily customize to your personal flavor. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">They are everywhere. If it’s on the table and has a wound characteristic and isn’t a DP you can mark it. You want even your Havocs to counter-attack with a bp/ccw, well you can. Wanna prevent oblits from instant death from lascannons & missile launchers then throw on a mark of nurgle. 4++ Terminators with your choice of weaponry then Tzeentch is your friend. The options are pretty endless and it makes for being able to seriously tailor your force. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I will say that Tzeentch is pretty pointless on any unit that doesn’t already have an invul save since it only gives a 6+ if that’s the case. </span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Icons<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Three out of the five have a solid purpose. The one for any mark that makes you fearless is very nice to avoid leadership issues. The khorne one is solid allowing units with it to hit harder with furious charge but also making them more likely to make charges with the re-roll on charge distance. Though the clear winner is probably the Slaanesh icon for FnP. Until people start to bring more barrage/sniper weapons this icon is probably going to be pretty prolific. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I do feel like they missed the boat with Tzeentch and Nurgle. Tzeentch could have been expensive but granted ignoring cover. Nurgle could have provided relentless or at least slow-and-purposeful. Each would probably have been at the same/higher cost as the Slaanesh icon but then all of them would have been viable. Oh well, can’t have everything. Even when Phil Kelly writes a book <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Force Org Movement:<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I like how this was handled. Cult troops being shifted if a lord similarly marked is taken is pretty nice. I do like that they made it clear it only works on the primary detachment. Abaddon making <st1:place w:st="on">Chosen</st1:place> troops is pretty nice too. This helps keep the elite slot more fluid for you style. Granted almost every slot is overloaded but that gives ton of……potential…….to build a list to fit your style.</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Stand-Outs<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">First one is naturally the Heldrake. Most of you know I play 2-3 Dreadknights in my Grey Knight lists. Partly as a form of blocker for my strikes but also partly because they can and do throw fire and wounds down like crazy. Now imagine being able to do that from a flyer after swiping another unit/vehicle/flyer. The Bale Flamer is insane. With the game going infantry heavy this unit is insanely good and it’s points don’t break the bank.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My second one is Spawn. Weird right? Well I play tyrannids and daemons. You know what I would give for a unit that only cost 36 points per model, was St5, T6, had Rage, was a beast, is fearless, and gets some additional bonuses at the beginning of every combat. Even with only D6 attacks it’s hard not to love this guy. The only issue is that he’s in the fast attack alongside the damn dragon.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The next two are Artefacts but I’m in love with them. The first is the Burning Brand of Skalathrax. It’s Kharn’s flamer from when he went bonkers and broke both the world eaters and emperor’s children legions into warbands. In game terms it’s another torrent weapon that’s st4 ap3. If you give me a chance to throw fire I’m pretty much sold. If you let said thrown fire kill marines try and stop me from taking it <span style="font-family: Wingdings; mso-ascii-font-family: Arial; mso-char-type: symbol; mso-hansi-font-family: Arial; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span>. </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The other Artefact that caught my eye is the Black Mace. It’s a daemon weapon which hasn’t changed except that now you still get your normal attacks if you roll a 1 though you do hit on a 5+ at that point unless your opponents are WS2. This daemon weapon is only AP4 but wounds always on a 2+(fleshbane) but more importantly if he kills a single model then everyone within 3” of the model at the end of the turn takes a toughness test and if they fail they die, no saves of any kind. It’s expensive but disgusting against non-marines and even against marines will kill another 1/3 of the models within 3” of him. It also means that he could fight a challenge against a blob squad sergeant, kill it, and then lay waste to 1/2 the dudes within 3” of him at the end of the phase. Pretty nasty I’m thinking.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And finally for my initial round up a Nurgle DP with wings. He pretty much has a 3++ while flying outside of falling out of the sky. He’s pretty solid in CC since most marines will need a 5 to hit and a 5 to wound. Give him the Black Mace and he’s got a potential 11 attacks at AP2 (because he’s an MC) that wound on 2’s and cause toughness tests later. He’s pricey but could be fun. </span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Allies<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Demons will make an excellent ally in and Chaos will make a great addition to several of the books that can take them. To many options to discuss but trust me. It’s pretty awesome.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s it for now. I’ll probably post up some initial thoughts for lists early next week.</span></div>
Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.com0