Tuesday, September 11, 2012
Kickstarter: Titan Counts-As and Tons More
I just wanted to throw this out there. This is something that is going to be a great product. The larger models are 8.5" tall. If based properly they make excellent stand-ins for Warhound Titans. He has the Mortis (overall chaos bent) and a more knightish Leviathan. The best part, they are going to be PLASTIC!!!!! The other best part.....they are starting at $89 on this kickstarter which is going to be decently below retail as well!!!
Posted by
Hulksmash
at
5:00 AM
Kickstarter: Titan Counts-As and Tons More
2012-09-11T05:00:00-07:00
Hulksmash
Kickstarter|
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Kickstarter
Monday, September 10, 2012
The More You Know - Nova 2012 Edition
So last year’s article on how much and how I screwed up is officially my most popular post. It’s views doubled any other post since I started this blog so I figured why not go ahead and do a 2012 version. It’s going to be a little long. But we’ll start with what everyone wants to read about, me losing J (I’m only humble 95% of the time!)
Posted by
Hulksmash
at
5:00 AM
The More You Know - Nova 2012 Edition
2012-09-10T05:00:00-07:00
Hulksmash
Tactica|Tournaments|
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Tactica,
Tournaments
Friday, September 7, 2012
Really Understanding 6th – List Building
Posted by
Hulksmash
at
7:26 AM
Really Understanding 6th – List Building
2012-09-07T07:26:00-07:00
Hulksmash
Army Building|
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Army Building
Thursday, September 6, 2012
GT Review: Nova '12
Welcome to my final GT review of 2012. Over Labor Day weekend I attended the Nova Open! This included the GT and the Invitational which resulted in a total of 13 games over the tournament time span. I’ll be talking about my list and experience with it probably later in the week but I'm gonna give you a breakdown of the event as I saw it. Like normal I'll start with the breakdown and then my overall score for the event. I'll follow that up with the a recap of the minor adjustments that I feel could make the event a little bit better.
Posted by
Hulksmash
at
6:33 AM
GT Review: Nova '12
2012-09-06T06:33:00-07:00
Hulksmash
GT Reviews|
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GT Reviews
Tuesday, August 28, 2012
Daemons Thoughts – After Playing Some Games
Last weekend we had a tournament at 2,200 points that I participated in. It was one force org only but otherwise followed all the rules for 6th. I’d been playing my walking GK’s pretty darn hard lately and since there wasn’t a painting requirement I said to hell with it and brought out my Daemons. If you haven’t been following my blog for long I have a bit of a love/hate thing with Daemons. I love them because they are just plain fun to play 90% of the time. And I hate them because that 10% is normally so bad the army goes back in the box for a few months J
Posted by
Hulksmash
at
8:00 AM
Daemons Thoughts – After Playing Some Games
2012-08-28T08:00:00-07:00
Hulksmash
Army Building|Daemons|
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Army Building,
Daemons
Thursday, August 23, 2012
Logan – Friend to the Little People
As most of you might have guessed I have a wee-bit of a crush on Logan . He’s just an all-star! That being said I recently went all in on a plastic daemon army that I’m going to be slowly painting up. But while I’m painting that up I have my Iron Warriors that I started and those need paint and I truly love all the conversion opportunities I’ve got in that army. And since Iron Warriors still hold the record for longest hold on my attention span in a row (1.5 years with no interruptions!!!!!) and there is a new codex coming I’ve gotten even more excited.
Posted by
Hulksmash
at
5:00 AM
Logan – Friend to the Little People
2012-08-23T05:00:00-07:00
Hulksmash
Army Building|Imperial Guard|Space Wolves|
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Army Building,
Imperial Guard,
Space Wolves
Wednesday, August 22, 2012
Necron Flyers – My Way
So I mentioned in my previous post how I would build a flyer army. This is what I’d honestly be looking at:
Posted by
Hulksmash
at
5:00 AM
Necron Flyers – My Way
2012-08-22T05:00:00-07:00
Hulksmash
Army Lists|Necron|
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Army Lists,
Necron
Tuesday, August 21, 2012
Two Recent RTT's - Super Brief Batreps
Well hello there everybody. I realize I’ve been gone for quite a bit but I should be mostly back now. A big part of it was that I hadn’t had time to play almost any 6th edition and to talk about it without some hands on experiences seemed silly to me. Since I’ve recently played in two tournaments in the last two weeks and have another scheduled for this weekend as well as Nova the week after that I think I’m finally starting to get a feeling for 40k in 6th edition. Not that I have it figured out by any means but I definitely feel better talking about now than I did 3 weeks ago J
Posted by
Hulksmash
at
5:00 AM
Two Recent RTT's - Super Brief Batreps
2012-08-21T05:00:00-07:00
Hulksmash
Battle Reports|Grey Knights|
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Battle Reports,
Grey Knights
Wednesday, July 25, 2012
New Daemons – New/Changed Unit Discussion & 2k Army Lists
Well most of us have seen that there are new daemons headed our way in the next few weeks. What makes this awesome is that it’s for some new units and also for some of the most fiddly of the current range. What makes it even more awesome is that in addition to some new units getting entries similar to the Storm Talon/Dakka Jet some of the old entries are being updated. Namely Flamers and Screamers. The only contention is going to be their invul saves but for a second let’s assume they’d have the saves the units would normally have in the Daemon book.
