tag:blogger.com,1999:blog-5155691433231130852.post1707129418722397012..comments2023-10-26T02:48:09.890-07:00Comments on They Shall Know Fear: Sprue Posse Invitational-Ork List #1Hulksmashhttp://www.blogger.com/profile/06417830994213666149noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-5155691433231130852.post-54347029045067665482010-10-29T20:52:43.076-07:002010-10-29T20:52:43.076-07:00You're right on the range I stand corrected. ...You're right on the range I stand corrected. Still a difficult shot on turn 1 though.<br /><br />I look forward to seeing your army list selection. I'll have pairings up on Monday by the way. That might impact your selection.Kevin Nashhttps://www.blogger.com/profile/07503985277633882927noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-66187055413136143642010-10-29T20:34:15.554-07:002010-10-29T20:34:15.554-07:00Oh and rokkit buggies have an effective 36" r...Oh and rokkit buggies have an effective 36" range. 12" for movement and 24" for shooting.Hulksmashhttps://www.blogger.com/profile/06417830994213666149noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-55227881844891621842010-10-29T20:33:31.634-07:002010-10-29T20:33:31.634-07:00I know of your love for them Nash. And I accept th...I know of your love for them Nash. And I accept that they have a place in some lists. I just don't think they can enhance this particular build. <br /><br />Also my personal experience with lootas is that they are hit/or/miss in 5 man units. In my personal opinion they aren't nearly the best unit in the codex. To me they are a unit that is only useful 1/3-1/2 of the time and that isn't worth the point investment. This army also absolutely negates anti-infantry shooting which adding in kannons and lootas gives them back. Just comes down to preference and personal experience I suppose.Hulksmashhttps://www.blogger.com/profile/06417830994213666149noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-14850312452375770962010-10-29T20:06:28.719-07:002010-10-29T20:06:28.719-07:00If your opponent deploys his shooting vehicles wit...If your opponent deploys his shooting vehicles with 48" range on the table edge all 9 of the buggies won't be able to get to them on turn one in a pitched (deploy at 12" move 12" shoot 18") and have no chance in spearhead. The lead buggy might get a shot off if terrain is favorable. Forget it if you have to hide behind wagons. <br /><br />I've tried similar lists and what ends up happening is your opponent dumps 18 long fangs, triple vendettas or double manticore templates into your army and by the time your buggies are in range on turn two if they aren't dead themselves you're down a couple wagons, 3 trukks and half your infantry.<br /><br />Lootas are the best unit in the codex and their randomness can be mitigated with redundancy. The 36"-48" shot is vital on the first turn as I'm sure your long fangs, typhoon speeders or any guard vehicle or heavy weapons team can attest. You must be able to neutralize enemy firepower early or your army stands to get tabled.<br /><br />Note my enthusiasm for lootas doesn't mean I dislike rockitt buggies or kanz. I think they are fantastic. I just think that one of the unfortunate realities of the ork codex and the first turn heavy shooting phase metagame is you need to basically start with lootas and then build the rest of your list from there.<br /><br />I'd dump the dread and 3 of the kanz, maybe shave some rockitt buggies from 9 to 6, find room for a PK warboss and then move one of the nobz to the open troops slot and add 5/5 lootas and a big gunz unit. I'd also probably find points for the bosspole on the nobz.<br /><br />That's functionally a similar list but with first turn shooting and another scoring troop.Kevin Nashhttps://www.blogger.com/profile/07503985277633882927noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-22238997026576166812010-10-29T19:03:32.414-07:002010-10-29T19:03:32.414-07:00I'm goin to disagree with you Nash. The buggie...I'm goin to disagree with you Nash. The buggies have the range to hit something turn one 90% of the time. It's basically a trade off. More stuff to get shot at so it can survive or stuff to keep them from shooting and having the same number of units left. Not to mention I hate the randomness of Lootas and would have to re-structure the entire list to fit them in. <br /><br />Let me say that this is one of the few armies I truly fear with my SW's. Especially after playing a damn good player out east running something very similar.Hulksmashhttps://www.blogger.com/profile/06417830994213666149noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-4528533715561429462010-10-29T18:23:09.942-07:002010-10-29T18:23:09.942-07:00Yup. If your opponent deploys back, you can't...Yup. If your opponent deploys back, you can't do a single thing t1 except move and get shot at. You could drop the Nob/BW's and 2 squads of Kanz and add 2 BW's in HS and some lootas.<br /><br />Brings some balance IMO. Kanz/DD are your main assault units as 10 man Boyz don't always hit hard enough to stand alone. However, Kanz/DD are the slowest units on the list. 3 Nobz aren't going to do much either. With lootas you have a first turn threat and continuing pressure on assault armies that will mosly be focusing on the rollaz, buggies, and klaws.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-81346566483220844672010-10-29T16:01:20.066-07:002010-10-29T16:01:20.066-07:00And for the record not having the ability to stun/...And for the record not having the ability to stun/shake your opponents shooting on turn 1 poses a serious problem for many lists, especially Orks. As Hyv pointed out, having a max range of 24" is a real problem because on turn one you basically don't get a shooting phase against anyone who has range on you and that can spell serious trouble when your opponent shoots back.<br /><br />I'd add Lootas.Kevin Nashhttps://www.blogger.com/profile/07503985277633882927noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-78547438799119172952010-10-29T15:53:57.445-07:002010-10-29T15:53:57.445-07:00@Mike,
