Wednesday, July 25, 2012

New Daemons – New/Changed Unit Discussion & 2k Army Lists

Well most of us have seen that there are new daemons headed our way in the next few weeks. What makes this awesome is that it’s for some new units and also for some of the most fiddly of the current range. What makes it even more awesome is that in addition to some new units getting entries similar to the Storm Talon/Dakka Jet some of the old entries are being updated. Namely Flamers and Screamers. The only contention is going to be their invul saves but for a second let’s assume they’d have the saves the units would normally have in the Daemon book.

So why is this so awesome? How often do you see flamers or screamers currently? The change to 6th might have boosted how often you saw screamers until vehicles started to drop off the scene but Fiends and Crushers have always been the babies of the elite slot. This means you rarely saw flamers due to cost effectiveness outside of a 3-man suicide squad. Well that’s changed!

Tuesday, July 10, 2012

Welcome to 6th: Daemons

This is the first in a series on armies and the changes 6th has brought to them. We’re starting with Daemons because I think they got an enormous boost in this edition and will be a ton of fun to play.

Saturday, July 7, 2012

My First Game of 6th

Well I finally got a game in was quite fun even for a learning game. I played our local store owner when I got off early from work and we muddled out way through the rules pretty easily. My only sadness is that there were not vehicles or flyers since we're both infantry nuts.

I brought:

Flyrant w/2xDual Devs & Wings
Flyrant w/2xDual Devs, Wings, & Hive Commander
2x3 Hive Guard
20 Termagants
20 Dev. Gants
2xTervigon w/Catalyst, Poison, Adrenal Glands
2xCarnifex w/2xDual Devs in Spores

My opponent brought:

Warboss on Bike w/PK, Squig, and some other stuff
Big Mek w/KFF
3x15 Lootas
5x30 Shoota Boyz
3x3 Kannons

So you can see that we had around 250+ models between us before I even start pooping. It made for an interesting game and we managed to knock the game out in 3 hours with a new edition and interruptions (since he runs the store).

It was a pretty smooth game. Things I learned:

-Cover is interesting now since you get cover for your saves if the model taking the wound is obscured by 25% from any firing model in the enemy unit.
-Lootas are friggin crazy good if they roll 3 shots, even snap shoooting.
-Fearless change is definitely a good thing with overwatch. It allows you to pin units in place to hit with multiple other units. Without it boyz and nids would take a pretty massive hit charging into CC.
-Biomancy is pretty dang amazing
-Flying MC's are incredibly durable but 45 St7 shots can still hurt you.
-Night fight is huge and I really like how it works now.
-You have to clump up more with assault based troops now to ensure you make the charges after casualties. Blasts are going to hurt more.....
-5+ Cover means a lot more dying on models without an armor save.

Things I learned and my opponent did too:

-Always taking the closest model killed the screening conga line of boyz since he had one unit out of the fight for two turns as they tried to get back into coherency.
-Nobz are still essential. He wanted to try squads without them due to all the sniping possiblities nowadays.
-KFF isn't a requirement for foot armies like it used to be.

Overall it was a fun game with me deploying second after he had to spread his army across the table. I refused flank and the 2+ for reserves with Hive Commander is pretty ridiculous. We wound up playing relic and just pummeled each other. I got lucky that one of my Tervigons pooped out around 50 termagants before going out which kept me in the game. I'll try to start doing some batreps of baby steps in 6th. But I wanted to share a bit about my first impressions.

Friday, July 6, 2012

Traitor Guard w/Unearthly Allies 2k

I've been playing around with some ideas and this one struck me as fun. Should work pretty good against anything short of 6+ flyers but here is what I'm thinking:

Thursday, July 5, 2012

Speeding Up Lookout Sir & Wound Allocation on Character units?

So I think a lot of people are misunderstanding how these mechanics work and are making this into a bigger issue than it actually is.

Here is what I’m thinking as I’m pretty sure I understand the mechanics behind how Lookout Sir and wound allocation work. And from what I can tell it’s no slower and might be faster than wound allocation in 5th. Now this is just an idea and if I’ve got a mechanic wrong or it doesn’t make sense let me know. I was a little wrong in how I initially interpreted it but with some help from the guys at the YMDC over on Dakka we think we've worked out a way to speed this process up (and so massively speed up the game)

Tuesday, July 3, 2012

Nova and 6th Edition, I’m Totally Torn!

Oh I'm not torn on using 6th edition but on my army. As a fair few of you who read here have probably heard by now Nova is going to be the first national level GT event (i.e. over 100 players) to run 6th edition. Which is awesome! But since I’m playing in the Invitational as well as the Open and have less than 2 months to build, paint, and practice with an army I have to get started pretty much now. Which leads to the point of this post; I’m torn between 3 different armies right now with a sound idea list as I get familiar with the rules for all of them. Oddly, all Xenos J

Monday, July 2, 2012

So….How bout them Tyranids?

I’ve seen a ton of screaming around the internet about more “nerfing” by GW when it comes to Tyranids. Well I want to take a look at Tyranids myself to get a feel how one of my favorite armies (right beside orks) is actually going to perform in this new edition. Bear in mind this is all without extensive playtesting of the ruleset at this point and no tournaments to speak of yet. Though I will be playing a couple of games this week to get the hang of the system and have 2 RTT’s lined up in the next few weeks.

Sunday, July 1, 2012

6th Edition, My Initial Thoughts & And Stand Out Rules

Like dozens of other bloggers I’m going to give my first impressions of 6th edition. Like almost everyone else in the 40k verse I bought my rulebook this weekend (Saturday since my LFGS was afraid to sell it Friday J) and I spent a fair amount of time reading up on it on Saturday and on my breaks on Sunday (yay for overtime). Outside of the fact that the book could kill my dog if it fell off my coffee table onto her let’s get started J:

I like it. Granted I haven’t played any games yet and it could totally fall apart on me but I really, really like it after reading the book. Just like in the change from 4th to 5th there is going to be a lot more mobility in the game now.

I’m on the fence about combat. In some ways it got a hell of a lot better but in others it got a hell of a lot weaker.  It’s going to be seriously tricky till you get the hang of it and model placement/movement is going to be even more unforgiving.