So why is this so awesome? How often do you see flamers or screamers currently? The change to 6th might have boosted how often you saw screamers until vehicles started to drop off the scene but Fiends and Crushers have always been the babies of the elite slot. This means you rarely saw flamers due to cost effectiveness outside of a 3-man suicide squad. Well that’s changed!
Posted by
Hulksmash
at
8:47 AM
New Daemons – New/Changed Unit Discussion & 2k Army Lists
2012-07-25T08:47:00-07:00
Hulksmash
Army Lists|Daemons|Unit Review|
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Army Lists,
Daemons,
Unit Review
Tuesday, July 10, 2012
Welcome to 6th: Daemons
This is the first in a series on armies and the changes 6th has brought to them. We’re starting with Daemons because I think they got an enormous boost in this edition and will be a ton of fun to play.
Posted by
Hulksmash
at
5:00 AM
Welcome to 6th: Daemons
2012-07-10T05:00:00-07:00
Hulksmash
Army Building|Daemons|Unit Review|
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Army Building,
Daemons,
Unit Review
Saturday, July 7, 2012
My First Game of 6th
Well I finally got a game in and......it was quite fun even for a learning game. I played our local store owner when I got off early from work and we muddled out way through the rules pretty easily. My only sadness is that there were not vehicles or flyers since we're both infantry nuts.
I brought:
Flyrant w/2xDual Devs & Wings
Flyrant w/2xDual Devs, Wings, & Hive Commander
2x3 Hive Guard
20 Termagants
20 Dev. Gants
2xTervigon w/Catalyst, Poison, Adrenal Glands
2xCarnifex w/2xDual Devs in Spores
My opponent brought:
Warboss on Bike w/PK, Squig, and some other stuff
Big Mek w/KFF
3x15 Lootas
5x30 Shoota Boyz
3x3 Kannons
So you can see that we had around 250+ models between us before I even start pooping. It made for an interesting game and we managed to knock the game out in 3 hours with a new edition and interruptions (since he runs the store).
It was a pretty smooth game. Things I learned:
-Cover is interesting now since you get cover for your saves if the model taking the wound is obscured by 25% from any firing model in the enemy unit.
-Lootas are friggin crazy good if they roll 3 shots, even snap shoooting.
-Fearless change is definitely a good thing with overwatch. It allows you to pin units in place to hit with multiple other units. Without it boyz and nids would take a pretty massive hit charging into CC.
-Biomancy is pretty dang amazing
-Flying MC's are incredibly durable but 45 St7 shots can still hurt you.
-Night fight is huge and I really like how it works now.
-You have to clump up more with assault based troops now to ensure you make the charges after casualties. Blasts are going to hurt more.....
-5+ Cover means a lot more dying on models without an armor save.
Things I learned and my opponent did too:
-Always taking the closest model killed the screening conga line of boyz since he had one unit out of the fight for two turns as they tried to get back into coherency.
-Nobz are still essential. He wanted to try squads without them due to all the sniping possiblities nowadays.
-KFF isn't a requirement for foot armies like it used to be.
Overall it was a fun game with me deploying second after he had to spread his army across the table. I refused flank and the 2+ for reserves with Hive Commander is pretty ridiculous. We wound up playing relic and just pummeled each other. I got lucky that one of my Tervigons pooped out around 50 termagants before going out which kept me in the game. I'll try to start doing some batreps of baby steps in 6th. But I wanted to share a bit about my first impressions.