Check your email.@Mike,<br /><br />Check your email.Kevin Nashhttps://www.blogger.com/profile/07503985277633882927noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-62450917486873636382010-10-29T09:00:48.253-07:002010-10-29T09:00:48.253-07:00@Mike
Not a copy cat! Well not entirely :D My guy...@Mike<br /><br />Not a copy cat! Well not entirely :D My guys have shootas, my BW's have more stuff, I'm only running 10-man boy squads, and my Dread has a skorcha.....so there :P<br /><br />@Hyv3mynd<br /><br />It actually fairs very well against all of those styles of list except Eldar. Well built Eldar, Daemons, and Tyranids are actually it's worst match-ups. Eldar due to speed, Daemons because their big stuff can open up Kanz and their shooting can open the transports, and Tyanids because of the same reasons as deamons but even worse :)Hulksmashhttps://www.blogger.com/profile/06417830994213666149noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-22470657051125575392010-10-29T08:16:16.445-07:002010-10-29T08:16:16.445-07:00Mike: No doubt it's a tough list designed by ...Mike: No doubt it's a tough list designed by a tourney champion. I have no doubt in Brad's ability either and my own performances pale in comparison to both of yours.<br /><br />I just feel shooty IG, SW, Tau, or evil skimmer tricks from Eldar could pose a serious problem to this list, especially since none of the boyz are numerous enough for fearless once the trukks start ramshackling.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-68396665296956867912010-10-29T06:07:04.154-07:002010-10-29T06:07:04.154-07:00Hivemind, it's not that hard.
You only have t...Hivemind, it's not that hard.<br /><br />You only have to KFF one member of each of the buggie / kan squadrons on deployment, and stretch them at the 4" betweeen squadron sep; then a trukk or two can go int he gaps, or even easier, just hide the trukks BEHIND the kanz/buggies, which is enough to get you 50%.<br /><br />This is a VERY strong list, especially in the hands of a player like Brad. <br /><br />But yeah, copycat!Mike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-82004538427645273612010-10-28T17:11:06.116-07:002010-10-28T17:11:06.116-07:00Don't listen to Chumb. I think this is totall...Don't listen to Chumb. I think this is totally fluffy. ;) It's like Orks with more Orkz and Ork Mech and Walkers... with KFF... Totally Fluffy!<br /><br />As far as how competitive, this is one of those iffy ones that has a lot of targets, but maybe the effectiveness of those units are not that great (see Truck Boyz). However, this is one of those lists that needs testing, and lots of it.AbsoluteBluehttps://www.blogger.com/profile/13769637874873924205noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-4918555487807106202010-10-28T16:47:19.905-07:002010-10-28T16:47:19.905-07:00I'm actually going to cast a "no" vo...I'm actually going to cast a "no" vote on this one. On paper, it looks like MSU goodness.<br /><br />In (theoretical) practice, I think it would turn into a messy hairball. Assuming you put the mek in one of the BW's, and then try to fit as many trukks and vehicle squadrons in the bubble? That's going to make a real mess for you if you go second. You potentially roadblock yourself with ramshackled trukks, pinned or running boyz, and slow walkers. Mech orks suffer from this the most because they bring the most bodies and easiest transpors to pop.<br /><br />Plus, this army only functions within 24". I'd reckon that IG, Logan missiles (a-la Chumby's 18 missile list), Tau, and even mech Eldar could do evil things to this list by roadblocking you before you even cross midfield. Str6 shooting is becoming the "new black" and it does lolWTF things to ork vehicle squadrons. Not too hard for a dakkafex to take out a whole squadron if they stray from your only KFF.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-56712008930466266592010-10-28T11:42:23.405-07:002010-10-28T11:42:23.405-07:00I like the target saturation. So many little vehi...I like the target saturation. So many little vehicles, so much dakka.<br /><br />Cheesy spam unfluffy :PChumbalayahttps://www.blogger.com/profile/15543857960730597490noreply@blogger.comtag:blogger.com,1999:blog-5155691433231130852.post-46322763195728261522010-10-28T11:07:34.079-07:002010-10-28T11:07:34.079-07:00Looks like a pretty good Ork list. I guess my onl...Looks like a pretty good Ork list. I guess my only concern is that the dreads get left behind potentially. <br /><br />It certainly maxes out on the two best buys in the dex (kans and buggies). <br /><br />I wonder what you could get by dropping the trukks and going for bigger mobs. Just curious.flugerhttps://www.blogger.com/profile/00868852313679502604noreply@blogger.com