tag:blogger.com,1999:blog-5155691433231130852.post8559286195722014118..comments2023-10-26T02:48:09.890-07:00Comments on They Shall Know Fear: Dark Eldar: The Army #3 (Fast Attack)Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5155691433231130852.post-85545091773151998912010-10-26T12:26:49.423-07:002010-10-26T12:26:49.423-07:00I do what I can to offer alternative ideas! :)
...I do what I can to offer alternative ideas! :) <br /><br />The cool thing about them is that you don't have to get into combat to do damage in combat. Simply awesome. I was also planning on using them as turbo-boosting screens for the Hellions moving up. So both have 3+ cover (I"m assuming the Baron is in the Hellions). <br /><br />Frankly, I think the Beasts are a gold mine. The Beast-star is awesome idea, and I love the modelling opportunities (been mulling over how to make a claw fiend for a while. Rat Ogre body with Chaos Hound head, flock glued on for fur? Plasticard claws?).flugerhttps://www.blogger.com/profile/00868852313679502604noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-51838406383402464132010-10-26T08:39:42.855-07:002010-10-26T08:39:42.855-07:00Yeah 9 reavers with melta lances and some caltrops...Yeah 9 reavers with melta lances and some caltrops can be brutal. Getting 264/528pts denied a useful combat drug result cuz Phil thought running drugs would be fun in a tournament wcould be bad. May want to take the Duke if you're investing in 2x9 reavers for the extra drug roll. You can always use some PtP/IC shenanigans to start them with FnP also. God forbid they end up with FnP, FC, Fearless, and a good drug result like reroll to wound.<br /><br />Clawed fiends need to be used to get up to 7/8 attacks each. Unfortunately, because they can't be diversified, you can only ever have 1 wounded Fiend in a single unit.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-69952620538736207442010-10-26T08:17:34.953-07:002010-10-26T08:17:34.953-07:00I like the "beast star" Hyv3mynd. It'...I like the "beast star" Hyv3mynd. It's only 250pts and it's a pretty solid unit. I'm just not sold on Claw Fiends in a smaller squad than that. <br /><br />@Fluger<br />The main reason I say avoid combat like crazy is even w/FnP, 9 models, 4 St (Drug), and an agoniser your still only looking at killing 2 Marines. The unit lacks the quantitiy it needs to go with the quality of the attacks that it has. Against anything with more than A1 or 6 models in a unit and they will go down hard and fast....<br /><br />Just realized they are only 264pts. That 9 man squad might not be such a bad idea. It's not nearly as good as the beast units in CC for that cost but it can shoot and is far more manueverable.....damn you Fluger! More stuff to think about and now I want to build a list with 2 of them.Hulksmashhttps://www.blogger.com/profile/06417830994213666149noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-3522986733767600382010-10-25T18:34:43.043-07:002010-10-25T18:34:43.043-07:00@fluger:
I like the clawed fiends also, but I fee...@fluger:<br /><br />I like the clawed fiends also, but I feel the unit may peak out with a mix of each. 1 Fiend, 5 Kymera, 2 flocks. You get invulns if you should take str10 hits. You get 4w at t5 to take missiles, which also happen to make the fiend stronger. You get mass wounds on the flocks for small arms fire. High init, str5 and rending can pen vehicle rear armor. Build a "beast star" with 2 fiends, 4 flocks, and 5 kymera and you have a unit that with proper placement can milti-assault and decimate multiple units a-la Fiends of Slaanesh.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-74205508317433354982010-10-25T18:27:26.704-07:002010-10-25T18:27:26.704-07:00Good review. My biggest problem with FA is pickin...Good review. My biggest problem with FA is picking which ones to use. I like reavers, scourges, and beastmasters a lot also. <br /><br />I almost feel like scourges will only have uses in WWP lists, but will they pull their weight coming in mid game? At least with the built in duality, you can hammer infantry or vehicles when they arrive, even without having a transport.<br /><br />Beastmasters also mesh with my playstyle best. The most imtidating factor with this unit for me honestly is the conversions. Behing savvy in the comission world, maybe you could make recommendations for beast models. The thing I like even more about them is if you saturate the field with venoms and trueborn, who's going to shoot beastmasters? I think they'll advance into assault range unmolested by shooting. The WWP calls me here also. The problem is how much will the rest of your army suffer if you reserve enough points to make WWP assaults effective. Don't bank on these guys in cityfight games.<br /><br />Reavers probably have the most flexible utility and could be a really hard hitting unit. Fly over one unit and cut them/drop caltrops, shoot another unit or transport, then assault he remainder. That's damage output in 3 phases which only a few units in the game can do, but DE will do better. I know, you say avoid CC with reavers. But they get combat drugs, PtP, high init, and an agonizer right? My biggest problem here is survivability versus cost. If you play on good tables, you can stay in terrain with skilled rider and hop areas. They actually could be one of the first units in the army to score a PtP token without having to borrow one, so I guess cover + FnP isn't bad. Being able to lance with melta bonus up to 33" on t1 is pretty scary too. Bringing these through a WWP also, yeah... With 2 WWP's on the table, you're guaranteed to get these exactly where you need them without getting shot down first.<br /><br />So many hard decisions...hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-28876144522483012802010-10-25T17:49:31.548-07:002010-10-25T17:49:31.548-07:00Beastmasters are pretty snazzy, gotta agree. I...Beastmasters are pretty snazzy, gotta agree. I'm still of the opinion that Claw Fiends are pretty super, but we'll have to agree to disagree. :) <br /><br />Agree that Hellions are pretty much only going to show up with the Baron. In the list I made up off the top of my head for DE, I had the Baron with Hellions and then two units of 9 reavers with 3 heat lances. I think you're underestimating their combat potential, especially if they have FnP from PfP and maybe furious charge or +1 S from combat drugs. Only thing that REALLY bites about reavers is that 1/6 of the time you'll get a useless combat drug benefit (the running one).flugerhttps://www.blogger.com/profile/00868852313679502604noreply@blogger.com