I brought:
Flyrant w/2xDual Devs & Wings
Flyrant w/2xDual Devs, Wings, & Hive Commander
2x3 Hive Guard
20 Termagants
20 Dev. Gants
2xTervigon w/Catalyst, Poison, Adrenal Glands
2xCarnifex w/2xDual Devs in Spores
My opponent brought:
Warboss on Bike w/PK, Squig, and some other stuff
Big Mek w/KFF
3x15 Lootas
5x30 Shoota Boyz
3x3 Kannons
So you can see that we had around 250+ models between us before I even start pooping. It made for an interesting game and we managed to knock the game out in 3 hours with a new edition and interruptions (since he runs the store).
It was a pretty smooth game. Things I learned:
-Cover is interesting now since you get cover for your saves if the model taking the wound is obscured by 25% from any firing model in the enemy unit.
-Lootas are friggin crazy good if they roll 3 shots, even snap shoooting.
-Fearless change is definitely a good thing with overwatch. It allows you to pin units in place to hit with multiple other units. Without it boyz and nids would take a pretty massive hit charging into CC.
-Biomancy is pretty dang amazing
-Flying MC's are incredibly durable but 45 St7 shots can still hurt you.
-Night fight is huge and I really like how it works now.
-You have to clump up more with assault based troops now to ensure you make the charges after casualties. Blasts are going to hurt more.....
-5+ Cover means a lot more dying on models without an armor save.
Things I learned and my opponent did too:
-Always taking the closest model killed the screening conga line of boyz since he had one unit out of the fight for two turns as they tried to get back into coherency.
-Nobz are still essential. He wanted to try squads without them due to all the sniping possiblities nowadays.
-KFF isn't a requirement for foot armies like it used to be.
Overall it was a fun game with me deploying second after he had to spread his army across the table. I refused flank and the 2+ for reserves with Hive Commander is pretty ridiculous. We wound up playing relic and just pummeled each other. I got lucky that one of my Tervigons pooped out around 50 termagants before going out which kept me in the game. I'll try to start doing some batreps of baby steps in 6th. But I wanted to share a bit about my first impressions.
Friday, July 6, 2012
Traitor Guard w/Unearthly Allies 2k
I've been playing around with some ideas and this one struck me as fun. Should work pretty good against anything short of 6+ flyers but here is what I'm thinking:
Posted by
Hulksmash
at
7:01 AM
Traitor Guard w/Unearthly Allies 2k
2012-07-06T07:01:00-07:00
Hulksmash
Army Lists|Daemons|Imperial Guard|
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Army Lists,
Daemons,
Imperial Guard
Thursday, July 5, 2012
Speeding Up Lookout Sir & Wound Allocation on Character units?
So I think a lot of people are misunderstanding how these mechanics work and are making this into a bigger issue than it actually is.
Here is what I’m thinking as I’m pretty sure I understand the mechanics behind how Lookout Sir and wound allocation work. And from what I can tell it’s no slower and might be faster than wound allocation in 5th. Now this is just an idea and if I’ve got a mechanic wrong or it doesn’t make sense let me know. I was a little wrong in how I initially interpreted it but with some help from the guys at the YMDC over on Dakka we think we've worked out a way to speed this process up (and so massively speed up the game)
Tuesday, July 3, 2012
Nova and 6th Edition, I’m Totally Torn!
Oh I'm not torn on using 6th edition but on my army. As a fair few of you who read here have probably heard by now Nova is going to be the first national level GT event (i.e. over 100 players) to run 6th edition. Which is awesome! But since I’m playing in the Invitational as well as the Open and have less than 2 months to build, paint, and practice with an army I have to get started pretty much now. Which leads to the point of this post; I’m torn between 3 different armies right now with a sound idea list as I get familiar with the rules for all of them. Oddly, all Xenos J
Posted by
Hulksmash
at
12:45 PM
Nova and 6th Edition, I’m Totally Torn!
2012-07-03T12:45:00-07:00
Hulksmash
Army Building|Army Lists|Orks|Tyranids|
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Army Building,
Army Lists,
Orks,
Tyranids
Monday, July 2, 2012
So….How bout them Tyranids?
I’ve seen a ton of screaming around the internet about more “nerfing” by GW when it comes to Tyranids. Well I want to take a look at Tyranids myself to get a feel how one of my favorite armies (right beside orks) is actually going to perform in this new edition. Bear in mind this is all without extensive playtesting of the ruleset at this point and no tournaments to speak of yet. Though I will be playing a couple of games this week to get the hang of the system and have 2 RTT’s lined up in the next few weeks.
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